ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GodArea.py
@@ -23,6 +23,9 @@
import PlayerControl
import PlayerBossReborn
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerWeekParty
import PlayerActLogin
import EventReport
import time
@@ -143,11 +146,13 @@
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_GodArea, 0, ChConfig.CME_Log_Start)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_GodArea, 1)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_GodArea, 1)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_GodArea, 1)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodArea, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_GodArea, 1)
    elif __IsAngerFull(curPlayer):
        #怒气已满,退出副本
        GameWorld.DebugLog("    副本里掉线重上 怒气已满,退出副本")
        PlayerControl.PlayerLeaveFB(curPlayer)
        FBCommon.SetHadDelTicket(curPlayer, 0)
    DoFBHelp(curPlayer, tick)
    return
@@ -164,7 +169,6 @@
# @param tick 时间戳
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
    FBCommon.SetHadDelTicket(curPlayer, 0)
    return
##玩家切换地图