| | |
| | | import PyGameData
|
| | | import PlayerMagicWeapon
|
| | | import GameLogic_SealDemon
|
| | | import GameLogic_ZhuXianBoss
|
| | | import PlayerTJG
|
| | | import PlayerVip
|
| | | import PlayerRefineStove
|
| | | import PlayerFamilyTech
|
| | | import PlayerCostRebate
|
| | | import GY_Query_CrossRealmReg
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerCrossRealmPK
|
| | | import FunctionNPCCommon
|
| | | import CrossRealmPlayer
|
| | | import CrossPlayerData
|
| | | import ChNetSendPack
|
| | | import EquipZhuXian
|
| | | import PlayerCoat
|
| | | import PlayerState
|
| | | import QuestCommon
|
| | | import PlayerDogz
|
| | |
| | | Def_Max_Move_Tick = 5000
|
| | |
|
| | | if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
|
| | | curPlayer.Sync_ClientTick()
|
| | | #时间相差过大,可能因网络引起,拉回
|
| | | GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
|
| | | gameWorldTick, clientWorldTick), curPlayer.GetID())
|
| | |
| | | # @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
|
| | | # @return 无返回值
|
| | | def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
|
| | | # 如果是跨服服务器,则广播子服
|
| | | if GameWorld.IsCrossServer():
|
| | | sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
|
| | | sendMsg, len(sendMsg))
|
| | | FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
|
| | | else:
|
| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
|
| | | __GetNotifyCodeList(msgParamList), lineID)
|
| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
|
| | | return
|
| | |
|
| | | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
|
| | | return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
|
| | |
|
| | | def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
|
| | | return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
|
| | |
|
| | | def CrossNotify(serverGroupIDList, crossNotifyList):
|
| | | ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
|
| | | @param serverGroupIDList: 需要同步到的目标服务器组ID列表
|
| | | @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
|
| | | '''
|
| | | sendMsg = str([serverGroupIDList, crossNotifyList])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
|
| | | NotifyCode(curPlayer, "Carry_lhs_844170")
|
| | | return False
|
| | | |
| | | if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
|
| | | NotifyCode(curPlayer, "CrossMap10") |
| | | return False
|
| | | |
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
|
| | | return False
|
| | |
|
| | | return True
|
| | |
|
| | |
| | | PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
|
| | |
|
| | | PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
|
| | | |
| | | if not isDisconnect:
|
| | | CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
|
| | | |
| | | #清除地图玩家缓存
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
|
| | | PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
|
| | | return
|
| | |
|
| | | ##更新保存玩家在线时间
|
| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def PlayerEnterCrossServer(curPlayer, mapID):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
|
| | | if GameWorld.IsCrossServer():
|
| | | GameWorld.DebugLog("跨服服务器不允许该操作!")
|
| | | return
|
| | | |
| | | if GetCrossMapID(curPlayer):
|
| | | GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | if not CrossRealmPlayer.IsCrossServerOpen():
|
| | | NotifyCode(curPlayer, "CrossMatching18")
|
| | | return
|
| | | |
| | | if curPlayer.GetHP() <= 0:
|
| | | NotifyCode(curPlayer, "CrossMap4")
|
| | | return
|
| | | |
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | NotifyCode(curPlayer, "CrossMap3")
|
| | | return
|
| | | |
| | | if PlayerState.IsInPKState(curPlayer):
|
| | | NotifyCode(curPlayer, "SingleEnterPK", [mapID])
|
| | | return
|
| | | |
| | | GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
|
| | | return
|
| | |
|
| | | ##玩家进入副本
|
| | | # @param curPlayer 玩家实例
|
| | | # @param mapID 地图ID
|
| | |
| | | else:
|
| | | bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
|
| | | extendParamList = [bossID]
|
| | | elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
|
| | | bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
|
| | | extendParamList = [bossID, -1]
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
|
| | | extendParamList = [bossID, curPlayer.GetFamilyID()]
|
| | | |
| | | SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
|
| | | return
|
| | |
|
| | |
| | | NotifyCode(curPlayer, "CrossMatching8", [mapID])
|
| | | return ShareDefine.EntFBAskRet_CrossPKMatching
|
| | |
|
| | | ## 跨服地图中
|
| | | if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "CrossMap5", [mapID])
|
| | | return ShareDefine.EntFBAskRet_InCrossMap
|
| | | |
| | | #===============================================================================================
|
| | | # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
|
| | | # # PK状态检查
|
| | |
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "Carry_lhs_697674")
|
| | | return ShareDefine.EntFBAskRet_Sit
|
| | | |
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "Carry_lhs_697674")
|
| | | GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
|
| | | return ShareDefine.EntFBAskRet_Other
|
| | |
|
| | | if playerAction in ChConfig.Def_Player_Cannot_TransState:
|
| | | #Carry_lhs_697674:您当前所处的状态不能进行传送!
