ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -105,6 +105,7 @@
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
import ChNetSendPack
@@ -487,6 +488,8 @@
    
    #消费返利
    PlayerCostRebate.OnPlayerLogin(curPlayer)
    #累计充值
    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
    #限时特惠
    PlayerSpringSale.OnPlayerLogin(curPlayer)
    #限时礼包
@@ -684,8 +687,21 @@
    itemManager = curPlayer.GetItemManager()
    
    for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
        itemManager.GetPack(packIndex).Sync_Refresh()
        rolePack = itemManager.GetPack(packIndex)
        rolePack.Sync_Refresh()
        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
        for i in xrange(rolePack.GetCount()):
            curItem = rolePack.GetAt(i)
            if curItem.IsEmpty():
                continue
            newScore = ItemCommon.CalcEquipGS(curItem)
            hisScore = ItemCommon.GetEquipGearScore(curItem)
            if hisScore != newScore:
                ItemCommon.SetEquipGearScore(curItem, newScore)
                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
    for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
        ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
        
@@ -5090,6 +5106,9 @@
    # 领取消费返利奖励
    elif rewardType == ChConfig.Def_RewardType_CostRebate:
        PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
    # 领取累计充值奖励
    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
    # 领取boss复活活动奖励
    elif rewardType == ChConfig.Def_RewardType_BossReborn:
        PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)