| | |
| | | PyGameData.g_crossPKZoneMatchPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
|
| | | PyGameData.g_crossPKRoomDict = {}
|
| | | PyGameData.g_crossPKTodayPKRecordInfo = {}
|
| | | PyGameData.g_crossPKBesureMatchRobotInfo = {}
|
| | | GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
|
| | |
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | |
| | | danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if danIpyData:
|
| | | matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
|
| | | if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
|
| | | |
| | | # 判断是否必定匹配机器人: 连输X局必定连续匹配机器人Y局
|
| | | cLoseCount = 0
|
| | | todayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(playerID, [])
|
| | | for pkRecord in todayPKRecordList[::-1]:
|
| | | _, winnerID = pkRecord
|
| | | if playerID == winnerID:
|
| | | break
|
| | | cLoseCount += 1
|
| | | cLoseBesureMatchRobot, besureMatchRobotCount = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 2)
|
| | | if cLoseCount >= cLoseBesureMatchRobot:
|
| | | PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = besureMatchRobotCount
|
| | | GameWorld.DebugLog("连输X局必定连续匹配机器人Y局! playerID=%s,cLoseCount(%s) >= X(%s),Y(%s)" |
| | | % (playerID, cLoseCount, cLoseBesureMatchRobot, besureMatchRobotCount))
|
| | | |
| | | matchRobotMaxRate = 100
|
| | | |
| | | # 还有必定匹配机器人次数
|
| | | nowBesureMatchRobotCount = PyGameData.g_crossPKBesureMatchRobotInfo.get(playerID, 0)
|
| | | if nowBesureMatchRobotCount > 0:
|
| | | matchRobotRate = matchRobotMaxRate
|
| | | PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = nowBesureMatchRobotCount - 1
|
| | | GameWorld.DebugLog("玩家必定匹配机器人! playerID=%s,nowBesureMatchRobotCount=%s" % (playerID, nowBesureMatchRobotCount))
|
| | | |
| | | if matchRobotRate and GameWorld.CanHappen(matchRobotRate, matchRobotMaxRate):
|
| | | pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
|
| | |
| | | return
|
| | | matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
|
| | |
|
| | | for i, matchPlayer in enumerate(matchTickSortList):
|
| | | for matchPlayer in matchTickSortList:
|
| | |
|
| | | playerID = matchPlayer.playerID
|
| | | if playerID not in matchPlayerIDList:
|
| | |
| | |
|
| | | return
|
| | | #
|
| | | #def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
|
| | | #def TestAddMatch(addCount, maxDanLV=None, isClear=False):
|
| | | # tick = GameWorld.GetGameWorld().GetTick()
|
| | | # if isClear:
|
| | | # PyGameData.g_crossPKPlayerDict = {}
|
| | | # PyGameData.g_crossPKZoneMatchPlayerDict = {}
|
| | |
| | | matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
|
| | | # 按匹配时间、积分升序排序
|
| | | matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
|
| | | scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
|
| | | #scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) # 新匹配规则暂时用不到积分排序的
|
| | |
|
| | | matchPlayerVSList = [] # 成功匹配玩家对战列表
|
| | |
|
| | | # 优先匹配等待超时玩家
|
| | | __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
|
| | | __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick)
|
| | |
|
| | | if len(matchPlayerVSList) < maxGroupCnt:
|
| | | # 再按积分段匹配玩家
|
| | | __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
|
| | | __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick)
|
| | |
|
| | | # 给成功匹配的玩家非配对战房间
|
| | | matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
|
| | |
| | | __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
|
| | | '''匹配超时玩家
|
| | | 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
|
| | | def __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick=0):
|
| | | ''' 匹配玩家
|
| | | @param matchTickSortList: 按匹配时间升序排序后的匹配玩家列表
|
| | | @param maxGroupCnt: 最大匹配组数
|
| | | @param matchPlayerVSList: 已经匹配的PK组列表
|
| | | @param outTimeTick: 超时tick设定,0为匹配非超时玩家
|
| | | '''
|
| | | GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
|
| | | GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList))
|
| | | for i, matchPlayer in enumerate(matchTickSortList): |
| | | # 只有一个玩家
|
| | | if len(scoreSortList) <= 1:
|
| | | #GameWorld.DebugLog(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
|
| | | |
| | | matchPlayerCount = 0
|
| | | danPlayerListDict = {}
|
| | | for matchPlayer in matchTickSortList:
|
| | | if outTimeTick and tick - matchPlayer.matchTick < outTimeTick:
|
| | | # 未超时,不再匹配,因为只有一个玩家
|
| | | break
|
| | | |
| | | if tick - matchPlayer.matchTick < outTimeTick:
|
| | | #GameWorld.DebugLog(" i=%s,玩家未超时,不再匹配!" % (i))
|
| | | break
|
| | | |
| | | GameWorld.DebugLog(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" |
| | | % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
|
| | | # 已经被匹配走了
|
| | | if matchPlayer not in scoreSortList:
|
| | | GameWorld.DebugLog(" 已经被匹配走了!")
