| | |
| | | import PlayerGameEvent
|
| | | import EventReport
|
| | | import PlayerTeHui
|
| | | import GameLogic_XMZZ
|
| | | import PlayerGatherSoul
|
| | | import PlayerSuccess
|
| | | import PlayerPet
|
| | | import PlayerGreatMaster
|
| | | import ItemControler
|
| | | import GameFuncComm
|
| | | import PlayerMergeEvent
|
| | | import IpyGameDataPY
|
| | | import PlayerRune
|
| | | import GameLogic_DuJie
|
| | | import PyGameData
|
| | | import PlayerMagicWeapon
|
| | | import GameLogic_SealDemon
|
| | | import GameLogic_ZhuXianBoss
|
| | | import PlayerTJG
|
| | | import PlayerVip
|
| | | import PlayerRefineStove
|
| | | import PlayerFamilyTech
|
| | | import PlayerCostRebate
|
| | | import GY_Query_CrossRealmReg
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerCrossRealmPK
|
| | | import FunctionNPCCommon
|
| | | import CrossRealmPlayer
|
| | | import CrossPlayerData
|
| | | import ChNetSendPack
|
| | | import EquipZhuXian
|
| | | import PlayerCoat
|
| | | import PlayerState
|
| | | import QuestCommon
|
| | | import PlayerDogz
|
| | |
| | | Def_Max_Move_Tick = 5000
|
| | |
|
| | | if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
|
| | | curPlayer.Sync_ClientTick()
|
| | | #时间相差过大,可能因网络引起,拉回
|
| | | GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
|
| | | gameWorldTick, clientWorldTick), curPlayer.GetID())
|
| | |
| | | # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
|
| | | def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
|
| | | if notifyCnt == -1:
|
| | | notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50))
|
| | | notifyCnt = 8
|
| | | #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
|
| | |
|
| | | curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
|
| | |
| | | # @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
|
| | | # @return 无返回值
|
| | | def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
|
| | | # 如果是跨服服务器,则广播子服
|
| | | if GameWorld.IsMergeServer():
|
| | | sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
|
| | | sendMsg, len(sendMsg))
|
| | | FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
|
| | | else:
|
| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
|
| | | __GetNotifyCodeList(msgParamList), lineID)
|
| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
|
| | | return
|
| | |
|
| | | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
|
| | | return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
|
| | |
|
| | | def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
|
| | | return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
|
| | |
|
| | | def CrossNotify(serverGroupIDList, crossNotifyList):
|
| | | ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
|
| | | @param serverGroupIDList: 需要同步到的目标服务器组ID列表
|
| | | @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
|
| | | '''
|
| | | sendMsg = str([serverGroupIDList, crossNotifyList])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | return
|
| | |
|
| | | # 跨服服务器不允许发送邮件
|
| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | |
|
| | | itemCountDict = {}
|
| | |
| | | if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
|
| | | NotifyCode(curPlayer, "Carry_lhs_844170")
|
| | | return False
|
| | | |
| | | if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
|
| | | NotifyCode(curPlayer, "CrossMap10") |
| | | return False
|
| | | |
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
|
| | | return False
|
| | |
|
| | | return True
|
| | |
|
| | |
| | | PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
|
| | |
|
| | | PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
|
| | | |
| | | if not isDisconnect:
|
| | | CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
|
| | | |
| | | #清除地图玩家缓存
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
|
| | | PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
|
| | | return
|
| | |
|
| | | ##更新保存玩家在线时间
|
| | |
| | |
|
| | | FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
|
| | | #summonList = list()
|
| | | |
| | | #召回宠物
|
| | | PetControl.ReCallFightPet(curPlayer)
|
| | | #1. 删除自己不需要的召唤兽(火焰之灵等)
|
| | | #必须用while, 因为在循环中要删除
|
| | | # 召唤兽切地图不带过去
|
| | |
| | | #RouteServer未初始化不允许切换地图, 缓存处理
|
| | | GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
|
| | | return
|
| | | |
| | | GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
|
| | | if GameWorld.IsCrossServer():
|
| | | CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
|
| | | return
|
| | |
|
| | | #中立地图回到上一次非中立常规地图
|
| | | if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
|
| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def ResetMergeFBPlayerCntInfo(resetMapID):
|
| | | # 重置跨服活动副本地图人数分配情况信息
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | if mapID != ChConfig.Def_MergeTransMapID:
|
| | | return
|
| | | GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
|
| | | for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
|
| | | if resetMapID and resetMapID != reqMapID:
|
| | | continue
|
| | | for playerMapID in mapInfo[1]:
|
| | | playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
|
| | | for num in xrange(1, 1 + playerCnt):
|
| | | playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
|
| | | return
|
| | |
|
| | | def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
|
| | | # 获取玩家所分配的跨服活动地图ID
|
| | | # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
|
| | | |
| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
|
| | | if reqMapID not in mergeFBPlayerCntDict:
|
| | | return reqMapID
|
| | | |
| | | def PlayerEnterCrossServer(curPlayer, mapID):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
|
| | | if GameWorld.IsCrossServer():
|
| | | GameWorld.DebugLog("跨服服务器不允许该操作!")
