|  |  | 
 |  |  | #
 | 
 |  |  | # @change: "2011-02-23 14:20" panwei 系统提示函数重写
 | 
 |  |  | # @change: "2011-07-15 19:30" Alee 队伍通知
 | 
 |  |  | # @change: "2011-09-02 16:20" panwei 新增竞技场设置和获取决斗值接口
 | 
 |  |  | # @change: "2012-11-06 15:00" jiang 新增竞威望设置和获取威望设接口
 | 
 |  |  | # @change: "2012-11-07 17:30" wdb 新增跨服预选赛排位信息
 | 
 |  |  | # @change: "2012-11-14 12:00" jiang 修改扩展属性字段记录的属性类型必须和MapServer一致
 | 
 |  |  | 
 |  |  | #"""Version = 2017-06-22 15:00"""
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | import GameWorld
 | 
 |  |  | import PlayerDBOper
 | 
 |  |  | import IPY_GameServer
 | 
 |  |  | import PlayerDBGSEvent
 | 
 |  |  | import CrossChampionship
 | 
 |  |  | import IpyGameDataPY
 | 
 |  |  | import CrossRealmMsg
 | 
 |  |  | import ShareDefine
 | 
 |  |  | import PyGameData
 | 
 |  |  | import ChConfig
 | 
 |  |  | import types
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | 
 |  |  |     curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def NotifyCodeToClientServer(serverGroupIDList, playerID, msgMark, msgParamList=[]):
 | 
 |  |  |     dataMsg = {"Type":"Player", "ID":playerID, "Mark":msgMark, "Param":msgParamList}
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, dataMsg, serverGroupIDList)
 | 
 |  |  | def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
 | 
 |  |  |     NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_Notify(notifyInfoDict):
 | 
 |  |  |     notifyType = notifyInfoDict["Type"]
 | 
 |  |  |     notifyID = notifyInfoDict["ID"]
 | 
 |  |  |     if notifyType == "Player":
 | 
 |  |  |         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(notifyID)
 | 
 |  |  |         if not curPlayer:
 | 
 |  |  |             return
 | 
 |  |  |         NotifyCode(curPlayer, notifyInfoDict["Mark"], notifyInfoDict["Param"])
 | 
 |  |  | def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
 | 
 |  |  |     crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
 | 
 |  |  |     CrossNotify([serverGroupID], crossNotifyList)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | ## 跨服世界广播
 | 
 |  |  | #  @param country 提示的国家
 | 
 |  |  | #  @param msgMark 提示信息Mark
 | 
 |  |  | #  @param msgParamList 信息参数列表
 | 
 |  |  | #  @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制
 | 
 |  |  | #  @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制
 | 
 |  |  | #  @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
 | 
 |  |  | #  @remarks  | 
 |  |  | def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0):
 | 
 |  |  |     # 非地图同步的广播才进行全服广播
 | 
 |  |  |     if not isMapNotify:
 | 
 |  |  |         GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
 | 
 |  |  |     notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID,  | 
 |  |  |                   "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo}
 | 
 |  |  |     #.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False)
 | 
 |  |  | def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
 | 
 |  |  |     crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
 | 
 |  |  |     CrossNotify(serverGroupIDList, crossNotifyList)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
 | 
 |  |  |     return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
 | 
 |  |  | 
 | 
 |  |  | def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
 | 
 |  |  |     return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
 | 
 |  |  | 
 | 
 |  |  | def CrossNotify(serverGroupIDList, crossNotifyList):
 | 
 |  |  |     ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
 | 
 |  |  |     @param serverGroupIDList: 需要同步到的目标服务器组ID列表
 | 
 |  |  |     @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
 | 
 |  |  |     '''
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossNotifyEx(serverGroupIDList, crossNotifyList):
 | 
 |  |  |     ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
 | 
 |  |  |     @param serverGroupIDList: 需要同步到的目标服务器组ID列表
 | 
 |  |  |     @param crossNotifyList: 信息提示列表,[[notifyType, paramsList, 自定义扩展信息], ...]  notifyType 如 ShareDefine.CrossNotify_CrossAct
 | 
 |  |  |     '''
