|  |  | 
 |  |  |     @param curPlayer: 可能为None
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 |  |  |     '''
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 |  |  |     
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 |  |  |     notifyWorldAddItemList = [] # 新增全服拍品通知 [[itemGUID, itemID, playerID], ...]
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 |  |  |     isSortWorldItem = False
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 |  |  |     notifyAddItemList = [] # 新增拍品通知 [[itemGUID, itemID, playerID], ...]
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 |  |  |     notifyFamilyAddItemDict = {} # 新增仙盟拍品通知 {familyID:[auctionItem, ...], ...}
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 |  |  |     for playerID, familyID, familyPlayerIDList, itemData in addAuctionItemList:
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 |  |  |         if not playerID and not familyID:
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 |  |  | 
 |  |  |         if not auctionItem:
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 |  |  |             continue
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 |  |  |         
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 |  |  |         itemGUID = auctionItem.ItemGUID
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 |  |  |         itemID = auctionItem.ItemID
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 |  |  |         notifyAddItemList.append([itemGUID, itemID, playerID])
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 |  |  |         if familyID:
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 |  |  |             familyAddItemList = notifyFamilyAddItemDict.get(familyID, [])
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 |  |  |             familyAddItemList.append(auctionItem)
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 |  |  |             notifyFamilyAddItemDict[familyID] = familyAddItemList
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 |  |  |         else:
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 |  |  |             itemGUID = auctionItem.ItemGUID
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 |  |  |             itemID = auctionItem.ItemID
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 |  |  |             notifyWorldAddItemList.append([itemGUID, itemID, playerID])
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 |  |  |             isSortWorldItem = True
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 |  |  |             
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 |  |  |     if notifyFamilyAddItemDict or notifyWorldAddItemList:
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 |  |  |         isSortWorldItem = notifyWorldAddItemList != []
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 |  |  |     if notifyAddItemList:
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 |  |  |         __SortAuctionitem(isSortWorldItem=isSortWorldItem)
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 |  |  |         
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 |  |  |     # 通知新增仙盟拍品
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 |  |  |     for familyID, familyAddItemList in notifyFamilyAddItemDict.items():
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 |  |  |         Sync_FamilyAuctionItemInfo(None, familyID, familyAddItemList)
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 |  |  |         
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 |  |  |     # 通知全服拍品关注玩家
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 |  |  |     __NotifyAuctionPlayerAddItem(notifyWorldAddItemList)
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 |  |  |     # 通知拍品关注玩家
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 |  |  |     __NotifyAuctionPlayerAddItem(notifyAddItemList)
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 |  |  |     return
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 |  |  | 
 | 
 |  |  | def __DoAddAuctionItem(curPlayer, playerID, familyID, familyPlayerIDList, itemData):
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 |  |  | 
 |  |  |     GameWorld.DebugLog("更新拍品数: %s" % len(auctionItemMgr.allAuctionItemDict))
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 |  |  |     return auctionItem
 | 
 |  |  | 
 | 
 |  |  | def __NotifyAuctionPlayerAddItem(notifyWorldAddItemList):
 | 
 |  |  | def __NotifyAuctionPlayerAddItem(notifyAddItemList):
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 |  |  |     ## 通知关注物品的玩家新上架物品了
 | 
 |  |  |     if not notifyWorldAddItemList:
 | 
 |  |  |     if not notifyAddItemList:
 | 
 |  |  |         return
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 |  |  |     attentionMgr = PyDataManager.GetAuctionAttentionManager()
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 |  |  |     playerManager = GameWorld.GetPlayerManager()
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 |  |  | 
 |  |  |         if not playerAttentionIDList:
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 |  |  |             continue
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 |  |  |         infoPack = None
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 |  |  |         for itemGUID, itemID, playerID in notifyWorldAddItemList:
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 |  |  |             if playerID == player.GetPlayerID():
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 |  |  |         for itemGUID, itemID, playerID in notifyAddItemList:
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 |  |  |             if playerID and playerID == player.GetPlayerID():
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 |  |  |                 # 自己上架的物品不通知
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 |  |  |                 continue
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 |  |  |             if itemID not in playerAttentionIDList:
 |