|
| | | return
|
| | |
|
| | | playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
|
| | | if playerMapID:
|
| | | GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
|
| | | return playerMapID
|
| | | if GetCrossMapID(curPlayer):
|
| | | GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | # 还没分配该玩家, 则开始选择分配的地图ID
|
| | | maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
|
| | | minPlayerCount = 0 # 最少的地图玩家人数
|
| | | minPlayerMapID = 0 # 最少人数的地图ID
|
| | | for mID in mapIDList:
|
| | | curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
|
| | | if curMapPlayerCnt < maxPlayerCnt:
|
| | | playerMapID = mID
|
| | | break
|
| | | |
| | | # 保存最少人数的地图ID信息
|
| | | if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
|
| | | minPlayerCount = curMapPlayerCnt
|
| | | minPlayerMapID = mID
|
| | | if not CrossRealmPlayer.IsCrossServerOpen():
|
| | | NotifyCode(curPlayer, "CrossMatching18")
|
| | | return
|
| | |
|
| | | # 如果没有人数未满的活动地图,则分配到人数较少的地图
|
| | | if not playerMapID:
|
| | | playerMapID = minPlayerMapID
|
| | | |
| | | # 更新分配信息
|
| | | if playerMapID:
|
| | | mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
|
| | | GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s" |
| | | % (playerID, reqMapID, playerMapID, mapPlayerCnt))
|
| | | |
| | | return playerMapID
|
| | | if curPlayer.GetHP() <= 0:
|
| | | NotifyCode(curPlayer, "CrossMap4")
|
| | | return
|
| | | |
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | NotifyCode(curPlayer, "CrossMap3")
|
| | | return
|
| | | |
| | | if PlayerState.IsInPKState(curPlayer):
|
| | | NotifyCode(curPlayer, "SingleEnterPK", [mapID])
|
| | | return
|
| | | |
| | | GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
|
| | | return
|
| | |
|
| | | ##玩家进入副本
|
| | | # @param curPlayer 玩家实例
|
| | |
| | | # NotifyCode(curPlayer, 'jiazu_xyj_671654')
|
| | | # return
|
| | |
|
| | | #跨服活动人数分流处理
|
| | | if GameWorld.IsMergeServer():
|
| | | reqMapID = mapID
|
| | | mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
|
| | | if not mapID:
|
| | | GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | return
|
| | | # #跨服活动人数分流处理
|
| | | # if GameWorld.IsCrossServer():
|
| | | # reqMapID = mapID
|
| | | # mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
|
| | | # if not mapID:
|
| | | # GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | # return
|
| | |
|
| | | #过滤封包地图ID
|
| | | if not GameWorld.GetMap().IsMapIDExist(mapID):
|
| | |
| | | else:
|
| | | bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
|
| | | extendParamList = [bossID]
|
| | | elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
|
| | | bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
|
| | | extendParamList = [bossID, -1]
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
|
| | | extendParamList = [bossID, curPlayer.GetFamilyID()]
|
| | | |
| | | SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
|
| | | return
|
| | |
|
| | |
| | | NotifyCode(curPlayer, "SingleEnterPK", [mapID])
|
| | | return ShareDefine.EntFBAskRet_PKState
|
| | |
|
| | | ## 跨服PK匹配中
|
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "CrossMatching8", [mapID]) |
| | | return ShareDefine.EntFBAskRet_CrossPKMatching
|
| | | |
| | | ## 跨服地图中
|
| | | if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "CrossMap5", [mapID])
|
| | | return ShareDefine.EntFBAskRet_InCrossMap
|
| | | |
| | | #===============================================================================================
|
| | | # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
|
| | | # # PK状态检查
|
| | |
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "Carry_lhs_697674")
|
| | | return ShareDefine.EntFBAskRet_Sit
|
| | | |
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "Carry_lhs_697674")
|
| | | GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
|
| | | return ShareDefine.EntFBAskRet_Other
|
| | |
|
| | | if playerAction in ChConfig.Def_Player_Cannot_TransState:
|
| | | #Carry_lhs_697674:您当前所处的状态不能进行传送!
