ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
@@ -28,7 +28,7 @@
moneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值"
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点"
                 }
## GM命令执行入口
@@ -46,7 +46,7 @@
        else:
            moneyList = [moneyType]
        for moneyType in moneyList:
            GameWorld.DebugAnswer(curPlayer, "(%s) %s: %s" % (moneyType, moneyNameDict.get(moneyType, moneyType), PlayerControl.GetMoney(curPlayer, moneyType)))
            GameWorld.DebugAnswer(curPlayer, "(%s) %s: %s" % (moneyType, moneyNameDict.get(moneyType, moneyType), PlayerControl.GetMoneyReal(curPlayer, moneyType)))
        return
    
    if len(List) != 2:
@@ -73,12 +73,12 @@
        GameWorld.DebugAnswer(curPlayer, Lang.GBText("钱币类型不正确"))
        return
    #0文不处理
    if moneyCount < 0:
    if moneyType not in ShareDefine.MoneyMinusRefreshDict and moneyCount < 0:
        return
    isOK = False
    playerMoney = PlayerControl.GetMoney(curPlayer, moneyType)
    playerMoney = PlayerControl.GetMoneyReal(curPlayer, moneyType)
    if playerMoney > moneyCount:
        isOK = PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"})
        isOK = PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"}, isMinus=True)
    elif playerMoney < moneyCount:
        isOK = PlayerControl.GiveMoney(curPlayer, moneyType, moneyCount - playerMoney, ChConfig.Def_GiveMoney_GM, {ChConfig.Def_Give_Reason_SonKey:"SetMoney"})
    else: