| | |
| | | (
|
| | | Def_Buff_Replace_Better, # 相同typeid取最高,如果新的是低级的则不处理
|
| | | Def_Buff_Replace_New, # 相同typeid替换最新,即使是低级的
|
| | | Def_Buff_Coexist, # 不同的释放者可共存
|
| | | Def_Buff_Recharge, # 若同类型buff存在不管等级高低,只给原buff充能只改变值或时间
|
| | | ) = range(3)
|
| | |
|
| | | # CanRepeatTime字段百位数,同一个释放者只能存在同一个技能buff,不同释放者根据情况而定
|
| | | (
|
| | | Def_Buff_Coexist, # 不同的释放者可共存,默认可同时存在
|
| | | Def_Buff_NoCoexist, # 不同的释放者亦不可共存,假设战士给别人加攻击buff,A战士加1级攻击BUFF,B战士加2级攻击BUFF,那么只能存在一个高级的2级攻击BUFF
|
| | | ) = range(2)
|
| | |
|
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | Def_Calc_AllAttrType_MAX = 130
|
| | | Def_Calc_AllAttrType_MAX = 135
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | | TYPE_Calc_Metal, # 金 1
|
| | |
| | | TYPE_Calc_FabaoHurt, # 法宝技能增伤
|
| | | TYPE_Calc_FabaoHurtPer, # 法宝技能加成
|
| | | TYPE_Calc_FinalHurtReducePer, # 最终伤害减少百分比
|
| | | TYPE_Calc_YinjiTime, # 每X秒自动消失一个印记 130
|
| | | TYPE_Calc_TheFBSkillsCD, # 减少指定技能组CD XX%
|
| | | TYPE_Calc_BurnValue, # 灼烧固定伤害
|
| | | TYPE_Calc_BurnTimePer, # 延长灼烧时间百分比
|
| | | TYPE_Calc_SubSpeedPer, # 减移动速度百分比
|
| | | ) = range(1, Def_Calc_AllAttrType_MAX)
|
| | |
|
| | |
|
| | |
| | | Def_ItemID_VIPExperience = 985 # VIP体验卡
|
| | |
|
| | | # 直接转换为对应数值的物品ID列表
|
| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
|
| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
|
| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
|
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉
|
| | | #Def_ItemID_GoldPaper = 30 # 直接给绑玉
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | |
| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
|
| | | Def_ItemID_SoulCore = 702 # 直接给核心环
|
| | | Def_ItemID_Honor = 2141 # 直接给荣誉
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, #Def_ItemID_GoldPaper, |
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney]
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | | Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
|
| | | Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
|
| | | Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
|
| | | Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
|
| | | Def_Effect_TouchMission = 252 #触发任务
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | |
| | | Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
|
| | | Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
|
| | | Def_Skill_Effect_ReCD = 1016 # 重置CD
|
| | | Def_Skill_Effect_Burn = 1034 # 灼烧
|
| | | Def_Skill_Effect_RandWarn = 1061 # 随机预警
|
| | | Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
|
| | | Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害
|
| | |
| | | Def_Skill_Effect_PowerPart = 1206 # 充能能量分段,触发即算一次充能,拉进度条蓄力
|
| | | Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
|
| | | Def_Skill_Effect_BuffTick = 9999 #BUFF的时间处理间隔
|
| | | Def_Skill_Effect_ProBloodPer = 4505 #buff中中毒伤害百分比增加(给受害者的buff)
|
| | | Def_Skill_Effect_BurnToAddHP = 1091 #buff中灼烧伤害转化吸血给 放灼烧者
|
| | |
|
| | |
|
| | | #写死的技能效果ID------------NPC专用
|
| | | Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗
|
| | |
| | |
|
| | |
|
| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, |
| | | Def_Skill_Effect_StoreBlood, Def_Skill_Effect_BurnToAddHP, Def_Skill_Effect_BuffState]
|
| | | #-------------------------------------------------------------------------
|
| | |
|
| | | #基础属性效果ID
|
| | |
| | | # 非线性增加
|
| | | #1015:("NoLinePlus", [TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax]), # 提高攻击力百分比
|
| | |
|
| | | # 非线性减少
|
| | | #1098:("NoLineReduce", [TYPE_Calc_AttrATKMax, TYPE_Calc_AttrATKMin,
|
| | | # TYPE_Calc_AttrMATKMax, TYPE_Calc_AttrMATKMin]), # 降低攻击百分比 |
| | |
|
| | | # 根据等级段线性增加,效果B值为等级段配置
|
| | | 500:("LinePlusByLV", [TYPE_Calc_HPCureEnhance]), # 提高血瓶恢复效果
|
| | |
| | | Def_HurtType_Zhuxian, # 诛仙一击 13
|
| | | Def_HurtType_ZhognjiZhansha, # 终极斩杀 14
|
| | | Def_HurtType_DeadlyHit, # 致命一击 15
|
| | | ) = range(1, 16)
|
| | | Def_HurtType_ThumpHit, # 重击 16
|
| | | Def_HurtType_Yinji, # 印记 17
|
| | | Def_HurtType_Burn, # 灼烧 18
|
| | | ) = range(1, 19)
|
| | | #Def_HurtType_SuckBlood, # 吸血
|
| | |
|
| | | (
|
| | |
| | | Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
|
| | |
|
| | | # 技能造成实质性伤害的类型
|
| | | Def_RealAttack_Type = [Def_HurtType_Normal, # 普通伤害 1
|
| | | Def_HurtType_Parry, # 格挡 5
|
| | | Def_HurtType_DoubleHit, # 连击 6
|
| | | Def_HurtType_SuperHit, # 暴击 7
|
| | | Def_HurtType_LuckyHit, # 会心一击伤害 8
|
| | | Def_HurtType_RealmSupress, # 境界压制 11
|
| | | Def_RealAttack_Type = [
|
| | | Def_HurtType_Normal, # 普通伤害 1
|
| | | Def_HurtType_Parry, # 格挡 5
|
| | | Def_HurtType_DoubleHit, # 连击 6
|
| | | Def_HurtType_SuperHit, # 暴击 7
|
| | | Def_HurtType_LuckyHit, # 会心一击伤害 8
|
| | | Def_HurtType_RealmSupress, # 境界压制 11
|
| | | Def_HurtType_Zhuxian, # 诛仙一击 13
|
| | | Def_HurtType_DeadlyHit, # 致命一击 15
|
| | | Def_HurtType_ThumpHit, # 重击 16
|
| | | Def_HurtType_Yinji,
|
| | | Def_HurtType_Burn,
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #内网GM等级
|
| | | Def_GM_LV_God = 90
|
| | | #---------------------------------------------------------------------
|
| | | #游戏中所有的金钱类型
|
| | | Def_MoneyType_All = [IPY_GameWorld.TYPE_Price_Gold_Money, # 元宝
|
| | | IPY_GameWorld.TYPE_Price_Gold_Paper, # 礼券
|
| | | IPY_GameWorld.TYPE_Price_Silver_Money, # 银子
|
| | | ]
|
| | |
|
| | | #客户端心跳响应封包间隔(毫秒)
|
| | | Def_PlayerOnLineReply_ClientReply = 30000 #30000
|
| | |
| | | Def_Skill_HappenState_HitOn = 0x0001 # 必命中
|
| | | Def_Skill_HappenState_SuperHit = 0x0002 # 必暴击
|
| | | Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击
|
| | | Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击
|
| | |
|
| | |
|
| | | #技能施法目标
|
| | |
| | | Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
|
| | | Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17
|
| | | Def_SkillType_PassiveActionBuff, #被动触发的控制类buff 18
|
| | | Def_SkillType_PassiveBuff, # 被动BUFF 19
|
| | | Def_SkillType_PassiveBuff, # 被动BUFF 19 (废弃,无此定义分散为其他buff)
|
| | | Def_SkillType_AttrSkill, # 属性类技能 20
|
| | | Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21
|
| | | Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22
|
| | |
| | | Def_SkillType_LstDepBuff : IPY_GameWorld.bfProcessDeBuff , #持续减益BUFF 4
|
| | | Def_SkillType_PlsBuff : IPY_GameWorld.bfBuff , #增益BUFF 5
|
| | | Def_SkillType_DepBuff : IPY_GameWorld.bfDeBuff , #减益BUFF 6
|
| | | Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7
|
| | | Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff)
|
| | | Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
|
| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
|
| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
|
| | |
| | | Def_SkillType_Aura , #光环技能 10
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | ]
|
| | | |
| | | # 玩家独有的,NPC没有这些接口
|
| | | Def_BuffType_OnlyPlayer = [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff]
|
| | |
|
| | | # Buff层级增减定义
|
| | | Def_BuffLayer_Add = 0 # 每次触发层级递增
|
| | |
| | | Def_FBMapID_SealDemonEx = 52020
|
| | | #诛仙BOSS
|
| | | Def_FBMapID_ZhuXianBoss = 31380
|
| | | #诛仙塔
|
| | | Def_FBMapID_ZhuXianTower = 31370
|
| | | #天星塔
|
| | | Def_FBMapID_SkyTower = 31370
|
| | | #仙魔之争
|
| | | Def_FBMapID_XMZZ = 31010
|
| | | #神兽副本
|
| | |
| | | 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
|