|
| | |
| | | sendPack.FuncLineID = funcLineID
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | GameWorld.Log("准备切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | # 通知开始切换地图
|
| | | def NotifyStartChangeMap(curPlayer):
|
| | | GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
|
| | | sendPack = ChPyNetSendPack.tagMCStartChangeMap()
|
| | | sendPack.Clear()
|
| | | sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
|
| | | sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | |
| | | GameWorld.Log("通知开始切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | if PlayerTJG.GetIsTJG(curPlayer):
|
| | | GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
|
| | | return tagLineID
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return tagLineID
|
| | | # 非常规地图之间的切换不处理
|
| | | if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
|
| | | return tagLineID
|
| | |
| | | SetPlayerCurrency(curPlayer, type_Price, curCurrency - price)
|
| | | else:
|
| | | GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID())
|
| | | return False |
| | | |
| | | #添加跨服操作事件
|
| | | if costType in ChConfig.MergeServerCanCostType:
|
| | | eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold]
|
| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo)
|
| | | return False
|
| | |
|
| | | #付款以后后续操作
|
| | | __PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold)
|
| | |
| | | PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
|
| | | # 绝版降临
|
| | | PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
|
| | | PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
|
| | | # 消费VIP
|
| | | # if costVIPGold < 0:
|
| | | # costVIPGold = price
|
| | |
| | | if value < 0:
|
| | | GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
|
| | | return
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | serverGroupID = GetPlayerServerGroupID(curPlayer)
|
| | | msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
|
| | | return True
|
| | |
|
| | | if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
|
| | | if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
|
| | |
| | |
|
| | | return int(addPoint)
|
| | |
|
| | | def GetAllPointByLV(curPlayer):
|
| | | ##获取当前等级可得到属性点数
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | curLV = curPlayer.GetLV()
|
| | | if curLV < openLV:
|
| | | return 0
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | setFreePoint = initFreePoint
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | return setFreePoint
|
| | |
|
| | | def DoAddPointOpen(curPlayer):
|
| | | '''加点功能开启 处理给自由属性点及老号处理
|
| | | 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
|
| | | beforeFreePoint = curPlayer.GetFreePoint()
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | setFreePoint = initFreePoint
|
| | |
|
| | | setFreePoint = GetAllPointByLV(curPlayer)
|
| | | curLV = curPlayer.GetLV()
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | addDataDict = {'beforeFreePoint':beforeFreePoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | curPlayer.SetFreePoint(setFreePoint)
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
|
| | | return
|
| | |
|
| | | def FixOldAddPoint(curPlayer):
|
| | | ##老号加点处理 重置已加点数,
|
| | | if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
|
| | | baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
|
| | | addPoint = curPlayer.GetFreePoint()
|
| | | attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
|
| | | fixFreePoint = GetAllPointByLV(curPlayer)
|
| | | if addPoint != fixFreePoint:
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
|
| | | curPlayer.SetFreePoint(fixFreePoint)
|
| | | #重置天赋
|
| | | PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
|
| | | #邮件补偿
|
| | | SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
|
| | | |
| | | addDataDict = {'beforeTotalPoint':addPoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
|
| | | GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
|
| | | return
|
| | | |
| | | #---------------------------------------------------------------------
|
| | |
|
| | | ## 功能模块战斗力类
|
| | |
| | | FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
|
| | | DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
|
| | | DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
|
| | | JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
|
| | | JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
|
| | | JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
|
| | | JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
|
| | | JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
|
| | | JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
|
| | | |
| | | ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
|
| | | ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
|
| | | MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
|
| | | ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率
|
| | | #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
|
| | | #ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率
|
| | | ProDefPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefHPPer) # 防护转化百分比
|
| | |
|
| | | OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害
|
| | | PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血
|
| | |
| | | #副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理
|
| | | if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
|
| | | FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType)
|
| | | |
| | | # 跨服中获得经验
|
| | | if finalAddExp and GameWorld.IsMergeServer():
|
| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp)
|
| | |
|
| | | return finalAddExp
|
| | |
|
| | |
| | | # 检查最大等级
|
| | | if curLV >= maxLV and curTotalExp >= maxLVExpStore:
|
| | | self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
|
| | | GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
|
| | | #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
|
| | | return 0, expViewType
|
| | |
|
| | | # 杀怪
|
| | |
| | |
|
| | | # 记录玩家升级
|
| | | DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
|
| | |
|
| | | self.__DoLVUPAddPoint() # 升级加点
|
| | | #self.__DoLvUpAddSkill() # 升级加技能
|
| | |
| | | # 升级需要执行的游戏功能处理
|
| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
|
| | | ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
|
| | | if aftLV%10 == 0:
|
| | | # 控制下刷新次数
|
| | | PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能
|
| | | |
| | | self.RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePlayerLVBillboard)
|
| | | #放在功能开启后面
|
| | | PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
|
| | |
| | | PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
|
| | | PlayerEquipDecompose.RefreshEDAttr(curPlayer)
|
| | | PlayerDogz.RefreshDogzAttr(curPlayer)
|
| | | EquipZhuXian.CalcZhuXianAttr(curPlayer)
|
| | | PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
|
| | | PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
|
| | | self.RefreshAllState(isForce=True)
|
| | | GameWorld.DebugLog("End ReCalcAllState!!!")
|
| | | return
|
| | |
| | | #beforeAtkInterval = curPlayer.GetAtkInterval()
|
| | | beforeMaxHP = curPlayer.GetMaxHP()
|
| | | beforeMoveSpeedValue = GetSpeedValue(curPlayer)
|
| | | beforeMaxProDef = GetMaxProDef(curPlayer)
|
| | | #构建玩家刷新通知客户端字典, 缓存[索引, 数值]
|
| | | playerStateDict = {}
|
| | | for index in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
|
| | |
| | | CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, skillNoFightPowerAttrList[ChConfig.CalcAttr_Battle])
|
| | | #self.PrintAttr(curPlayer, "固定层级")
|
| | |
|
| | | #护盾值刷新
|
| | | self.__RefreshMaxProDef(beforeMaxProDef)
|
| | | |
| | | # 【到此所有功能属性都已刷新处理完毕,复制一份 功能属性的刷新结果,用于BUFF属性单独刷新】
|
| | | EffGetSet.CopyPlayerFuncAttr(curPlayer)
|
| | |
|
| | |
| | | GameWorld.DebugLog("End RefreshPlayerAttrStateEx!!!")