|
| | | continue
|
| | | |
| | | outTimeIndex = scoreSortList.index(matchPlayer)
|
| | | # 最后一个默认匹配上一个
|
| | | if outTimeIndex == len(scoreSortList) - 1: |
| | | vsIndex = outTimeIndex - 1
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | # 第一个默认匹配下一个
|
| | | elif outTimeIndex == 0:
|
| | | vsIndex = outTimeIndex + 1
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | # 其他情况匹配积分较近的一个
|
| | | else:
|
| | | preIndex = outTimeIndex - 1
|
| | | nextIndex = outTimeIndex + 1
|
| | | prePlayer = scoreSortList[preIndex]
|
| | | nextPlayer = scoreSortList[nextIndex]
|
| | | preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
|
| | | nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
|
| | | vsIndex = preIndex if preDiff <= nextDiff else nextIndex
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" |
| | | % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, |
| | | nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
|
| | | |
| | | if outTimeIndex > vsIndex: |
| | | scoreSortList.pop(outTimeIndex)
|
| | | vsPlayer = scoreSortList.pop(vsIndex)
|
| | | elif outTimeIndex < vsIndex:
|
| | | vsPlayer = scoreSortList.pop(vsIndex)
|
| | | scoreSortList.pop(outTimeIndex)
|
| | | else:
|
| | | continue
|
| | | |
| | | # 加入成功匹配列表
|
| | | matchPlayerVSList.append([matchPlayer, vsPlayer])
|
| | | |
| | | return
|
| | |
|
| | | def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
|
| | | ''' 匹配积分分段玩家
|
| | | 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
|
| | | '''
|
| | | GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
|
| | | danPlayerListDict = {} # 按积分分段列表分散玩家
|
| | | for matchPlayer in scoreSortList:
|
| | | danLV = matchPlayer.danLV
|
| | | danPlayerList = danPlayerListDict.get(danLV, [])
|
| | | danPlayerList.append(matchPlayer)
|
| | | danPlayerListDict[danLV] = danPlayerList
|
| | | matchPlayerCount += 1
|
| | |
|
| | | # 按分段玩家随机匹配
|
| | | if outTimeTick:
|
| | | GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, matchPlayerCount=%s" % (outTimeTick, matchPlayerCount))
|
| | | else:
|
| | | GameWorld.DebugLog(" ==常规段位玩家== maxGroupCnt=%s,matchPlayerCount=%s" % (maxGroupCnt, matchPlayerCount))
|
| | | |
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.DebugLog(" 匹配玩家不足!不处理!matchPlayerCount=%s" % matchPlayerCount)
|
| | | return
|
| | | |
| | | danList = danPlayerListDict.keys()
|
| | | random.shuffle(danList) # 打乱段位顺序
|
| | | random.shuffle(danList) # 打乱段位处理顺序
|
| | |
|
| | | GameWorld.DebugLog(" 积分分段个数: %s, %s" % (len(danList), danList))
|
| | | matchProtectRound = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch2", 1) # 几局内不能匹配到同一个玩家
|
| | | matchDanDiffList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch2", 2) # 初始匹配段位差|超时匹配段位差
|
| | | matchDanDiff = matchDanDiffList[1] if outTimeTick else matchDanDiffList[0]
|
| | |
|
| | | # 优先匹配相同段位
|
| | | doCount = 0
|
| | | while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
|
| | | doCount += 1
|
| | | isMatchOK = False
|
| | | # # 日志输出分组明细
|
| | | # GameWorld.DebugLog(" -------------")
|
| | | # for danLV in danList:
|
| | | # strList = []
|
| | | # for player in danPlayerListDict[danLV]:
|
| | | # strList.append((player.playerID, player.pkScore, player.fightPower))
|
| | | # GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # # -------------------------------
|
| | | #GameWorld.DebugLog(" 匹配玩家数=%s,同对手匹配保护局数=%s,匹配段位差=%s,danList=%s" |
| | | # % (matchPlayerCount, matchProtectRound, matchDanDiff, danList))
|
| | |
|
| | | for danLV in danList:
|
| | | danPlayerList = danPlayerListDict[danLV]
|
| | | danPlayerCount = len(danPlayerList)
|
| | | if danPlayerCount < 2:
|
| | | #GameWorld.DebugLog(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
|
| | | lowDanPlayerList, highDanPlayerList = [], [] # 相对danLV的高低段位玩家需要分开处理,如果一起处理的话可能导致匹配到不应该匹配到的段位
|
| | | for vsDanLV in xrange(max(0, danLV - matchDanDiff), danLV + matchDanDiff + 1):
|
| | | if danLV == vsDanLV:
|
| | | continue
|
| | | |
| | | vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
|
| | | vsIndexList.sort()
|
| | | aPlayer = danPlayerList.pop(vsIndexList[1])
|
| | | bPlayer = danPlayerList.pop(vsIndexList[0])
|
| | | |
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | isMatchOK = True