| | | 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
|
| | | 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
|
| | | 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
|
| | | 'SkyTower':[Def_FBMapID_SkyTower],#天星塔
|
| | | 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
|
| | | 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
|
| | | 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
|
| | |
| | | EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
|
| | | ## 装备位 - 所有基础
|
| | | EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
|
| | | ## 装备位 - 灵器
|
| | | EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2]
|
| | |
|
| | | #装备物品位置,不需要重刷属性
|
| | | EquipItemNoRefreshState = [
|
| | |
| | |
|
| | | # 需要广播外观的装备部位(除了境界装备3部位)
|
| | | Def_SyncEquipStateByIndex = [
|
| | | ShareDefine.retWing, #11 翅膀
|
| | | ShareDefine.retWing, #13 翅膀
|
| | | ShareDefine.retGuard1, #14 守护1
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #特殊物品光环,永久存在
|
| | | Def_SuperBuffList = [
|
| | | ]
|
| | | Def_SuperBuffList = []
|
| | |
|
| | | #------------------------------------------------------------
|
| | |
|
| | |
| | | Def_NPC_Dict_FromRefreshValue = 'FromRefreshValue'
|
| | | #召唤地图NPC的玩家ID
|
| | | Def_NPC_Dict_SummonMapNPCPlayerID = 'SummonMapNPCPlayerID'
|
| | | Def_NPC_Dict_PriWoodPilePlayerID = 'PriWoodPilePlayerID'
|
| | | #NPC技能已使用次数
|
| | | Def_NPC_Dict_SkillUseCnt = 'NPCSkillUseCnt_%s' # 参数skillTypeID
|
| | | #不死的boss
|
| | |
| | | Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick
|
| | | Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick
|
| | | Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数
|
| | | Def_NPC_Dict_TimeLostHPFightPower = 'TimeLostHPFightPower' # 按时间掉血战力
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | |
| | | Def_PlayerState_LimitSkill, # 禁魔状态 10
|
| | | Def_PlayerState_LimitAddHP, # 禁疗状态 11
|
| | | Def_PlayerState_Blind, # 致盲状态 12
|
| | | Def_PlayerState_LoseBlood1, # 职业1持续掉血状态 13
|
| | | Def_PlayerState_Burn, # 灼烧 13
|
| | | Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
|
| | | Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
|
| | | Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
|
| | | Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
|
| | | ) = range(18)
|
| | | Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18
|
| | | Def_PlayerState_Ice, # 寒冰状态(同减速) 19
|
| | | ) = range(20)
|
| | |
|
| | | #---SetDict 含NPC字典KEY,不存于数据库---
|
| | | Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性
|
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
|
| | | # key的长度不能超过29个字节
|
| | | Def_PlayerKey_BurnOwnerID = "burnOwnerID" # 灼烧BUFF特殊处理,部分buff跟随灼烧消失
|
| | | Def_PlayerKey_SkillInDelBuff = "SkillInDelBuff" # buff中释放技能添加buff要特殊记录给后续处理,直接删除/添加会导致错乱
|
| | | Def_PlayerKey_TheFBSkillsCD = "TheFBSkillsCD" # 减少指定技能组CD XX%
|
| | | Def_PlayerKey_BurnValue = "BurnValue" # 灼烧固定伤害
|
| | | Def_PlayerKey_BurnTimePer = "BurnTimePer" # 延长灼烧时间百分比
|
| | | Def_PlayerKey_SubSpeedPer = "SubSpeedPer" # 减移动速度百分比
|
| | | Def_PlayerKey_YinjiCnt = "YinjiCnt" # 当前印记数
|
| | | Def_PlayerKey_LostYinjiTime = "LostYinjiTime" # 每X秒自动消失一个印记
|
| | | Def_PlayerKey_1314HurtCount = "1314cnt" # 类剑刃风暴技能的1314效果,伤害次数处理
|
| | | Def_PlayerKey_FirstDefender = "FDID" # 第一个防守者,只用于比较
|
| | | Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj
|
| | | Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中
|
| | | Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害
|
| | |
| | | Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
|
| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
|
| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
|
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | | Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
|
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
|
| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
|
| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
|
| | | Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
|
| | | Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
|
| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
|
| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
|
| | | Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
|
| | | Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击
|
| | | Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
|
| | | Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
|
| | | Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue" # 麒麟盾吸收减免伤害百分比
|
| | | Def_PlayerKey_AbsorbValue = "AbsorbValue" # 麒麟盾吸收的单次伤害
|
| | | Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量
|
| | | Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况
|
| | | Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点
|
| | | Def_PlayerKey_EquipTime = "EquipTime" # 时效装备
|
| | | Def_PlayerKey_PowerPartTime = "PowerPartTime" # 蓄力每次消耗时间,因攻速改变
|
| | | Def_PlayerKey_PowerPartCount = "PowerPartCount" # 蓄力技能能量次数
|
| | | Def_PlayerKey_ClientMaxHurtValue = "CMaxHValue" # 缓存单次技能攻击的最大伤害, 减少计算量
|
| | | Def_Player_RefreshAttr = "Player_RefreshAttr" # 玩家刷新属性标志
|
| | | Def_PlayerKey_LoadMapIsLogin = 'LoadMapIsLogin' # 本次进入地图是否是登录的
|
| | | Def_PlayerKey_NotifyAllAttrState = 'NotifyAllAttrState' # 是否同步过所有属性,切图时第一次刷属性需要同步
|
| | |
| | | Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID" #竞争归属的NPC实例ID
|
| | | Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple" #玩家所在区域福利倍值,默认1
|
| | | Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
|
| | | Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
|
| | | Def_PlayerKey_AttrActivatyRecordStoneLV = "AttrActivatyRecordStoneLV" # 属性激活记录 - 宝石星级
|
| | | Def_PlayerKey_AttrActivatyRecordQualityECnt = "AttrActivatyRecordQualityECnt" # 属性激活记录 - 卓越装备件数
|
| | | Def_PlayerKey_AttrActivatyRecordSuiteCnt = "AttrActivatyRecordSuiteCnt" # 属性激活记录 - 套装件数
|
| | | Def_PlayerKey_AttrActivatyRecordQualityCnt = "AttrActivatyRecordQualityCnt" # 属性激活记录 - 卓越条数
|
| | | Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
|
| | | Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
|
| | | Def_PlayerKey_AddBackHPPer = "AddBackHPPer" #增加生命恢复效果
|
| | | Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer" #降低生命恢复效果
|
| | |
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
|
| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
|
| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
|
| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
|
| | |
| | |
|
| | | Def_PDict_OnlinePrizeNote = "OnlinePrizeNote%s" # 当日在线奖励领取信息,记录信息 参数天数
|
| | |
|
| | |
|
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | | Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
|
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
|
| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
|
| | |
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
|
| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
|
| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
|
| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 已吃增幅丹个数,参数为果实物品id
|
| | |
|
| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 增幅丹增加上限数,参数为果实物品id
|
| | | Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s" # 增幅丹突破次数,参数为果实物品id
|
| | |
|
| | | Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