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_Notify(crossNotifyList):
 | 
 |  |  |     GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList))
 | 
 |  |  |     for notifyInfo in crossNotifyList:
 | 
 |  |  |         if isinstance(notifyInfo, dict):
 | 
 |  |  |             if "Type" not in notifyInfo or "Params" not in notifyInfo:
 | 
 |  |  |                 continue
 | 
 |  |  |             notifyType = notifyInfo["Type"]
 | 
 |  |  |             params = notifyInfo["Params"]
 | 
 |  |  |         elif isinstance(notifyInfo, list) and len(notifyInfo) >= 2:
 | 
 |  |  |             notifyType, params = notifyInfo[:2]
 | 
 |  |  |         else:
 | 
 |  |  |             continue
 | 
 |  |  |          | 
 |  |  |         if notifyType == ShareDefine.CrossNotify_World:
 | 
 |  |  |             country, msgMark, msgParamList = params
 | 
 |  |  |             openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
 | 
 |  |  |             if msgMark.startswith("CrossBattlefield"):
 | 
 |  |  |                 openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
 | 
 |  |  |             openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
 | 
 |  |  |             if openServerDay < openServerDayLimit:
 | 
 |  |  |                 GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
 | 
 |  |  |                 continue
 | 
 |  |  |             WorldNotify(country, msgMark, msgParamList)
 | 
 |  |  |         elif notifyType == ShareDefine.CrossNotify_CrossAct:
 | 
 |  |  |             country, msgMark, msgParamList = params
 | 
 |  |  |             serverIDRangeList = notifyInfo[2]
 | 
 |  |  |             playerManager = GameWorld.GetPlayerManager()
 | 
 |  |  |             for i in xrange(playerManager.GetPlayerCount()):
 | 
 |  |  |                 curPlayer = playerManager.GetPlayerByIndex(i)
 | 
 |  |  |                 if curPlayer == None or not curPlayer.GetInitOK() or GetIsTJG(curPlayer):
 | 
 |  |  |                     continue
 | 
 |  |  |                 if not serverIDRangeList:
 | 
 |  |  |                     NotifyCode(curPlayer, msgMark, msgParamList)
 | 
 |  |  |                     return
 | 
 |  |  |                 playerServerID = GameWorld.GetPlayerServerID(curPlayer)
 | 
 |  |  |                 for serverIDA, serverIDB in serverIDRangeList:
 | 
 |  |  |                     if serverIDA <= playerServerID <= serverIDB:
 | 
 |  |  |                         NotifyCode(curPlayer, msgMark, msgParamList)
 | 
 |  |  |                         break
 | 
 |  |  |                      | 
 |  |  |         elif notifyType == ShareDefine.CrossNotify_Family:
 | 
 |  |  |             familyID, msgMark, msgParamList = params
 | 
 |  |  |             FamilyNotify(familyID, msgMark, msgParamList)
 | 
 |  |  |         elif notifyType == ShareDefine.CrossNotify_Player:
 | 
 |  |  |             playerID, msgMark, msgParamList = params
 | 
 |  |  |             curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
 | 
 |  |  |             if curPlayer:
 | 
 |  |  |                 NotifyCode(curPlayer, msgMark, msgParamList)
 | 
 |  |  |     return
 | 
 |  |  |     
 | 
 |  |  | ## 世界广播
 | 
 |  |  | 
 |  |  | #  @return 无返回值
 | 
 |  |  | #  @remarks 
 | 
 |  |  | def WorldNotify(country, msgMark, msgParamList=[]):
 | 
 |  |  |     if GameWorld.IsCrossServer():
 | 
 |  |  |         MergeWorldNotify(country, msgMark, msgParamList)
 | 
 |  |  |     else:
 | 
 |  |  |         GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
 | 
 |  |  |     GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | 
 |  |  | 
 | 
 |  |  |     return NotifyCodeList
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
 | 
 |  |  | #------------------------------------------------------------------------------ 
 | 
 |  |  | ##设置决斗值(竞技场用)
 | 
 |  |  | # @param curPlayer 玩家
 | 
 |  |  | # @param value 数值
 | 
 |  |  | # @return None
 | 
 |  |  | def SetVsFightValue(curPlayer, value):
 | 
 |  |  | def LoadDBPlayer():
 | 
 |  |  |     if GameWorld.IsCrossServer():
 | 
 |  |  |         return
 | 
 |  |  |     PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def LoadDBPlayerRet(resultSetList, extendValueList):
 | 
 |  |  |     for resultDict in resultSetList:
 | 
 |  |  |         PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
 | 
 |  |  |     GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | ##获取决斗值(竞技场用)
 | 
 |  |  | # @param curPlayer 玩家
 | 
 |  |  | # @return 决斗值
 | 
 |  |  | def GetVsFightValue(curPlayer):
 | 
 |  |  |     return 0
 | 
 |  |  | def GetDBPlayerAccIDByID(playerID):
 | 
 |  |  |     ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
 | 
 |  |  |     return PyGameData.g_dbPlayerIDMap.get(playerID, "")
 | 
 |  |  | 
 | 
 |  |  | #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
 | 
 |  |  | #------------------------------------------------------------------------------ 
 | 
 |  |  | ## 设置威望
 | 
 |  |  | #  @param curPlayer: 玩家实例
 | 
 |  |  | 
 |  |  | def GetPrestige(curPlayer):
 | 
 |  |  |     return 0
 | 
 |  |  | 
 | 
 |  |  | ##总战斗力
 | 
 |  |  | def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
 | 
 |  |  | def SetFightPower(curPlayer, value):
 | 
 |  |  |     curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #------------------------------------------------------------------------------ 
 | 
 |  |  | ## 协助目标玩家ID
 | 
 |  |  | def SetAssistTagPlayerID(curPlayer, value):
 | 
 |  |  |     curPlayer.SetExAttr1(value)
 | 
 |  |  |     SetMapServerPlayerAttrValue(curPlayer, "SetAssistTagPlayerID", value)
 | 
 |  |  |     return
 | 
 |  |  | def GetAssistTagPlayerID(curPlayer): return curPlayer.GetExAttr1()
 | 
 |  |  | 
 | 
 |  |  | ## 职业阶数
 | 
 |  |  | def GetJobRank(curPlayer): return curPlayer.GetExAttr1()
 | 
 |  |  | def SetJobRank(curPlayer, jobRank): return curPlayer.SetExAttr1(jobRank)
 | 
 |  |  | ## 副本功能线路ID
 | 
 |  |  | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID)
 | 
 |  |  | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
 | 
 |  |  | 
 | 
 |  |  | ##VIP到期时间
 | 
 |  |  | def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
 | 
 |  |  | def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
 | 
 |  |  | def GetVIPExpireTime(curPlayer): return 0
 | 
 |  |  | def SetVIPExpireTime(curPlayer, expireTime): return
 | 
 |  |  | def GetValidVIPLV(curPlayer):
 | 
 |  |  |     # @return: 返回当前有效的VIP等级
 | 
 |  |  | #    vipTime = GetVIPExpireTime(curPlayer)
 | 
 |  |  | 
 |  |  | def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
 | 
 |  |  | def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
 | 
 |  |  | 
 | 
 |  |  | ##今日已获得仙缘币
 | 
 |  |  | def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
 | 
 |  |  | def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
 | 
 |  |  | 
 | 
 |  |  | ##玩家主动退出仙盟时间(<100代表退出次数)
 | 
 |  |  | def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
 | 
 |  |  |     curPlayer.SetExAttr12(value)
 | 
 |  |  | 
 |  |  | 
 | 
 |  |  | ## 玩家所属服务器组ID
 | 
 |  |  | def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
 | 
 |  |  | def SetPlayerServerGroupID(curPlayer, groupID): return curPlayer.SetExAttr13(groupID)
 | 
 |  |  | 
 | 
 |  |  | ## 是否脱机挂机状态
 | 
 |  |  | def GetIsTJG(curPlayer):
 | 
 |  |  | 
 |  |  | def GetGMForbidenTalk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_ForbiddenTalk)
 | 
 |  |  | def SetGMForbidenTalk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_ForbiddenTalk, value)
 | 
 |  |  | 
 | 
 |  |  | # 玩家账号状态值
 | 
 |  |  | def SetPlayerAccState(curPlayer, accState):
 | 
 |  |  |     #curPlayer.SetAccState(accState)
 | 
 |  |  |     curPlayer.SetExAttr17(accState)
 | 
 |  |  |     #需要立即更新DB
 | 
 |  |  |     PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":curPlayer.GetPlayerID()}, {"AccState":accState, "ExAttr17":accState})
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #------------------------------------------------------------------------------ 
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | ## 设置新手指导员天数
 | 
 |  |  | #  @param curPlayer: 玩家实例
 | 
 |  |  | #  @param day: 天数
 | 
 |  |  | #  @return:  | 
 |  |  | def SetFreshmanGuiderDay(curPlayer, day):
 | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_FreshmanGuiderDay, day)  | 
