hxp
2021-04-30 4d35b225682b9b017da379c1c8dc079beec7e96c
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -14,7 +14,9 @@
import GameWorld
import PlayerSocial
import CrossBillboard
import PlayerFamilyStore
import PlayerCompensation
import PlayerBourse
import GameWorldBoss
import PlayerSealDemon
@@ -25,12 +27,14 @@
import AuctionHouse
import PlayerAssist
import PyGameDataStruct
import IpyGameDataPY
import CommFunc
import time
def GetSavePyData():
    pyGameDataMgr = GetPyGameDataManager()
    result = pyGameDataMgr.GetSaveData()
    GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
    GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
    result = binascii.b2a_hex(result)
    #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
    # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
@@ -63,7 +67,7 @@
            PlayerAssist.OnSaveAssistThanksData(dbData)
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
        GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -102,7 +106,7 @@
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save DBAssist count :%s" % cnt)
        GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -143,7 +147,7 @@
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -175,13 +179,21 @@
        cntData = ""
        cnt = 0
        
        unSaveCnt = 0
        curTime = int(time.time())
        vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24
        for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
            for recordList in recordDict.values():
                for dbData in recordList:
                    if vaildSeconds:
                        recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime)
                        if curTime - recordTime > vaildSeconds:
                            unSaveCnt += 1
                            continue
                    cnt += 1
                    savaData += dbData.getBuffer()
                    
        GameWorld.Log("Save AuctionRecord count :%s" % cnt)
        GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -215,7 +227,7 @@
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save AuctionAttention count :%s" % cnt)
        GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -271,7 +283,7 @@
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save AuctionItem count :%s" % cnt)
        GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -295,6 +307,8 @@
class PyGameDataManager(object):
    def __init__(self):
        self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager()
        self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
        self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
        self.PlayerAssistPyManager = PlayerAssistPyManager()
        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
@@ -318,6 +332,8 @@
    def GetSaveData(self):
        buff = ""
        buff += self.CrossPersonalCompensationManager.GetSaveData()
        buff += self.CrossBillboardManager.GetSaveData()
        buff += self.PlayerAssistThanksPyManager.GetSaveData()
        buff += self.PlayerAssistPyManager.GetSaveData()
        buff += self.PlayerViewCachePyManager.GetSaveData()
@@ -340,6 +356,8 @@
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -369,6 +387,16 @@
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
def GetCrossPersonalCompensationManager():
    # 跨服个人补偿邮件管理
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.CrossPersonalCompensationManager
def GetCrossBillboardManager():
    # 跨服排行榜管理
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.CrossBillboardManager
def GetPlayerAssistThanksPyManager():
    # 协助感谢表
    pyGameDataMgr = GetPyGameDataManager()