| | |
| | | import CrossChampionship
|
| | | import CrossBattlefield
|
| | | import CrossBillboard
|
| | | import CrossYaomoBoss
|
| | | import GameWorldBoss
|
| | | import CrossRealmPK
|
| | | import PlayerQuery
|
| | |
| | | elif msgType == ShareDefine.ClientServerMsg_ActAllRechargeValue:
|
| | | CrossActAllRecharge.ClientServerMsg_ActAllRechargeValue(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_CrossYaomoBossHurtAward:
|
| | | CrossYaomoBoss.ClientServerMsg_CrossYaomoBossHurtAward(serverGroupID, msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
|
| | | MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
|
| | |
| | | CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
|
| | | CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
|
| | | CrossActAllRecharge.Sync_AllRechargeDataToClientServer(serverGroupID)
|
| | | CrossYaomoBoss.Sync_CrossYaomoBossDataToClientServer(serverGroupID)
|
| | | PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
|
| | | return
|
| | |
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_ActAllRechargeInfo:
|
| | | CrossActAllRecharge.CrossServerMsg_ActAllRechargeInfo(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossDailyActionState:
|
| | | CrossActionControl.CrossServerMsg_CrossDailyActionState(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_CrossYaomoBossHurtInfo:
|
| | | CrossYaomoBoss.CrossServerMsg_CrossYaomoBossHurtInfo(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
|
| | | CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
|
| | |
|