 |  |  | def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
 | 
 |  |  |     ## 通知目标玩家地图执行 DoLogic
 | 
 |  |  |     tagPlayerID = tagPlayer.GetPlayerID()
 | 
 |  |  |     tagMapID = tagPlayer.GetRealMapID()
 | 
 |  |  |     if tagMapID:
 | 
 |  |  |         cmdStr = str(cmdInfo)
 | 
 |  |  |         GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s"  | 
 |  |  |                       % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
 | 
 |  |  |         #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
 | 
 |  |  |         GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
 | 
 |  |  |                                                            cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | ## 获取新手指导员天数
 | 
 |  |  | #  @param curPlayer: 玩家实例
 | 
 |  |  | #  @return: 天数
 | 
 |  |  | def GetFreshmanGuiderDay(curPlayer):
 | 
 |  |  |     return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FreshmanGuiderDay)
 | 
 |  |  | 
 | 
 |  |  | ## 增加成就完成进度
 | 
 |  |  | #  @param curPlayer
 | 
 |  |  | 
 |  |  |     SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | ## 跨服状态: 0-非跨服状态,1-跨服状态
 | 
 |  |  | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
 | 
 |  |  | def SetCrossRealmState(curPlayer, value):
 | 
 |  |  |     ''' 设置玩家跨服状态
 | 
 |  |  |     @param isExitCrossRealm: 非跨服状态时是否通知前端退出跨服服务器
 | 
 |  |  |     '''
 | 
 |  |  |     curPlayer.SetExAttr5(1 if value else 0)
 | 
 |  |  |     SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
 | 
 |  |  | ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
 | 
 |  |  | def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
 | 
 |  |  | def SetCrossMapID(curPlayer, value, isNotifyMapServer=True):
 | 
 |  |  |     curPlayer.SetExAttr5(value)
 | 
 |  |  |     if isNotifyMapServer:
 | 
 |  |  |         SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def SetMapServerPlayerAttrValue(curPlayer, attrName, value, exData=[]):
 | 
 |  |  | 
 |  |  |     
 | 
 |  |  |     return ipyData.GetLimitLV()
 | 
 |  |  | 
 | 
 |  |  | # 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
 | 
 |  |  | g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
 | 
 |  |  | ## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
 | 
 |  |  | def GetFuncCanUse(curPlayer, funcID):
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     if playerID in g_playerOpenFuncInfo:
 | 
 |  |  |         if funcID in g_playerOpenFuncInfo[playerID]:
 | 
 |  |  |             return True
 | 
 |  |  |          | 
 |  |  |     ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
 | 
 |  |  |     if not ipyData:
 | 
 |  |  |         return False
 | 
 |  |  |      | 
 |  |  |     if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
 | 
 |  |  |         return False
 | 
 |  |  |      | 
 |  |  |     if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
 | 
 |  |  |         return False
 | 
 |  |  |      | 
 |  |  |     if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
 | 
 |  |  |         return False
 | 
 |  |  |      | 
 |  |  |     return True
 | 
 |  |  | 
 | 
 |  |  | def DoFuncOpenLogic(curPlayer, funcIDList):
 | 
 |  |  |     global g_playerOpenFuncInfo
 | 
 |  |  |     if GameWorld.IsCrossServer():
 | 
 |  |  |         return
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     FuncOpenLogicDict = {
 | 
 |  |  |                          ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
 | 
 |  |  |                          }
 | 
 |  |  |     for funcID in funcIDList:
 | 
 |  |  |         if funcID in FuncOpenLogicDict:
 | 
 |  |  |             if playerID not in g_playerOpenFuncInfo:
 | 
 |  |  |                 g_playerOpenFuncInfo[playerID] = []
 | 
 |  |  |             openFuncIDList = g_playerOpenFuncInfo[playerID]
 | 
 |  |  |             if funcID not in openFuncIDList:
 | 
 |  |  |                 openFuncIDList.append(funcID)
 | 
 |  |  |             GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
 | 
 |  |  |             FuncOpenLogicDict[funcID](curPlayer)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 |