|
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
|
| | |
| | | Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
|
| | |
|
| | | #强化
|
| | | Def_PDict_TotalPlusLV = "TotalPlusLV" # 总强化等级
|
| | | Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
|
| | | Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
|
| | | Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
|
| | | Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
|
| | | Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级
|
| | | # 宝石
|
| | | Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
|
| | | Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级
|
| | |
|
| | | # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
|
| | | Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # 装备部位洗练总等级
|
| | | Def_PDict_EquipWashLV = "EquipWashLV_%s" # 装备部位洗练等级,参数为(place)
|
| | | Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # 装备部位洗练当前值,参数为(place, 属性编号)
|
| | | Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # 装备部位洗练当前临时洗练值,参数为(place, 属性编号)
|
| | |
| | | Def_PDict_BZZD_TotalFightExp = "BZZD_TExp" # 最后一次进入副本挑战获得总经验, 领取多倍奖励时用
|
| | | Def_PDict_BZZD_TotalFightExpPoint = "BZZD_TExpPoint" # 最后一次进入副本挑战获得总经验点, 领取多倍奖励时用
|
| | | Def_PDict_BZZD_FirstEnterExpTime = "BZZD_FirstEnterExpTime" # 首次进入经验保底补差时长,可用于判断是否首次进入
|
| | | Def_PDict_BZZD_HistoryEnterCnt = "BZZD_HistoryEnterCnt" # 历史进入总次数
|
| | |
|
| | | # 公共CD副本扫荡
|
| | | Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
|
| | |
| | | Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数
|
| | | Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数
|
| | | Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime" # 诛仙塔通关时间
|
| | | #天星塔
|
| | | Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor" # 天星塔已通关层数
|
| | |
|
| | | #古神禁地
|
| | | Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
|
| | |
| | |
|
| | | # 每日活跃度
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值(不可消耗)
|
| | | Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint" # 当前总活跃值(可消耗)
|
| | | Def_PDict_ActivityHistoryPoint = "ActivityHistoryPoint" # 累积获得活跃值
|
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段
|
| | | Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点
|
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | |
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
|
| | |
| | | Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
|
| | | Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
|
| | | Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
|
| | | Def_PDict_RealmExpBuffRemainTime = "RealmExpBuffRemainTime" #境界修为池经验buff剩余时间
|
| | | Def_PDict_RealmExpBuffAddRate = "RealmExpBuffAddRate" #境界修为池经验增加百分比(万分率)
|
| | |
|
| | | #法宝
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
|
| | |
| | | Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习
|
| | | Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
|
| | | Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
|
| | |
|
| | | Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次 参数丹药ID
|
| | | Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
|
| | |
|
| | | Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
|
| | |
|
| | |
| | | Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
|
| | |
|
| | | #装备部位星数
|
| | | Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
|
| | | Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
|
| | |
|
| | | #缥缈仙域
|
| | |
| | | Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
|
| | | Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
|
| | | Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数
|
| | |
|
| | | #草园