|
| | | GameWorld.DebugLog(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
|
| | | |
| | | if len(matchPlayerVSList) >= maxGroupCnt:
|
| | | GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | break
|
| | | |
| | | if not isMatchOK:
|
| | | GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
|
| | | break
|
| | | |
| | | # 不足再匹配范围段位
|
| | | doCount = 0
|
| | | while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
|
| | | doCount += 1
|
| | | isMatchOK = False
|
| | | # # 日志输出分组明细
|
| | | # GameWorld.DebugLog(" -------------")
|
| | | # for danLV in danList:
|
| | | # strList = []
|
| | | # for player in danPlayerListDict[danLV]:
|
| | | # strList.append((player.playerID, player.pkScore, player.fightPower))
|
| | | # GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # # -------------------------------
|
| | | |
| | | for danLV in danList:
|
| | | danMatchRange = []
|
| | | danMatchPlayerList = []
|
| | | danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
|
| | | if matchDanRange and len(matchDanRange) == 2:
|
| | | danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
|
| | | |
| | | if danLV not in danMatchRange:
|
| | | danMatchRange.append(danLV)
|
| | | |
| | | for matchDanLV in danMatchRange:
|
| | | if matchDanLV not in danPlayerListDict:
|
| | | if vsDanLV not in danPlayerListDict:
|
| | | continue
|
| | | danMatchPlayerList += danPlayerListDict[matchDanLV]
|
| | | |
| | | #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
|
| | | #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
|
| | | matchPlayerCount = len(danMatchPlayerList)
|
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.DebugLog(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
|
| | | continue
|
| | | |
| | | vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
|
| | | aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
|
| | | |
| | | aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
|
| | | bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
|
| | | if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
|
| | | aDanPlayerList.remove(aPlayer)
|
| | | bDanPlayerList.remove(bPlayer)
|
| | | if vsDanLV < danLV:
|
| | | lowDanPlayerList += danPlayerListDict[vsDanLV]
|
| | | else:
|
| | | highDanPlayerList += danPlayerListDict[vsDanLV]
|
| | | |
| | | #GameWorld.DebugLog(" danLV=%s,danPlayerCount=%s,lowPlayerCount=%s,highPlayerCount=%s" |
| | | # % (danLV, len(danPlayerList), len(lowDanPlayerList), len(highDanPlayerList)))
|
| | | |
| | | # 非超时的,优先匹配同段位玩家
|
| | | if not outTimeTick:
|
| | | __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
|
| | | |
| | | # 分别匹配低段位、高段位
|
| | | __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + lowDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
|
| | | __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + highDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
|
| | | |
| | | return
|
| | |
|
| | | def __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, matchPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt):
|
| | | ## 执行匹配段位玩家列表
|
| | | |
| | | matchPlayerCount = len(matchPlayerList)
|
| | | if matchPlayerCount < 2:
|
| | | return
|
| | | random.shuffle(matchPlayerList) # 打乱匹配顺序,相当于随机两两分组,然后下面直接按顺序处理即可
|
| | | #GameWorld.DebugLog(" 总未匹配人数=%s,已匹配组数=%s,待匹配人数=%s" % (len(matchTickSortList), len(matchPlayerVSList), len(matchPlayerList)))
|
| | | #for i, mPlayer in enumerate(matchPlayerList):
|
| | | # GameWorld.DebugLog(" i=%s,playerID=%s,danLV=%s" % (i, mPlayer.playerID, mPlayer.danLV))
|
| | | #maxGroupCnt = 99999 # 测试批量匹配用
|
| | | |
| | | nextIndex = 0
|
| | | doCount = matchPlayerCount
|
| | | # 至少需要两个 且 未达到最大成功匹配组数 且 限制最大可循环次数大于0
|
| | | while nextIndex < len(matchPlayerList) - 1 and len(matchPlayerVSList) < maxGroupCnt and doCount > 0:
|
| | | doCount -= 1
|
| | | i = nextIndex
|
| | | aPlayer = matchPlayerList[i]
|
| | | nextIndex += 1
|
| | | |
| | | aPlayerID = aPlayer.playerID
|
| | | aDanLV = aPlayer.danLV
|
| | | #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
|
| | | # GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 测试随机不匹配" % (i, aPlayerID, aDanLV))
|
| | | # continue
|
| | | if aPlayer not in matchTickSortList:
|
