|  |  | 
 |  |  | 
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 |  |  | import GameWorld
 | 
 |  |  | import PlayerSocial
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 |  |  | import CrossBillboard
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 |  |  | import PlayerFamilyStore
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 |  |  | import PlayerCompensation
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 |  |  | import PlayerBourse
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 |  |  | import GameWorldBoss
 | 
 |  |  | import PlayerSealDemon
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 |  |  | import PlayerXMZZ
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 |  |  | import binascii
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 |  |  | import PyGameData
 | 
 |  |  | import CrossRealmPK
 | 
 |  |  | import AuctionHouse
 | 
 |  |  | import PlayerAssist
 | 
 |  |  | import PyGameDataStruct
 | 
 |  |  | import IpyGameDataPY
 | 
 |  |  | import PlayerCharm
 | 
 |  |  | import PlayerLove
 | 
 |  |  | import CommFunc
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 |  |  | import time
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 |  |  | 
 | 
 |  |  | def GetSavePyData():
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 |  |  |     result = PyGameData.g_pyGameDataManager.GetSaveData()
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 |  |  |     GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(PyGameData.g_pyGameDataManager), len(result)))
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 |  |  |     pyGameDataMgr = GetPyGameDataManager()
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 |  |  |     result = pyGameDataMgr.GetSaveData()
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 |  |  |     GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
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 |  |  |     result = binascii.b2a_hex(result)
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 |  |  |     #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
 | 
 |  |  |     # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
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 |  |  | 
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 |  |  | def LoadPyGameData(gameBuffer, pos):
 | 
 |  |  |     PyGameData.g_pyGameDataManager = PyGameDataManager()
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 |  |  |     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(PyGameData.g_pyGameDataManager), len(gameBuffer)))
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 |  |  |     return PyGameData.g_pyGameDataManager.LoadGameData(gameBuffer, pos)
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 |  |  |     pyGameDataMgr = GetPyGameDataManager()
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 |  |  |     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
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 |  |  |     return pyGameDataMgr.LoadGameData(gameBuffer, pos)
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 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | #协助感谢表
 | 
 |  |  | class PlayerAssistThanksPyManager(object):
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 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
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 |  |  |         self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
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 |  |  |         self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
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 |  |  |         return
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 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
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 |  |  |     def GetSaveData(self):
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 |  |  |         PlayerAssist.RemoveOutofdateAssistThanks()
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 |  |  |         savaData = ""
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 |  |  |         cntData = ""
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 |  |  |         cnt = 0
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 |  |  |          | 
 |  |  |         for dbData in self.allAssistThanksList:
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 |  |  |             cnt += 1
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 |  |  |             PlayerAssist.OnSaveAssistThanksData(dbData)
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 |  |  |             savaData += dbData.getBuffer()
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 |  |  |              | 
 |  |  |         GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData)))
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 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
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 |  |  |      | 
 |  |  |     # 从数据库载入数据
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 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
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 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
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 |  |  |         GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
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 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
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 |  |  |             dbData = PyGameDataStruct.tagDBAssistThanks()
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 |  |  |             dbData.clear()
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 |  |  |             pos += dbData.readData(datas, pos, dataslen)
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 |  |  |             PlayerAssist.OnInitAssistThanksData(self, dbData)
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 |  |  |              | 
 |  |  |         return pos
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 |  |  |      | 
 |  |  | #协助表
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 |  |  | class PlayerAssistPyManager(object):
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 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
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 |  |  |          | 
 |  |  |         self.playerAssistDict = {} # 玩家发布的协助 {playerID:[tagDBAssist, ...], ...}
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 |  |  |         self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
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 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
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 |  |  |     def GetSaveData(self):
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 |  |  |         savaData = ""
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 |  |  |         cntData = ""
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 |  |  |         cnt = 0
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 |  |  |          | 
 |  |  |         for dbData in self.allAssistDict.values():
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 |  |  |             if not dbData.IsSaveDB:
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 |  |  |                 continue
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 |  |  |             cnt += 1
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 |  |  |             savaData += dbData.getBuffer()
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 |  |  |              | 
 |  |  |         GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData)))
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 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
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 |  |  |      | 
 |  |  |     # 从数据库载入数据
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 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
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 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
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 |  |  |         GameWorld.Log("Load DBAssist count :%s" % cnt)
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 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
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 |  |  |             dbData = PyGameDataStruct.tagDBAssist()
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 |  |  |             dbData.clear()
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 |  |  |             pos += dbData.readData(datas, pos, dataslen)
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 |  |  |              | 
 |  |  |             PlayerAssist.OnInitAssistData(dbData, 1)
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 |  |  |              | 
 |  |  |             self.allAssistDict[dbData.GUID] = dbData
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 |  |  |             PlayerID = dbData.PlayerID
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 |  |  |             if PlayerID not in self.playerAssistDict:
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 |  |  |                 self.playerAssistDict[PlayerID] = []
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 |  |  |             playerAssistList = self.playerAssistDict[PlayerID]
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 |  |  |             playerAssistList.append(dbData)
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 |  |  |              | 
 |  |  |         return pos
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 |  |  |      | 
 |  |  | #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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 |  |  | class PlayerViewCachePyManager(object):
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 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