|
| | | Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
|
| | | Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
|
| | |
|
| | | #五行专精
|
| | | Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
|
| | | Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID
|
| | | #-------------------------------------------------------------------------------
|
| | | #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
|
| | |
|
| | |
| | | ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害
|
| | | ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率
|
| | | ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分
|
| | | ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear], # 每X秒自动消失一个印记
|
| | | ShareDefine.Def_Effect_TheFBSkillsCD:[[TYPE_Calc_TheFBSkillsCD], False, TYPE_Linear], # 减少指定技能组CD XX%
|
| | | ShareDefine.Def_Effect_BurnValue:[[TYPE_Calc_BurnValue], False, TYPE_Linear], # 灼烧固定伤害
|
| | | ShareDefine.Def_Effect_BurnTimePer:[[TYPE_Calc_BurnTimePer], False, TYPE_Linear], # 延长灼烧时间百分比
|
| | | ShareDefine.Def_Effect_SubSpeedPer:[[TYPE_Calc_SubSpeedPer], False, TYPE_Linear], # 减移动速度百分比
|
| | |
|
| | | #战斗非线性
|
| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
|
| | |
| | | Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
|
| | | Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
|
| | | Def_CalcAttrFunc_Coat, # ʱװ 36
|
| | | ) = range(37)
|
| | | Def_CalcAttrFunc_LingQi, # 灵器 37
|
| | | ) = range(38)
|
| | |
|
| | | # 技能功能点列表 - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
|
| | | CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
|
| | |
| | | ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
|
| | | ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing, Def_CalcAttrFunc_LingQi],
|
| | | ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
|
| | | ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
|
| | | ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
|
| | |
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | | TriggerType_BuffState, # 进入4012的某个状态触发技能
|
| | | TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时
|
| | | TriggerType_AddPVPDamagePer, # 提高PVP增加伤害属性值,计算时
|
| | | TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发
|
| | | TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | TriggerType_SuperHit, # 暴击时 触发技能
|
| | |
| | | TriggerType_AttackKill, # նɱ
|
| | | TriggerType_WillDead, # 进入濒死状态时触发技能 25
|
| | | TriggerType_BuffBoom, # 中毒后爆炸
|
| | | TriggerType_Success_Buff_SkillPer, # 提高4501成功概率
|
| | | TriggerType_BeAttackAddSkillPer, # 被攻击提高技能伤害
|
| | | TriggerType_HurtObjAddBuff, # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发
|
| | | TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29
|
| | | TriggerType_AttackCnt, # 增加技能攻击数量(效果ID1200) 30
|
| | |
| | | TriggerType_SuperHitSubLayer, # 暴击减层 67
|
| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | TriggerType_4074PerValue, # 特殊效果的加成 70
|
| | | TriggerType_AttackAddSkillPerYinji, # 增加技能伤害 同TriggerType_AttackAddSkillPer 区别为飘字 70
|
| | | TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
|
| | | TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义
|
| | | ) = range(1, 73)
|
| | | TriggerType_AddThumpHitRate, # 提高重击概率 73
|
| | | TriggerType_ThumpHit, # 重击时 触发技能74
|
| | | TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000
|
| | | TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
|
| | | TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
|
| | | TriggerType_NoControl, # 使关联技能不受控制 78
|
| | | TriggerType_SuperHitSuckBloodPer, # 暴击百分比吸血, 79
|
| | | TriggerType_BurnPer, # 灼烧伤害百分比 80
|