| | | #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 已经被匹配走了" % (i, aPlayerID, aDanLV))
|
| | | continue
|
| | | aTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(aPlayerID, [])
|
| | | aMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in aTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
|
| | | #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aMatchProtectPlayerIDList=%s" % (i, aPlayerID, aMatchProtectPlayerIDList))
|
| | | |
| | | isMatchOK = False
|
| | | for j, bPlayer in enumerate(matchPlayerList[nextIndex:], nextIndex):
|
| | | bPlayerID = bPlayer.playerID
|
| | | bDanLV = bPlayer.danLV
|
| | | #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
|
| | | # GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 测试随机不匹配" % (j, bPlayerID, bDanLV))
|
| | | # continue
|
| | | if bPlayer not in matchTickSortList:
|
| | | #GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 已经被匹配走了" % (j, bPlayerID, bDanLV))
|
| | | continue
|
| | | if bPlayerID in aMatchProtectPlayerIDList:
|
| | | GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! bPlayerID=%s in aMatchProtectPlayerIDList=%s" |
| | | % (j, bPlayerID, bDanLV, matchProtectRound, bPlayerID, aMatchProtectPlayerIDList))
|
| | | continue
|
| | |
|
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | bTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(bPlayerID, [])
|
| | | bMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in bTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
|
| | | if aPlayerID in bMatchProtectPlayerIDList:
|
| | | GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! aPlayerID=%s in bMatchProtectPlayerIDList=%s" |
| | | % (j, bPlayerID, bDanLV, matchProtectRound, aPlayerID, bMatchProtectPlayerIDList))
|
| | | continue
|
| | | |
| | | matchTickSortList.remove(aPlayer)
|
| | | matchTickSortList.remove(bPlayer)
|
| | | |
| | | matchPlayerList.remove(aPlayer)
|
| | | matchPlayerList.remove(bPlayer)
|
| | | |
| | | aDanPlayerList = danPlayerListDict.get(aDanLV, [])
|
| | | if aPlayer in aDanPlayerList:
|
| | | aDanPlayerList.remove(aPlayer)
|
| | | bDanPlayerList = danPlayerListDict.get(bDanLV, [])
|
| | | if bPlayer in bDanPlayerList:
|
| | | bDanPlayerList.remove(bPlayer)
|
| | | |
| | | # 加入成功匹配列表
|
| | | isMatchOK = True
|
| | | GameWorld.DebugLog(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" |
| | | % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
|
| | | |
| | | if len(matchPlayerVSList) >= maxGroupCnt:
|
| | | GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | GameWorld.DebugLog(" i=%s,j=%s,aPlayerID=%s(danLV:%s) VS bPlayerID=%s(danLV:%s) 匹配成功!" |
| | | % (i, j, aPlayerID, aDanLV, bPlayerID, bDanLV))
|
| | | break
|
| | |
|
| | | if not isMatchOK:
|
| | | GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
|
| | | break
|
| | | if isMatchOK:
|
| | | nextIndex -= 1
|
| | |
|
| | | return
|
| | |
|
| | |
| | | # 更新排行榜
|
| | | UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
|
| | |
|
| | | # 更新今日PK记录
|
| | | if winnerID not in PyGameData.g_crossPKTodayPKRecordInfo:
|
| | | PyGameData.g_crossPKTodayPKRecordInfo[winnerID] = []
|
| | | winnerPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[winnerID]
|
| | | winnerPKRecordList.append([loserID, winnerID])
|
| | | |
| | | if loserID not in PyGameData.g_crossPKTodayPKRecordInfo:
|
| | | PyGameData.g_crossPKTodayPKRecordInfo[loserID] = []
|
| | | loserPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[loserID]
|
| | | loserPKRecordList.append([winnerID, winnerID])
|
| | | #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
|
| | | |
| | | timeStr = GameWorld.GetCurrentDataTimeStr()
|
| | | playerOverDict = {}
|
| | | # 通知客户端战斗结果
|
| | |
| | | # 同步子服
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
|
| | |
|
| | | if playerID not in PyGameData.g_crossPKTodayPKRecordInfo:
|
| | | PyGameData.g_crossPKTodayPKRecordInfo[playerID] = []
|
| | | pkRecordList = PyGameData.g_crossPKTodayPKRecordInfo[playerID]
|
| | | pkRecordList.append([0, winnerID])
|
| | | #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
|
| | | |
| | | # 记录流向
|
| | | dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
|
| | | DR_CrossReamlPK("PKOverRobot", dataDict)
|