| | |
| | | NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
|
| | | return
|
| | |
|
| | | def SyncCreatFamilyTimes(curPlayer=None):
|
| | | # 通知建盟次数
|
| | | packData = ChPyNetSendPack.tagGCFakeFamilyInfo()
|
| | | packData.Clear()
|
| | | packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | if not curPlayer:
|
| | | # 全服广播在线玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in range(0, playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(i)
|
| | | if curPlayer == None or not curPlayer.GetInitOK():
|
| | | continue
|
| | | |
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | continue
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | else:
|
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | return
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return
|
| | |
|
| | | #输入家族名称
|
| | | #class IPY_CInputFamilyName
|
| | | #{
|
| | |
| | |
|
| | | #-设置家族成员属性
|
| | | DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
|
| | | |
| | | creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | #扣道具(前N个战盟并且假编号在随机编号里不要钱)
|
| | | if fakeIndex and fakeIndex in fakeIndexList:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
|
| | | GameWorld.DebugLog(' 创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
|
| | | GameWorld.Log(' 创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
|
| | | elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
|
| | | GameWorld.Log(' 创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
|
| | | else:
|
| | | for i, findex in enumerate(fakeIndexList):
|
| | | if findex:
|
| | |
| | | needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
|
| | | if needMoney:
|
| | | moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
|
| | | curPlayer.MapServer_PayMoney(moneyType, needMoney)
|
| | | sendMsg = str([moneyType, needMoney])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
|
| | | #curPlayer.MapServer_PayMoney(moneyType, needMoney)
|
| | | #玩家创建家族费用转化为家族初始资金
|
| | | #PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
|
| | |
|
| | |
| | |
|
| | | #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n> 25 - -
|
| | | PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
|
| | | SyncCreatFamilyTimes()
|
| | | #帮会创建流向
|
| | | DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
|
| | | fullFamilyName, curFamily.GetID())
|
| | | fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
|
| | |
|
| | | GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
|
| | | GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
|
| | | PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
|
| | | return
|
| | |
|
| | |
| | | # @remarks 函数详细说明.
|
| | | def PlayerLoginRefreshFamily(curPlayer, tick):
|
| | | SyncFakeFamilyInfo(curPlayer)
|
| | | SyncCreatFamilyTimes(curPlayer)
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | curFamily = None
|
| | |
|