| | | TriggerType_BurnDisappear, # 灼烧消失触发 81
|
| | | TriggerType_SkillValue, # 增加技能伤害固定值 82
|
| | | TriggerType_HitSuccess, # 命中成功率 83
|
| | | TriggerType_AddHP, # 技能回血 84
|
| | | TriggerType_ThumpHitSuckBloodPer, # 重击百分比吸血, 85
|
| | | TriggerType_SuperHitPer, # 暴击伤害百分比 86
|
| | | TriggerType_SkillSuccessExpend, # 使用技能成功后不触发技能 处理消耗等问题用 87
|
| | | ) = range(1, 88)
|
| | |
|
| | |
|
| | | #不可以佩戴翅膀的地图
|
| | |
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数
|
| | | Def_Cost_FBBuyBuff, # 副本买buff
|
| | | Def_Cost_CreatFamily, # 创建仙盟
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 58)
|
| | | ) = range(2000, 2000 + 59)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
|
| | | Def_Cost_FBBuyBuff:"FBBuyBuff",
|
| | | Def_Cost_CreatFamily:"CreatFamily",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | |
|
| | | ##==================================================================================================
|
| | |
|
| | | # 前端自定义场景状态
|
| | | CustomMapStep_Over = 0 # 没有或已结束
|
| | | CustomMapStep_Fight = 1 # 战斗进行中
|
| | |
|
| | | # 副本参与类型
|
| | | FB_JoinType = (
|
| | | FB_JoinType_None, # 默认无
|
| | |
| | | CME_Known:"δ֪",
|
| | | CME_Class_Horse:"坐骑",
|
| | | CME_Class_Wing:"翅膀",
|
| | | CME_Class_Official:"爵位", |
| | | CME_FB_RunDaily:"日常跑环", |
| | | CME_FB_RunFamily:"战盟跑环", |
| | | CME_Class_Official:"爵位",
|
| | | CME_FB_RunDaily:"日常跑环",
|
| | | CME_FB_RunFamily:"战盟跑环",
|
| | | }
|
| | |
|
| | | # 功能对应的事件记录类型
|
| | |
| | | ntDestructible, #场景内可破坏的 19
|
| | | ntHelpBattleRobot, #助战机器人 20
|
| | | ntRobot, #机器人21
|
| | | ntMonsterTime, #按时间掉血的怪物 22
|
| | | ntMonsterTime, #按时间掉血的怪物 22 废弃,以是否有配置在时间掉血怪物表为准
|
| | | ntPriWoodPilePVE, #专属私有木桩 - PVE 23
|
| | | ntPriWoodPilePVP, #专属私有木桩 - PVP 24
|
| | | ntMax
|
| | | ) = range(24)
|
| | | ) = range(26)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用
|
| | | Def_SkillFuncType_Dogz, #12 神兽技能
|
| | | Def_SkillFuncType_ZhuXian, #13 诛仙技能
|
| | | ) = range(14)
|
| | | Def_SkillFuncType_SuiteSkill, #14 套装技能
|
| | | ) = range(15)
|
| | |
|
| | | # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
|
| | | Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
|
| | |
| | | Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse,
|
| | | Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet,
|
| | | Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige,
|
| | | Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip,
|
| | | }
|
| | |
|
| | |
|
| | |
| | | Def_BRAct_WorldBOSS, #击杀世界boss获得掉落归属 6
|
| | | Def_BRAct_BOSSHome, #击杀boss之家获得掉落归属 7
|
| | | Def_BRAct_FMT, #挑战封魔坛BOSS 8
|
| | | Def_BRAct_RunTask, #完成师门悬赏 9
|
| | | Def_BRAct_RunTask, #完成仙盟跑环 9
|
| | | Def_BRAct_XJMJ, #完成仙界秘境 10
|
| | | Def_BRAct_KirinHome, #完成麒麟之府 11
|
| | | Def_BRAct_TowerSweep, #符印塔扫荡 12
|
| | | Def_BRAct_RuneTreasure, #符印寻宝 13
|
| | | ) = range(1, 13+1)
|
| | | Def_BRAct_FairyDomain, #缥缈仙域 14
|
| | | Def_BRAct_FamilyBoss, #仙盟BOSS 15
|
| | | ) = range(1, 15+1)
|
| | |
|
| | | #全民来嗨活动定义
|
| | | PeoplePartyActIDList = (
|
| | |
| | | Def_WPAct_CrossPK, #跨服pk 11
|
| | | Def_WPAct_Recharge, #充值X仙玉 12
|
| | | Def_WPAct_GiftBag, #购买限时礼包 13
|
| | | Def_WPAct_FamilyRobBoss, #boss争夺战 14
|
| | | Def_WPAct_HorsePetBoss, #骑宠争夺 14
|
| | | Def_WPAct_SWRH, #守卫人皇 15
|
| | | Def_WPAct_ElderBattlefield, #上古战场 16
|
| | | Def_WPAct_ChaosDemon, #混乱妖域 17
|
| | |
| | | Def_WPAct_GodWeapon, #神兵总等级 25
|
| | | Def_WPAct_Rune, #穿戴某品质符印 26
|
| | | Def_WPAct_Pray, #祈愿 27
|
| | | ) = range(1, 27+1)
|
| | | Def_WPAct_FamilyBoss, #仙盟Boss 28
|
| | | ) = range(1, 28+1)
|
| | |
|
| | | #可提前完成的周狂欢活动
|
| | | AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
|