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 |  |  |         return
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 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
 | 
 |  |  |     def GetSaveData(self):
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 |  |  |         savaData = ""
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 |  |  |         cntData = ""
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 |  |  |         cnt = 0
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 |  |  |          | 
 |  |  |         for dbData in self.playerViewCachePyDict.values():
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 |  |  |             cnt += 1
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 |  |  |             savaData += dbData.getBuffer()
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 |  |  |              | 
 |  |  |         GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
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 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
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 |  |  |      | 
 |  |  |     # 从数据库载入数据
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 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
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 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
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 |  |  |         GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
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 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
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 |  |  |             dbData = PyGameDataStruct.tagPlayerViewCachePy()
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 |  |  |             dbData.clear()
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 |  |  |             pos += dbData.readData(datas, pos, dataslen)
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 |  |  |              | 
 |  |  |             self.playerViewCachePyDict[dbData.PlayerID] = dbData
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 |  |  |              | 
 |  |  |         return pos
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 |  |  |      | 
 |  |  | #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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 |  |  | class AuctionRecordManager(object):
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 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.myAuctionItemRecordDict = {} # 我的拍品记录 {playerID:[tagDBAuctionRecord, ...], ...}
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 |  |  |         self.myBidItemRecordDict = {} # 我的竞拍记录 {playerID:[tagDBAuctionRecord, ...], ...}
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 |  |  |         self.familyAuctionItemRecordDict = {} # 仙盟拍品记录 {familyID:[tagDBAuctionRecord, ...], ...}
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 |  |  |         return
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 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
 | 
 |  |  |     def GetSaveData(self):
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 |  |  |         savaData = ""
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 |  |  |         cntData = ""
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 |  |  |         cnt = 0
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 |  |  |          | 
 |  |  |         unSaveCnt = 0
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 |  |  |         curTime = int(time.time())
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 |  |  |         vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24
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 |  |  |         for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
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 |  |  |             for recordList in recordDict.values():
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 |  |  |                 for dbData in recordList:
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 |  |  |                     if vaildSeconds:
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 |  |  |                         recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime)
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 |  |  |                         if curTime - recordTime > vaildSeconds:
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 |  |  |                             unSaveCnt += 1
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 |  |  |                             continue
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 |  |  |                     cnt += 1
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 |  |  |                     savaData += dbData.getBuffer()
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 |  |  |                      | 
 |  |  |         GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt))
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 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
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 |  |  |      | 
 |  |  |     # 从数据库载入数据
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 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
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 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
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 |  |  |         GameWorld.Log("Load AuctionRecord count :%s" % cnt)
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 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
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 |  |  |             dbData = PyGameDataStruct.tagDBAuctionRecord()
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 |  |  |             dbData.clear()
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 |  |  |             pos += dbData.readData(datas, pos, dataslen)
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 |  |  |              | 
 |  |  |             AuctionHouse.AddNewAuctionRecord(dbData)
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 |  |  |              | 
 |  |  |         return pos
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 |  |  |      | 
 |  |  | #拍卖关注管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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 |  |  | class AuctionAttentionManager(object):
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 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.playerAttentionDict = {} # 玩家关注拍卖品ID {playerID:tagDBAuctionAttention, ...}
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 |  |  |         return
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 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
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 |  |  |     def GetSaveData(self):
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 |  |  |         savaData = ""
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 |  |  |         cntData = ""
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 |  |  |         cnt = 0
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 |  |  |          | 
 |  |  |         for dbData in self.playerAttentionDict.values():
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 |  |  |             cnt += 1
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 |  |  |             savaData += dbData.getBuffer()
 | 
 |  |  |              | 
 |  |  |         GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData)))
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 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
 | 
 |  |  |      | 
 |  |  |     # 从数据库载入数据
 | 
 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
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 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
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 |  |  |         GameWorld.Log("Load AuctionAttention count :%s" % cnt)
 | 
 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
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 |  |  |             dbData = PyGameDataStruct.tagDBAuctionAttention()
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 |  |  |             dbData.clear()
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 |  |  |             pos += dbData.readData(datas, pos, dataslen)
 | 
 |  |  |              | 
 |  |  |             self.playerAttentionDict[dbData.PlayerID] = dbData
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 |  |  |             AuctionHouse.OnLoadAuctionAttentionDataEx(dbData)
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 |  |  |              | 
 |  |  |         return pos
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 |  |  |      | 
 |  |  |     def __InitAuctionAttentionAttrEx(self, attentionData):
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 |  |  |         ## 初始化拍卖关注实例附加属性
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 |  |  |         setattr(attentionData, "AttentionItemIDList", [])
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 |  |  |         if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
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 |  |  |             attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
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 |  |  |         return
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 |  |  |      | 
 |  |  | #拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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 |  |  | class AuctionItemManager():
 | 
 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.allAuctionItemDict = {} # 所有拍品字典缓存 {ItemGUID:tagDBAuctionItem, ...}
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 |  |  |         self.allAuctionItemByEndTimeList = [] # 根据结束时间排序的所有拍品缓存 [tagDBAuctionItem, ...]