|
| | | return True
|
| | |
|
| | | |
| | | # 生命转化为防护值
|
| | | def __RefreshMaxProDef(self, beforeMaxProDef):
|
| | | curPlayer = self.__Player
|
| | | if GetProDefHPPer(curPlayer) == 0:
|
| | | return
|
| | | maxHP = curPlayer.GetMaxHP()
|
| | | proDefPer = GetProDefHPPer(curPlayer)
|
| | | |
| | | #获取策划配置的表格
|
| | | GodWeapon4 = IpyGameDataPY.GetFuncCfg("GodWeapon4", 2)
|
| | | maxProDef = eval(FormulaControl.GetCompileFormula("GodWeapon4", GodWeapon4))
|
| | | |
| | | SetMaxProDef(curPlayer, int(maxProDef))
|
| | | |
| | | afterMaxProDef = GetMaxProDef(curPlayer)
|
| | | addValue = max(0, afterMaxProDef - beforeMaxProDef)
|
| | | curProDef = GetProDef(curPlayer)
|
| | | |
| | | if beforeMaxProDef > 0 and addValue > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
|
| | | # 同步增加 (死亡状态下不刷)
|
| | | SetProDef(curPlayer, min(curProDef + addValue, afterMaxProDef))
|
| | | elif curProDef > afterMaxProDef:
|
| | | # 做一次防范纠正
|
| | | SetProDef(curPlayer, min(curProDef, afterMaxProDef))
|
| | | |
| | | return
|
| | |
|
| | | def __RefreshBuffAttr(self):
|
| | | ## 刷新buff层属性,该层属性只会改变玩家最终属性,不会影响战力等
|
| | |
| | | mfpInfo.MFPCnt = len(mfpDataList)
|
| | | mfpInfo.MFPList = mfpDataList
|
| | | NetPackCommon.SendFakePack(curPlayer, mfpInfo)
|
| | | |
| | | beforeFightPower = curPlayer.GetFightPower()
|
| | | curPlayer.SetFightPower(totalFightPower, False)
|
| | | if totalFightPower < beforeFightPower:
|
| | | DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
|
| | | highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest, 0,
|
| | | ChConfig.Def_PDictType_FightPower)
|
| | | if totalFightPower > highestFightPower:
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, totalFightPower,
|
| | | ChConfig.Def_PDictType_FightPower)
|
| | | GameWorld.DebugLog("总战力: %s, 历史最高战力: %s" % (totalFightPower, highestFightPower))
|
| | | GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (totalFightPower, highestFightPower, beforeFightPower))
|
| | | PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
|
| | | # 记录开服活动数据
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
|
| | | if beforeFightPower != totalFightPower:
|
| | | CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
|
| | | return
|
| | |
|
| | | def __RefreshMoveSpeed(self, allAttrListBuffs):
|
| | |
| | | }
|
| | |
|
| | | for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
|
| | | if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
|
| | | if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
|
| | | continue
|
| | | value = 0 if i not in initAttrDict else initAttrDict[i]
|
| | | EffGetSet.SetValueByEffIndex(curPlayer, i, value)
|
| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
|
| | |
|
| | | ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
|
| | | def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossMapID(curPlayer, value):
|
| | | curPlayer.SetExAttr5(value, False, True)
|
| | | if not value:
|
| | | CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
|
| | | return
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
|
| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|
| | | def SetSilver(curPlayer, totalSilver):
|
| | |
| | | curPlayer.SetExAttr6(silverPoint)
|
| | | return
|
| | |
|
| | | ## 玩家今日已获得仙缘币
|
| | | def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
|
| | | def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
|
| | | def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
|
| | |
|
| | | ##VIP到期时间, 需要同步GameServer
|
| | | def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
|
| | | def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime, False, True)
|
| | |
| | | ##聊天气泡框
|
| | | def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
|
| | | def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
|
| | |
|
| | | ## 玩家所属服务器组ID
|
| | | def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
|
| | | def UpdPlayerServerGroupID(curPlayer):
|
| | | # 更新自己的服务器组ID, 跨服服务器不处理
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | if not serverGroupID:
|
| | | return
|
| | | playerServerGroupID = curPlayer.GetExAttr13()
|
| | | if playerServerGroupID != serverGroupID:
|
| | | curPlayer.SetExAttr13(serverGroupID, False, True)
|
| | | GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
|
| | | return
|
| | |
|
| | | ##获得玩家威望值
|
| | | def GetPrestige(curPlayer): return 0
|
| | |
| | |
|
| | | SetZhenQi(curPlayer, value)
|
| | | #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
|
| | |
|
| | | if GameWorld.IsMergeServer():
