ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnlinePrize.py
@@ -28,6 +28,13 @@
import time
'''
特殊说明:
     港台主干要修改为创角七日奖励,但是因为前端热更问题,前端无法使用旧表跟旧封包 A3 08 在线奖励信息 #tagMCOnlinePrize
     为了保持前后端逻辑统一,后端不再动旧表跟旧封包A308,防止修改后前端报错
     使用新表及新封包  B1 13 在线奖励信息新 #tagMCOnlinePrizeNew
'''
#//A5 06 玩家领取在线奖励 #tagCMGetOnlinePrize
#
#struct   tagCMGetOnlinePrize
@@ -41,20 +48,12 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    creatRoleDay = GameWorld.GetCreateRoleDays(curPlayer)
    prizeIndex = clientPack.Index
    isDaily = 0 # 主干固定为0,非每日
    GameWorld.DebugLog("领取每日在线奖励: isDaily=%s,prizeIndex=%s" % (isDaily, prizeIndex))
    GameWorld.DebugLog("领取在线奖励: creatRoleDay=%s,prizeIndex=%s" % (creatRoleDay, prizeIndex))
    if prizeIndex <= 0:
        GameWorld.DebugLog("prizeIndex需要从1开始,我也不想,保留原逻辑吧!!!")
        return
    if isDaily:
        dayID = 0 # 0代表每日的
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('OnlineAward', creatRoleDay)
        if ipyData:
            GameWorld.DebugLog("当天有创角天定制在线奖励,不能领取日常在线奖励!creatRoleDay=%s" % creatRoleDay)
            return
    else:
        dayID = creatRoleDay
    ipyData = IpyGameDataPY.GetIpyGameData('OnlineAward', dayID)
    dayID = creatRoleDay
    ipyData = IpyGameDataPY.GetIpyGameData('OnlineAwardNew', dayID)
    if not ipyData:
        return
    #先纠正一次时间
@@ -137,15 +136,15 @@
# @param None
# @return None
def SendOnlinePrizeInfo(curPlayer):
    onlineAwardCount = IpyGameDataPY.IPY_Data().GetOnlineAwardCount()
    if not onlineAwardCount:
    dataCount = IpyGameDataPY.IPY_Data().GetOnlineAwardNewCount()
    if not dataCount:
        return
    creatRoleDay = GameWorld.GetCreateRoleDays(curPlayer)
    sendPack = ChPyNetSendPack.tagMCOnlinePrize()
    sendPack = ChPyNetSendPack.tagMCOnlinePrizeNew()
    sendPack.Clear()
    sendPack.OnlineTime = GetOnlineTime(curPlayer) * 1000
    sendPack.PrizeInfo = [curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnlinePrizeNote % creatRoleDay)] # 创角7日的与前端约定固定只发当天的
#    for i in xrange(onlineAwardCount):
#    for i in xrange(dataCount):
#        dayID = i + 1#i+1,增加了每日支持,从0开始,代表每日
#        sendPack.PrizeInfo.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnlinePrizeNote % dayID))
    sendPack.Len = len(sendPack.PrizeInfo)
@@ -193,9 +192,9 @@
    if creatRoleDay <= 1:
        return
    mailAwardDay = creatRoleDay - 1
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('OnlineAward', mailAwardDay)
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('OnlineAwardNew', mailAwardDay)
    if not ipyData:
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('OnlineAward', 0)
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('OnlineAwardNew', 0)
        if not ipyData:
            return
        mailAwardDay = 0 # 昨日非定制的,且有配置0常规的,则补发0的