ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -13,7 +13,7 @@
#
# @change: "2016-11-16 15:30" hxp 增加获取衰弱效果信息列表
#
# 详细描述: 被动buff效果管理
# 详细描述: 被动buff效果管理s
#
#---------------------------------------------------------------------
#"""Version = 2016-11-16 15:30"""
@@ -26,7 +26,6 @@
import GameWorld
import ChConfig
import IpyGameDataPY
#import SkillBoosts
import SkillCommon
import BuffSkill
import SkillShell
@@ -41,8 +40,8 @@
import EventShell
import NPCCommon
import PetControl
import QuestCommon
#GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
@@ -95,6 +94,17 @@
                    return
            if key == "MountLv":
                if PlayerHorse.GetHorseSumLV(curPlayer) < value:
                    return
            # 多加一种任务判断
            if key == "OpenSkillSlots":
                # 主线任务完成时会设置标志可进地图标志
                mission_1 = QuestCommon.GetCommonMission(curPlayer)
                if not mission_1:
                    return
                if (pow(2, int(strIndex)) & mission_1.GetProperty("OpenSkillSlots")) == 0:
                    return
                
    PlayerControl.NomalDictSetProperty(curPlayer, 
@@ -314,6 +324,7 @@
             4048:ChConfig.TriggerType_MissSkill,   # 闪避后触发释放技能
             4049:ChConfig.TriggerType_MissSuccessPer, # 闪避成功率提升
             4050:ChConfig.TriggerType_OneDamage,   # 伤害降低到1点
             4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
             }
    return tdict.get(effectID, -1)
    #===========================================================================