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 |  |  | import GameWorld
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 |  |  | import PlayerDBOper
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 |  |  | import IPY_GameServer
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 |  |  | import PlayerDBGSEvent
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 |  |  | import CrossChampionship
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 |  |  | import IpyGameDataPY
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 |  |  | import CrossRealmMsg
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 |  |  | import ShareDefine
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 |  |  | import PyGameData
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 |  |  | import ChConfig
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 |  |  | import types
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 |  |  | #---------------------------------------------------------------------
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 |  |  | 
 |  |  |     return
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 |  |  | 
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 |  |  | def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
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 |  |  |     NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
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 |  |  |     return
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 |  |  | 
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 |  |  | def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
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 |  |  |     crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
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 |  |  |     CrossNotify([serverGroupID], crossNotifyList)
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 |  |  |     return
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 |  |  | 
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 |  |  | def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
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 |  |  |     crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
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 |  |  |     CrossNotify(serverGroupIDList, crossNotifyList)
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 |  |  |     return
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 |  |  | 
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 |  |  | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
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 |  |  | 
 |  |  |         
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 |  |  |         if notifyType == ShareDefine.CrossNotify_World:
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 |  |  |             country, msgMark, msgParamList = params
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 |  |  |             openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
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 |  |  |             if msgMark.startswith("CrossBattlefield"):
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 |  |  |                 openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
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 |  |  |             openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
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 |  |  |             if openServerDay < openServerDayLimit:
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 |  |  |                 GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
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 |  |  |                 continue
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 |  |  |             WorldNotify(country, msgMark, msgParamList)
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 |  |  |         elif notifyType == ShareDefine.CrossNotify_CrossAct:
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 |  |  |             country, msgMark, msgParamList = params
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 |  |  | 
 |  |  | 
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 |  |  |     return NotifyCodeList
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 |  |  | 
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 |  |  | #------------------------------------------------------------------------------  | 
 |  |  | def LoadDBPlayer():
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 |  |  |     if GameWorld.IsCrossServer():
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 |  |  |         return
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 |  |  |     PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
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 |  |  |     return
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 |  |  | 
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 |  |  | def LoadDBPlayerRet(resultSetList, extendValueList):
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 |  |  |     for resultDict in resultSetList:
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 |  |  |         PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
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 |  |  |     GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
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 |  |  |     return
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 |  |  | 
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 |  |  | def GetDBPlayerAccIDByID(playerID):
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 |  |  |     ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
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 |  |  |     return PyGameData.g_dbPlayerIDMap.get(playerID, "")
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 |  |  | 
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 |  |  | #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
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 |  |  | #------------------------------------------------------------------------------ 
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 |  |  | 
 |  |  | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
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 |  |  | 
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 |  |  | ##VIP到期时间
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 |  |  | def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
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 |  |  | def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
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 |  |  | def GetVIPExpireTime(curPlayer): return 0
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 |  |  | def SetVIPExpireTime(curPlayer, expireTime): return
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 |  |  | def GetValidVIPLV(curPlayer):
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 |  |  |     # @return: 返回当前有效的VIP等级
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 |  |  | #    vipTime = GetVIPExpireTime(curPlayer)
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 |  |  | 
 |  |  | ##聊天气泡框
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 |  |  | def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
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 |  |  | def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
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 |  |  | 
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 |  |  | ##伴侣ID
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 |  |  | def GetCoupleID(curPlayer): return curPlayer.GetExAttr11()
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 |  |  | def SetCoupleID(curPlayer, coupleID): return curPlayer.SetExAttr11(coupleID)
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 |  |  | 
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 |  |  | ##玩家主动退出仙盟时间(<100代表退出次数)
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 |  |  | def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
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 |  |  | 
 |  |  | 
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 |  |  | #------------------------------------------------------------------------------ 
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 |  |  | 
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 |  |  | def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
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 |  |  |     ## 通知目标玩家地图执行 DoLogic
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 |  |  |     tagPlayerID = tagPlayer.GetPlayerID()
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 |  |  |     tagMapID = tagPlayer.GetRealMapID()
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 |  |  |     if tagMapID:
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 |  |  |         cmdStr = str(cmdInfo)
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 |  |  |         GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s"  | 
 |  |  |                       % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
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 |  |  |         #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
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 |  |  |         GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
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 |  |  |                                                            cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
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 |  |  |     return
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 |  |  | 
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 |  |  | ## 增加成就完成进度
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 |  |  | #  @param curPlayer
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 |  |  | 
 |  |  |     
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 |  |  |     return ipyData.GetLimitLV()
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 |  |  | 
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 |  |  | # 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
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 |  |  | g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
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 |  |  | ## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
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 |  |  | def GetFuncCanUse(curPlayer, funcID):
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 |  |  |     playerID = curPlayer.GetPlayerID()
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 |  |  |     if playerID in g_playerOpenFuncInfo:
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 |  |  |         if funcID in g_playerOpenFuncInfo[playerID]:
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 |  |  |             return True
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 |  |  |          | 
 |  |  |     ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
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 |  |  |     if not ipyData:
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 |  |  |         return False
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 |  |  |      | 
 |  |  |     if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
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 |  |  |         return False
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 |  |  |      | 
 |  |  |     if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
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 |  |  |         return False
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 |  |  |      | 
 |  |  |     if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
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 |  |  |         return False
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 |  |  |      | 
 |  |  |     return True
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 |  |  | 
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 |  |  | def DoFuncOpenLogic(curPlayer, funcIDList):
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 |  |  |     global g_playerOpenFuncInfo
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 |  |  |     if GameWorld.IsCrossServer():
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 |  |  |         return
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 |  |  |     playerID = curPlayer.GetPlayerID()
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 |  |  |     FuncOpenLogicDict = {
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 |  |  |                          ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
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 |  |  |                          }
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 |  |  |     for funcID in funcIDList:
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 |  |  |         if funcID in FuncOpenLogicDict:
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 |  |  |             if playerID not in g_playerOpenFuncInfo:
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 |  |  |                 g_playerOpenFuncInfo[playerID] = []
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 |  |  |             openFuncIDList = g_playerOpenFuncInfo[playerID]
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 |  |  |             if funcID not in openFuncIDList:
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 |  |  |                 openFuncIDList.append(funcID)
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 |  |  |             GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
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 |  |  |             FuncOpenLogicDict[funcID](curPlayer)
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 |  |  |     return
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 |  |  | 
 |