ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py
@@ -100,12 +100,12 @@
                           % (crossServerDateTime, unLimitHour, unLimitMinute))
    else:
        hadBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyCloudBuy_BuyCount)
        curGMLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BTGMLV)
        vipLV = curPlayer.GetVIPLv()
        gmLVLimitBuyCountList = IpyGameDataPY.GetFuncEvalCfg("LuckyCloudBuyCost", 2)
        maxBuyCount = gmLVLimitBuyCountList[curGMLV] if len(gmLVLimitBuyCountList) > curGMLV else gmLVLimitBuyCountList[-1]
        maxBuyCount = gmLVLimitBuyCountList[vipLV] if len(gmLVLimitBuyCountList) > vipLV else gmLVLimitBuyCountList[-1]
        if hadBuyCount + buyCount > maxBuyCount:
            GameWorld.DebugLog("幸运云购购买次数限制! hadBuyCount=%s,buyCount=%s,curGMLV=%s,maxBuyCount=%s,crossServerDateTime=%s"
                               % (hadBuyCount, buyCount, curGMLV, maxBuyCount, crossServerDateTime))
            GameWorld.DebugLog("幸运云购购买次数限制! hadBuyCount=%s,buyCount=%s,vipLV=%s,maxBuyCount=%s,crossServerDateTime=%s"
                               % (hadBuyCount, buyCount, vipLV, maxBuyCount, crossServerDateTime))
            return
        
    buyCountCostMoneyDict = IpyGameDataPY.GetFuncEvalCfg("LuckyCloudBuyCost", 1, {})