| | |
| | | return
|
| | | maxCount = min(2000, maxCount)
|
| | | upBillboardList = []
|
| | | if winner.danLV >= danLVLimit:
|
| | | upBillboardList.append(winner)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
|
| | | if loser.danLV >= danLVLimit:
|
| | | upBillboardList.append(loser)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
|
| | | if winner:
|
| | | if winner.danLV >= danLVLimit:
|
| | | upBillboardList.append(winner)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
|
| | | if loser:
|
| | | if loser.danLV >= danLVLimit:
|
| | | upBillboardList.append(loser)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
|
| | | if not upBillboardList:
|
| | | return
|
| | |
|
| | |
| | | if not preState and isOpen:
|
| | | PyGameData.g_crossPKPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
|
| | | PyGameData.g_crossPKRoomDict = {}
|
| | | GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
|
| | |
|
| | |
| | | seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | | seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
|
| | | NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
|
| | |
|
| | | return
|
| | |
| | | pkScore = playerInfoDict["pkScore"] # 当前积分
|
| | | danLV = playerInfoDict["danLV"] # 当前段位
|
| | | cWinCount = playerInfoDict["cWinCount"] # 连胜次数
|
| | | cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
|
| | | ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
|
| | |
|
| | | if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
|
| | | if playerID in zoneMatchPlayerList:
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
|
| | | return
|
| | |
|
| | |
| | | pkPlayer.serverGroupID = serverGroupID
|
| | | pkPlayer.pkZoneID = pkZoneID
|
| | | pkPlayer.seasonID = seasonID
|
| | | |
| | | # 判断是否匹配机器人
|
| | | matchRobotRate = 0
|
| | | danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if danIpyData:
|
| | | matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
|
| | | if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
|
| | | GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | | |
| | | PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
|
| | |
|
| | | # 加入赛区匹配列表
|
| | | zoneMatchPlayerList.append(playerID)
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
|
| | |
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
|
| | |
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | |
| | | DR_CrossReamlPK("PKOverRoom", dataDict)
|
| | | return
|
| | |
|
| | | def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
|
| | | ## 更新PK玩家积分
|
| | | |
| | | playerID = pkPlayer.playerID
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
|
| | | |
| | | GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
|
| | | |
| | | pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if not pkDanIpyData:
|
| | | GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
|
| | | |
| | | baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
|
| | | wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
|
| | | lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
|
| | | wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
|
| | | lExScore = 0
|
| | | |
| | | if isWin:
|
| | | addScore = wBaseScore + wExScore
|
| | | pkPlayer.cWinCount += 1
|
| | | else:
|
| | | addScore = lBaseScore + lExScore
|
| | | pkPlayer.cWinCount = 0
|
| | | |
| | | dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
|
| | | if dayMaxScore and addScore:
|
| | | addScore = min(dayMaxScore - dayScore, addScore)
|
| | | pkPlayer.pkScore += addScore
|
| | | |
| | | if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
|
| | | pkPlayer.danLV += 1
|
| | | |
| | | return addScore
|
| | |
|
| | | def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
|
| | | ## 收到子服同步的PK机器人结算
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
|
| | | return
|
| | | |
| | | playerID = playerInfoDict["playerID"] # 角色ID
|
| | | isWinner = playerInfoDict["isWinner"] # 是否获胜
|
| | | |
| | | if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
|
| | | return
|
| | | pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
|
| | | zoneID = pkPlayer.pkZoneID
|
| | | seasonID = pkPlayer.seasonID
|
| | | |
| | | GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
|
| | | |
| | | roomID = 0
|
| | | addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | |
| | | GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID)
|
| | | |
| | | if isWinner:
|
| | | winner, loser = pkPlayer, None
|
| | | else:
|
| | | winner, loser = None, pkPlayer
|
| | | |
| | | # 更新排行榜
|
| | | UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
|
| | | |
| | | # PK机器人默认结果数据
|
| | | overType = 0
|
| | | roundWinnerIDList = []
|
| | | notifyState = False
|
| | | winnerID = winner.playerID if winner else 0
|
| | | tagPlayerID = 0
|
| | | tagPlayerName = ""
|
| | | |
| | | timeStr = GameWorld.GetCurrentDataTimeStr()
|
| | | playerOverDict = {}
|
| | | playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
|
| | | + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | |
| | | serverGroupIDList = [pkPlayer.serverGroupID]
|
| | | GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" |
| | | % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
|
| | | # 同步子服
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
|
| | | |
| | | # 记录流向
|
| | | dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
|
| | | DR_CrossReamlPK("PKOverRobot", dataDict)
|
| | | return
|
| | |
|
| | | ##================================== 以下是子服逻辑 ==========================================
|
| | |
|
| | | def OnGameServerInitOK():
|
| | |
| | | GameWorld.Log(" zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
|
| | | if not zoneID:
|
| | | return
|
| | | |
| | | if not seasonID:
|
| | | dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | if dbSeasonID:
|
| | | GameWorld.ErrLog(" 已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
|
| | | return
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | |
|
| | |
| | | seasonStatePack.SeasonID = seasonID
|
| | | seasonStatePack.SeasonState = seasonState
|
| | | seasonStatePack.MatchState = matchState
|
| | | seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(i)
|
| | |
| | | if not curPlayer:
|
| | | return
|
| | |
|
| | | if not result:
|
| | | return
|
| | | |
| | | if result == -2:
|
| | | PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
|
| | | return
|
| | |
|
| | | startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
|
| | | |
| | | if result == 1:
|
| | | SetIsCrossPKMatching(curPlayer, 1)
|
| | | NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
|
| | | startMatchPack.IsRobot = 0
|
| | | elif result == 2:
|
| | | startMatchPack.IsRobot = 1
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, startMatchPack) |
| | | return
|
| | |
|
| | | ## 跨服匹配状态
|
| | |
| | |
|
| | | sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not player:
|
| | | CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
|
| | | if not player or PlayerControl.GetIsTJG(player):
|
| | | GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
|
| | | overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
|