|
| | |
| | | sendPack.FuncLineID = funcLineID
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | GameWorld.Log("准备切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | # 通知开始切换地图
|
| | | def NotifyStartChangeMap(curPlayer):
|
| | | GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
|
| | | sendPack = ChPyNetSendPack.tagMCStartChangeMap()
|
| | | sendPack.Clear()
|
| | | sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
|
| | | sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | |
| | | GameWorld.Log("通知开始切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | if PlayerTJG.GetIsTJG(curPlayer):
|
| | | GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
|
| | | return tagLineID
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return tagLineID
|
| | | # 非常规地图之间的切换不处理
|
| | | if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
|
| | | return tagLineID
|
| | |
| | | PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
|
| | | # 绝版降临
|
| | | PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
|
| | | PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
|
| | | # 消费VIP
|
| | | # if costVIPGold < 0:
|
| | | # costVIPGold = price
|
| | |
| | | if value < 0:
|
| | | GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
|
| | | return
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | serverGroupID = GetPlayerServerGroupID(curPlayer)
|
| | | msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
|
| | | return True
|
| | |
|
| | | if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
|
| | | if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
|
| | |
| | |
|
| | | return int(addPoint)
|
| | |
|
| | | def GetAllPointByLV(curPlayer):
|
| | | ##获取当前等级可得到属性点数
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | curLV = curPlayer.GetLV()
|
| | | if curLV < openLV:
|
| | | return 0
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | setFreePoint = initFreePoint
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | return setFreePoint
|
| | |
|
| | | def DoAddPointOpen(curPlayer):
|
| | | '''加点功能开启 处理给自由属性点及老号处理
|
| | | 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
|
| | | beforeFreePoint = curPlayer.GetFreePoint()
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | setFreePoint = initFreePoint
|
| | |
|
| | | setFreePoint = GetAllPointByLV(curPlayer)
|
| | | curLV = curPlayer.GetLV()
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | addDataDict = {'beforeFreePoint':beforeFreePoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | curPlayer.SetFreePoint(setFreePoint)
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
|
| | | return
|
| | |
|
| | | def FixOldAddPoint(curPlayer):
|
| | | ##老号加点处理 重置已加点数,
|
| | | if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
|
| | | baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
|
| | | addPoint = curPlayer.GetFreePoint()
|
| | | attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
|
| | | fixFreePoint = GetAllPointByLV(curPlayer)
|
| | | if addPoint != fixFreePoint:
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
|
| | | curPlayer.SetFreePoint(fixFreePoint)
|
| | | #重置天赋
|
| | | PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
|
| | | #邮件补偿
|
| | | SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
|
| | | |
| | | addDataDict = {'beforeTotalPoint':addPoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
|
| | | GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
|
| | | return
|
| | | |
| | | #---------------------------------------------------------------------
|
| | |
|
| | | ## 功能模块战斗力类
|
| | |
| | | FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
|
| | | DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
|
| | | DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
|
| | | JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
|
| | | JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
|
| | | JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
|
| | | JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
|
| | | JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
|
| | | JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
|
| | | |
| | | ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
|
| | | ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
|
| | | #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
|
| | |
| | | # 检查最大等级
|
| | | if curLV >= maxLV and curTotalExp >= maxLVExpStore:
|
| | | self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
|
| | | GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
|
| | | #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
|
| | | return 0, expViewType
|
| | |
|
| | | # 杀怪
|
| | |
| | | PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
|
| | | PlayerEquipDecompose.RefreshEDAttr(curPlayer)
|
| | | PlayerDogz.RefreshDogzAttr(curPlayer)
|
| | | EquipZhuXian.CalcZhuXianAttr(curPlayer)
|
| | | PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
|
| | | PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
|
| | | self.RefreshAllState(isForce=True)
|
| | | GameWorld.DebugLog("End ReCalcAllState!!!")
|
| | | return
|
| | |
| | | PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
|
| | | # 记录开服活动数据
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
|
| | | if beforeFightPower != totalFightPower:
|
| | | CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
|
| | | return
|
| | |
|
| | | def __RefreshMoveSpeed(self, allAttrListBuffs):
|
| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
|
| | |
|
| | | ## 跨服状态: 0-非跨服状态,1-跨服状态
|
| | | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
|
| | | ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
|
| | | def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossMapID(curPlayer, value):
|
| | | curPlayer.SetExAttr5(value, False, True)
|
| | | if not value:
|
| | | CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
|
| | | return
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
|
| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|
| | |
| | | def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
|
| | | def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
|
| | |
|
| | | #---诛仙一击概率---
|
| | | def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
|
| | | def SetZhuXianRate(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) |
| | |
|
| | | #---诛仙一击伤害百分比---
|
| | | def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
|
| | | def SetZhuXianHurtPer(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
|
| | |
|
| | |
|
| | | ## 增加天梯竞技场积分
|
| | | # @param curPlayer 玩家实例
|
| | |
| | | #-------------------------------------------------------------------------------
|
| | | ## 设置玩家字典值, 存库
|
| | | def NomalDictSetProperty(curPlayer, key, value, dType=0):
|
| | | if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
|
| | | [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
|
| | | changeDict[(key, dType)] = value
|
| | | PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
|
| | | |
| | | if value == 0:
|
| | | curPlayer.NomalDictDelProperty(key, dType)
|
| | | return
|