ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,6 +33,7 @@
import IPY_PlayerDefine
import CrossBattlefield
import CrossRealmPlayer
import CrossChampionship
import DataRecordPack
import CrossRealmMsg
import ShareDefine
@@ -147,6 +148,10 @@
    mapID = msgData["MapID"]
    funcLineID = msgData["FuncLineID"]
    playerLV = msgData["LV"]
    if mapID == ChConfig.Def_FBMapID_CrossChampionship:
        CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
        return
    
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
    if not zoneIpyData:
@@ -469,6 +474,15 @@
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
    return copyMapObj
def SendMapOpenFBEx(realMapID, copyPropertyList):
    ## 通知地图开启副本线路
    # @param realMapID: 地图ID
    # @param copyPropertyList: [[copyMapID, propertyID], ...]
    msgInfo = str(copyPropertyList)
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFBEx", msgInfo, len(msgInfo))
    GameWorld.Log("SendMapOpenFBEx: realMapID=%s,msgInfo=%s" % (realMapID, msgInfo))
    return
def OpenCrossDynamicLineBySys(zoneID, mapID, funcLineIDList, checkExist):
    ## 系统开启跨服动态线路
    
@@ -714,6 +728,7 @@
#  @param sendCMD: 请求的命令 根据请求类型和请求命令来决定最终操作
#  @return None
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
    playerManager = GameWorld.GetPlayerManager()
    try:
@@ -787,3 +802,49 @@
    playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
    return
def Send_CrossServerMsg_EnterVSRoomRet(vsRoomDict, serverGroupIDList=None):
    ## 发送子服跨服对战房间请求进入结果
    # @param vsRoomDict: {roomID:{playerID:playerInfo, ...}, }
    #      playerInfo key
    #            serverGroupID    所属服务器分组ID
    #            regMapInfo        传送跨服注册信息 [registerMap, mapID, dataMapID, copyMapID, posX, posY]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterVSRoomRet, vsRoomDict, serverGroupIDList)
    return
def CrossServerMsg_EnterVSRoomRet(msgData, tick):
    ## 跨服对战房间请求进入结果
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.DebugLog("=== 跨服PK对战房间请求进入结果  === curServerGroupID=%s" % curServerGroupID)
    vsRoomDict = msgData
    for roomID, playerDict in vsRoomDict.items():
        GameWorld.DebugLog("    roomID=%s,playerDict=%s" % (roomID, playerDict))
        for playerID, playerInfo in playerDict.items():
            if "serverGroupID" in playerInfo:
                serverGroupID = playerInfo["serverGroupID"]
                if serverGroupID != curServerGroupID:
                    GameWorld.DebugLog("        不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                    continue
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("        玩家不在线, playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("        玩家脱机中, playerID=%s" % (playerID))
                continue
            if "regMapInfo" not in playerInfo:
                continue
            regMapInfo = playerInfo["regMapInfo"]
            if len(regMapInfo) != 6:
                continue
            registerMap, mapID, dataMapID, copyMapID, posX, posY = regMapInfo
            PlayerControl.SetVsRoomId(player, roomID, True)
            # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
            CrossRealmPlayer.SendCrossRealmReg(player, registerMap, mapID, dataMapID, copyMapID, posX, posY)
    return