ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -1382,9 +1382,11 @@
    # 合服天
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_MixServerDay, mixServerDay)
    # 上次合服时的开服天数
    # 上次合服时的开服天数、世界等级
    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerDay, lastMixServerDay)
    lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV)
    
    # 通知战盟相关活动开启状态
    fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
@@ -1458,10 +1460,12 @@
    # 设置合服首次启动加载成功
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
    
    # 设置本次合服时的开服天数
    # 设置本次合服时的开服天数、世界等级
    serverDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay, serverDay)
    GameWorld.Log("    合服首次启动加载成功!")
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV, worldLV)
    GameWorld.Log("    合服首次启动加载成功! serverDay=%s,worldLV=%s" % (serverDay, worldLV))
    return
    
def __DelOutofdayRecData(universalRecMgr):