| | |
| | | import PlayerFamilyTech
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| | | import PlayerCostRebate
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| | | import PlayerFairyCeremony
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| | | import FunctionNPCCommon
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| | | import ChNetSendPack
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| | | import PlayerState
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| | | import QuestCommon
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| | |
| | |
|
| | | __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
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| | | __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
|
| | | __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed, ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax, |
| | | ChConfig.TYPE_Calc_AttrMaxHP] # 需要记录的非线性战斗属性
|
| | | __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
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| | |
|
| | | ## 初始化
|
| | | # @param self 类实例
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| | |
| | | #其他需作为公式参数的系数
|
| | | AtkSpeedParameter = fpParam.GetCftAtkSpeed()
|
| | | LuckyHitParameter = fpParam.GetCftLuckyHit()
|
| | | |
| | | fpEx = 0
|
| | | #装备模块特殊处理
|
| | | if self.mfpType == ShareDefine.Def_MFPType_Equip:
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| | | AtkPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrATKMax) * fpParam.GetCftAtkPer() # 攻击百分比系数
|
| | | MaxHPPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrMaxHP) * fpParam.GetCftMaxHPPer() # 生命百分比系数
|
| | | fpEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 3))
|
| | | GameWorld.DebugLog("装备模块攻击生命百分比传奇属性战力: fpEx=%s" % fpEx)
|
| | | else:
|
| | | AtkPer = 0
|
| | | MaxHPPer = 0
|
| | |
|
| | | #获取策划配置的表格
|
| | | FightpowerFormula = IpyGameDataPY.GetFuncCfg("FightpowerFormula")
|
| | | totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula)) + fpEx
|
| | | totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula))
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| | |
|
| | | #GameWorld.DebugLog("MfpType=%s,FightPower=%s, %s" % (self.mfpType, totalFightPower, self.GetMFPAttrStr()))
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| | | if totalFightPower > ShareDefine.Def_UpperLimit_DWord:
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| | |
| | | FBLogic.OnPlayerLVUp(curPlayer)
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| | | # 记录开服活动冲级数据
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| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
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| | | |
| | | #神秘限购
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| | | FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
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| | | #不需要做升级任务, 设置玩家经验
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| | | SetPlayerTotalExp(curPlayer, curTotalExp)
|
| | | return
|
| | |
| | | index = 0
|
| | | buffSkillIDList = []
|
| | |
|
| | | passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curPlayer)
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| | | while index < buffState.GetBuffCount():
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| | | curBuff = buffState.GetBuff(index)
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| | | #异常
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| | |
| | | continue
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| | |
|
| | | #BuffSkill.DoBuffDisApper(curPlayer, curBuff, tick)
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| | | buffSkillIDList.append([curBuff.GetSkill().GetSkillID(), curBuff.GetOwnerID(), curBuff.GetOwnerType()])
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| | | #buffSkillIDList.append([curBuff.GetSkill().GetSkillID(), curBuff.GetOwnerID(), curBuff.GetOwnerType()])
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| | | buffSkillIDList.append(curBuff.GetSkill().GetSkillID())
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| | | #GameWorld.DebugLog("死亡清理-----%s"%curBuff.GetSkill().GetSkillID())
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| | | if passiveEff:
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| | | passiveEff.DelBuffInfo(curBuff.GetSkill())
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| | | |
| | | #删除这个buff
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| | | buffState.DeleteBuffByIndex(index)
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| | | |
| | | |
| | | |
| | | SkillShell.ClearBuffEffectBySkillIDList(curPlayer, buffState, buffSkillIDList)
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| | | return
|
| | |
|
| | |
| | | # SetExAttr1 ~ SetExAttr14(DWORD uiExAttr10, bool bNotifyAll = false, bool bNotifyGameServer = false)
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| | | # @param bNotifyAll: 是否广播所周围玩家,默认false,只会发给自己
|
| | | # @param bNotifyGameServer: 是否同步GameServer,默认false
|
| | | # SetExAttr15 ~ SetExAttr20(DWORD uiExAttr15) |
| | | # 15~20扩展属性同步封包:0309 选角登录简短信息、0434 周围玩家出现、0102 登录地图玩家信息;
|
| | | # 同步前端及GameServer需要自己写通知,设置函数自身不带通知参数
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| | | #
|
| | | # 发送0418包
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| | | # SendPropertyRefresh(int inputType, int inputValue, bool boardCast, bool includeSelf = true)
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| | |
| | | #
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| | | # ֪ͨGsmeServer;
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| | | # SendGameServerRefreshState(int inputType, int inputValue)
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| | |
|
| | | # SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
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| | |
|
| | | # 禁言 通知gameServer
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| | | def SetGMForbidenTalk(curPlayer, value):
|
| | |
| | | def GetCalcAttrListValue(curPlayer, funcIndex):
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| | | ## 获取功能点预先计算的所加属性值
|
| | | attrList = [{} for _ in range(4)]
|
| | | for attrIndex, attrDict in enumerate(attrList):
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| | | for i in xrange(Def_MaxAddAttrTypeCnt):
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| | | attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
|
| | | if attrType == 0:
|
| | | break
|
| | | attrDict[attrType] = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
|
| | | if isinstance(funcIndex, int):
|
| | | funcIndexList = [funcIndex]
|
| | | elif isinstance(funcIndex, list):
|
| | | funcIndexList = funcIndex
|
| | | else:
|
| | | return attrList
|
| | | |
| | | for funcIndex in funcIndexList:
|
| | | for attrIndex, attrDict in enumerate(attrList):
|
| | | for i in xrange(Def_MaxAddAttrTypeCnt):
|
| | | attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
|
| | | if attrType == 0:
|
| | | break
|
| | | attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
|
| | | if attrType in attrDict:
|
| | | attrDict[attrType] = attrValue + attrDict[attrType]
|
| | | else:
|
| | | attrDict[attrType] = attrValue |
| | | return attrList
|
| | |
|
| | | ## 刷属性时累加功能事先计算好的属性值
|