| | |
| | | Def_ItemID_VIPExperience = 985 # VIP体验卡
|
| | |
|
| | | # 直接转换为对应数值的物品ID列表
|
| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
|
| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
|
| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
|
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉
|
| | | #Def_ItemID_GoldPaper = 30 # 直接给绑玉
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | |
| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
|
| | | Def_ItemID_SoulCore = 702 # 直接给核心环
|
| | | Def_ItemID_Honor = 2141 # 直接给荣誉
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, #Def_ItemID_GoldPaper, |
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney]
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | | Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
|
| | | Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
|
| | | Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
|
| | | Def_Effect_TouchMission = 252 #触发任务
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | |
| | | Def_HurtType_ZhognjiZhansha, # 终极斩杀 14
|
| | | Def_HurtType_DeadlyHit, # 致命一击 15
|
| | | Def_HurtType_ThumpHit, # 重击 16
|
| | | ) = range(1, 17)
|
| | | Def_HurtType_Yinji, # 印记 17
|
| | | Def_HurtType_Burn, # 灼烧 18
|
| | | ) = range(1, 19)
|
| | | #Def_HurtType_SuckBlood, # 吸血
|
| | |
|
| | | (
|
| | |
| | | Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
|
| | |
|
| | | # 技能造成实质性伤害的类型
|
| | | Def_RealAttack_Type = [Def_HurtType_Normal, # 普通伤害 1
|
| | | Def_HurtType_Parry, # 格挡 5
|
| | | Def_HurtType_DoubleHit, # 连击 6
|
| | | Def_HurtType_SuperHit, # 暴击 7
|
| | | Def_HurtType_LuckyHit, # 会心一击伤害 8
|
| | | Def_HurtType_RealmSupress, # 境界压制 11
|
| | | |
| | | Def_RealAttack_Type = [
|
| | | Def_HurtType_Normal, # 普通伤害 1
|
| | | Def_HurtType_Parry, # 格挡 5
|
| | | Def_HurtType_DoubleHit, # 连击 6
|
| | | Def_HurtType_SuperHit, # 暴击 7
|
| | | Def_HurtType_LuckyHit, # 会心一击伤害 8
|
| | | Def_HurtType_RealmSupress, # 境界压制 11
|
| | | Def_HurtType_Zhuxian, # 诛仙一击 13
|
| | | Def_HurtType_DeadlyHit, # 致命一击 15
|
| | | Def_HurtType_ThumpHit, # 重击 16
|
| | | Def_HurtType_Yinji,
|
| | | Def_HurtType_Burn,
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #内网GM等级
|
| | | Def_GM_LV_God = 90
|
| | | #---------------------------------------------------------------------
|
| | | #游戏中所有的金钱类型
|
| | | Def_MoneyType_All = [IPY_GameWorld.TYPE_Price_Gold_Money, # 元宝
|
| | | IPY_GameWorld.TYPE_Price_Gold_Paper, # 礼券
|
| | | IPY_GameWorld.TYPE_Price_Silver_Money, # 银子
|
| | | ]
|
| | |
|
| | | #客户端心跳响应封包间隔(毫秒)
|
| | | Def_PlayerOnLineReply_ClientReply = 30000 #30000
|
| | |
| | | Def_NPC_Dict_FromRefreshValue = 'FromRefreshValue'
|
| | | #召唤地图NPC的玩家ID
|
| | | Def_NPC_Dict_SummonMapNPCPlayerID = 'SummonMapNPCPlayerID'
|
| | | Def_NPC_Dict_PriWoodPilePlayerID = 'PriWoodPilePlayerID'
|
| | | #NPC技能已使用次数
|
| | | Def_NPC_Dict_SkillUseCnt = 'NPCSkillUseCnt_%s' # 参数skillTypeID
|
| | | #不死的boss
|
| | |
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | | Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
|
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
|
| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
|
| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
|
| | | Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
|
| | | Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
|
| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
|
| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
|
| | | Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
|
| | |
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
|
| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
|
| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
|
| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
|
| | |
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
|
| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
|
| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
|
| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 已吃增幅丹个数,参数为果实物品id
|
| | |
|
| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 增幅丹增加上限数,参数为果实物品id
|
| | | Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s" # 增幅丹突破次数,参数为果实物品id
|
| | |
|
| | | Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
|
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
|
| | |
| | |
|
| | | # 每日活跃度
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值(不可消耗)
|
| | | Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint" # 当前总活跃值(可消耗)
|
| | | Def_PDict_ActivityHistoryPoint = "ActivityHistoryPoint" # 累积获得活跃值
|
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段
|
| | | Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点
|
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | |
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
|
| | |
| | | Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习
|
| | | Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
|
| | | Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
|
| | |
|
| | | Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次 参数丹药ID
|
| | | Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
|
| | |
|
| | | Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
|
| | |
|
| | |
| | | Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
|
| | | Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
|
| | | Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数
|
| | |
|
| | | #草园
|
| | | Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
|
| | | Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
|
| | |
|
| | | #五行专精
|
| | | Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
|
| | |
| | | TriggerType_SuperHitSubLayer, # 暴击减层 67
|
| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | TriggerType_4074PerValue, # 特殊效果的加成 70
|
| | | TriggerType_AttackAddSkillPerYinji, # 增加技能伤害 同TriggerType_AttackAddSkillPer 区别为飘字 70
|
| | | TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
|
| | | TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义
|
| | | TriggerType_AddThumpHitRate, # 提高重击概率 73
|
| | |
| | | TriggerType_SuperHitSuckBloodPer, # 暴击百分比吸血, 79
|
| | | TriggerType_BurnPer, # 灼烧伤害百分比 80
|
| | | TriggerType_BurnDisappear, # 灼烧消失触发 81
|
| | | ) = range(1, 82)
|
| | | TriggerType_SkillValue, # 增加技能伤害固定值 82
|
| | | TriggerType_HitSuccess, # 命中成功率 83
|
| | | TriggerType_AddHP, # 技能回血 84
|
| | | TriggerType_ThumpHitSuckBloodPer, # 重击百分比吸血, 85
|
| | | TriggerType_SuperHitPer, # 暴击伤害百分比 86
|
| | | TriggerType_SkillSuccessExpend, # 使用技能成功后不触发技能 处理消耗等问题用 87
|
| | | ) = range(1, 88)
|
| | |
|
| | |
|
| | | #不可以佩戴翅膀的地图
|
| | |
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数
|
| | | Def_Cost_FBBuyBuff, # 副本买buff
|
| | | Def_Cost_CreatFamily, # 创建仙盟
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 58)
|
| | | ) = range(2000, 2000 + 59)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
|
| | | Def_Cost_FBBuyBuff:"FBBuyBuff",
|
| | | Def_Cost_CreatFamily:"CreatFamily",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | |
|
| | | ##==================================================================================================
|
| | |
|
| | | # 前端自定义场景状态
|
| | | CustomMapStep_Over = 0 # 没有或已结束
|
| | | CustomMapStep_Fight = 1 # 战斗进行中
|
| | |
|
| | | # 副本参与类型
|
| | | FB_JoinType = (
|
| | | FB_JoinType_None, # 默认无
|
| | |
| | | CME_Known:"δ֪",
|
| | | CME_Class_Horse:"坐骑",
|
| | | CME_Class_Wing:"翅膀",
|
| | | CME_Class_Official:"爵位", |
| | | CME_FB_RunDaily:"日常跑环", |
| | | CME_FB_RunFamily:"战盟跑环", |
| | | CME_Class_Official:"爵位",
|
| | | CME_FB_RunDaily:"日常跑环",
|
| | | CME_FB_RunFamily:"战盟跑环",
|
| | | }
|
| | |
|
| | | # 功能对应的事件记录类型
|
| | |
| | | Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用
|
| | | Def_SkillFuncType_Dogz, #12 神兽技能
|
| | | Def_SkillFuncType_ZhuXian, #13 诛仙技能
|
| | | ) = range(14)
|
| | | Def_SkillFuncType_SuiteSkill, #14 套装技能
|
| | | ) = range(15)
|
| | |
|
| | | # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
|
| | | Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
|
| | |
| | | Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse,
|
| | | Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet,
|
| | | Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige,
|
| | | Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip,
|
| | | }
|
| | |
|
| | |
|
| | |
| | | Def_BRAct_WorldBOSS, #击杀世界boss获得掉落归属 6
|
| | | Def_BRAct_BOSSHome, #击杀boss之家获得掉落归属 7
|
| | | Def_BRAct_FMT, #挑战封魔坛BOSS 8
|
| | | Def_BRAct_RunTask, #完成师门悬赏 9
|
| | | Def_BRAct_RunTask, #完成仙盟跑环 9
|
| | | Def_BRAct_XJMJ, #完成仙界秘境 10
|
| | | Def_BRAct_KirinHome, #完成麒麟之府 11
|
| | | Def_BRAct_TowerSweep, #符印塔扫荡 12
|
| | | Def_BRAct_RuneTreasure, #符印寻宝 13
|
| | | ) = range(1, 13+1)
|
| | | Def_BRAct_FairyDomain, #缥缈仙域 14
|
| | | Def_BRAct_FamilyBoss, #仙盟BOSS 15
|
| | | ) = range(1, 15+1)
|
| | |
|
| | | #全民来嗨活动定义
|
| | | PeoplePartyActIDList = (
|
| | |
| | | Def_WPAct_CrossPK, #跨服pk 11
|
| | | Def_WPAct_Recharge, #充值X仙玉 12
|
| | | Def_WPAct_GiftBag, #购买限时礼包 13
|
| | | Def_WPAct_FamilyRobBoss, #boss争夺战 14
|
| | | Def_WPAct_HorsePetBoss, #骑宠争夺 14
|
| | | Def_WPAct_SWRH, #守卫人皇 15
|
| | | Def_WPAct_ElderBattlefield, #上古战场 16
|
| | | Def_WPAct_ChaosDemon, #混乱妖域 17
|
| | |
| | | Def_WPAct_GodWeapon, #神兵总等级 25
|
| | | Def_WPAct_Rune, #穿戴某品质符印 26
|
| | | Def_WPAct_Pray, #祈愿 27
|
| | | ) = range(1, 27+1)
|
| | | Def_WPAct_FamilyBoss, #仙盟Boss 28
|
| | | ) = range(1, 28+1)
|
| | |
|
| | | #可提前完成的周狂欢活动
|
| | | AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
|