|
| | | eventInfo = [addValue, eventName, eventData]
|
| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo)
|
| | | return True
|
| | |
|
| | |
|
| | |
| | | def SetLongMaiLV(curPlayer, value):
|
| | | return
|
| | | #---------------------------------------------------------------------------
|
| | | ## 设置玩家跨服预赛排位
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param value: 威望值
|
| | | # @return: |
| | | def SetMergeWarRank(curPlayer, value):
|
| | | return
|
| | |
|
| | | |
| | | ## 获取玩家跨服预赛排位
|
| | | # @param curPlayer: 玩家实例
|
| | | # @return: 威望值
|
| | | def GetMergeWarRank(curPlayer):
|
| | | return 0
|
| | |
|
| | |
|
| | | ## 设置玩家官爵星级
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param value: 星级
|
| | | # @return: |
| | | def SetOfficeStar(curPlayer, value):
|
| | | curPlayer.SetExAttr11(value)
|
| | | return
|
| | |
|
| | | |
| | | ## 获取玩家玩家官爵星级
|
| | | # @param curPlayer: 玩家实例
|
| | | # @return: 星级
|
| | | def GetOfficeStar(curPlayer):
|
| | | return curPlayer.GetExAttr11()
|
| | |
|
| | |
|
| | | ##获取可免费开启的格子数
|
| | | # @param curPlayer 玩家对象
|
| | |
| | |
|
| | | #---当前防护值,需存DB----
|
| | | def GetProDef(curPlayer): return curPlayer.GetExAttr4()
|
| | | def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value)
|
| | | def SetProDef(curPlayer, value):
|
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家
|
| | | else:
|
| | | curPlayer.SetExAttr4(value)
|
| | | |
| | | #---最大防护值----
|
| | | def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef)
|
| | | def SetMaxProDef(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrMaxProDef, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, True) # 周围玩家需要通知
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, False) # 周围玩家需要通知
|
| | | #---生命上限换算为防护值的百分比----
|
| | | def GetProDefHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefHPPer)
|
| | | def SetProDefHPPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefHPPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False)
|
| | | #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False)
|
| | | #---防护值吸收伤害比率----
|
| | | def GetProDefAbsorb(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefAbsorb)
|
| | | def SetProDefAbsorb(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefAbsorb, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False)
|
| | | #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False)
|
| | |
|
| | | #---宠物攻击提升值----
|
| | | def GetPetMinAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMinAtk)
|
| | |
| | | def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
|
| | | def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
|
| | |
|
| | | #---宠物伤害百分比提升----
|
| | | def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
|
| | | def SetPetDamPer(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
|
| | | #---宠物伤害百分比提升----移到GameObj下
|
| | | #===============================================================================
|
| | | # def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
|
| | | # def SetPetDamPer(curPlayer, value): |
| | | # curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
|
| | | # curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
|
| | | #===============================================================================
|
| | | #---宠物技能伤害百分比提升----
|
| | | def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
|
| | | def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)
|
| | |
| | | #---功能层防御值----
|
| | | def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
|
| | | def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
|
| | |
|
| | | #---诛仙一击概率---
|
| | | def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
|
| | | def SetZhuXianRate(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) |
| | |
|
| | | #---诛仙一击伤害百分比---
|
| | | def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
|
| | | def SetZhuXianHurtPer(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
|
| | |
|
| | |
|
| | | ## 增加天梯竞技场积分
|
| | |
| | | #-------------------------------------------------------------------------------
|
| | | ## 设置玩家字典值, 存库
|
| | | def NomalDictSetProperty(curPlayer, key, value, dType=0):
|
| | | if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
|
| | | [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
|
| | | changeDict[(key, dType)] = value
|
| | | PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
|
| | | |
| | | if value == 0:
|
| | | curPlayer.NomalDictDelProperty(key, dType)
|
| | | return
|