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 |  |  |         self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...]
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 |  |  |         self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
 | 
 |  |  |         self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...}
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 |  |  |         self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...]
 | 
 |  |  |          | 
 |  |  |         self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
 | 
 |  |  |         self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
 | 
 |  |  |         self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...}
 | 
 |  |  |         self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...}
 | 
 |  |  |          | 
 |  |  |         self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...}
 | 
 |  |  |         self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...}
 | 
 |  |  |         self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...}
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
 | 
 |  |  |     def GetSaveData(self):
 | 
 |  |  |         savaData = ""
 | 
 |  |  |         cntData = ""
 | 
 |  |  |         cnt = 0
 | 
 |  |  |          | 
 |  |  |         for dbData in self.allAuctionItemDict.values():
 | 
 |  |  |             cnt += 1
 | 
 |  |  |             savaData += dbData.getBuffer()
 | 
 |  |  |              | 
 |  |  |         GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData)))
 | 
 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
 | 
 |  |  |      | 
 |  |  |     # 从数据库载入数据
 | 
 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
 | 
 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
 | 
 |  |  |         GameWorld.Log("Load AuctionItem count :%s" % cnt)
 | 
 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
 | 
 |  |  |             dbData = PyGameDataStruct.tagDBAuctionItem()
 | 
 |  |  |             dbData.clear()
 | 
 |  |  |             pos += dbData.readData(datas, pos, dataslen)
 | 
 |  |  |              | 
 |  |  |             self.allAuctionItemDict[dbData.ItemGUID] = dbData
 | 
 |  |  |             AuctionHouse.OnLoadAuctionItemDataEx(dbData)
 | 
 |  |  |              | 
 |  |  |         AuctionHouse.OnLoadAuctionItemDataOK()
 | 
 |  |  |         return pos
 | 
 |  |  |      | 
 |  |  | # 个人社交相关表
 | 
 |  |  | # 好友表,仇人表,最近联系人,黑名单,四张表公用的社交信息表
 | 
 |  |  | 
 | 
 |  |  | class PyGameDataManager(object):
 | 
 |  |  |     def __init__(self):
 | 
 |  |  |         self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager()
 | 
 |  |  |         self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager()
 | 
 |  |  |         self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager()
 | 
 |  |  |         self.IntimacyManager = PlayerSocial.IntimacyManager()
 | 
 |  |  |         self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager()
 | 
 |  |  |         self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
 | 
 |  |  |         self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
 | 
 |  |  |         self.PlayerAssistPyManager = PlayerAssistPyManager()
 | 
 |  |  |         self.PlayerViewCachePyManager = PlayerViewCachePyManager()
 | 
 |  |  |         self.AuctionAttentionManager = AuctionAttentionManager()
 | 
 |  |  |         self.AuctionRecordManager = AuctionRecordManager()
 | 
 |  |  |         self.AuctionItemManager = AuctionItemManager()
 | 
 |  |  |         self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager()
 | 
 |  |  |         self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager()
 | 
 |  |  |         self.XMZZManager = PlayerXMZZ.XMZZManager()
 | 
 |  |  |         self.sealDemonManager = PlayerSealDemon.SealDemonManager()
 | 
 |  |  |         self.bossAttentionManager = GameWorldBoss.BossAttentionManager()
 | 
 |  |  | 
 |  |  | 
 | 
 |  |  |     def GetSaveData(self):
 | 
 |  |  |         buff = ""
 | 
 |  |  |         buff += self.DBPyCoupleManager.GetSaveData()
 | 
 |  |  |         buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData()
 | 
 |  |  |         buff += self.DBPyCharmValueRecManager.GetSaveData()
 | 
 |  |  |         buff += self.IntimacyManager.GetSaveData()
 | 
 |  |  |         buff += self.CrossPersonalCompensationManager.GetSaveData()
 | 
 |  |  |         buff += self.CrossBillboardManager.GetSaveData()
 | 
 |  |  |         buff += self.PlayerAssistThanksPyManager.GetSaveData()
 | 
 |  |  |         buff += self.PlayerAssistPyManager.GetSaveData()
 | 
 |  |  |         buff += self.PlayerViewCachePyManager.GetSaveData()
 | 
 |  |  |         buff += self.AuctionAttentionManager.GetSaveData()
 | 
 |  |  |         buff += self.AuctionRecordManager.GetSaveData()
 | 
 |  |  |         buff += self.AuctionItemManager.GetSaveData()
 | 
 |  |  |         buff += self.crossPKUnNotifyOverInfo.GetSaveData()
 | 
 |  |  |         buff += self.crossPKBillboard.GetSaveData()
 | 
 |  |  |         buff += self.XMZZManager.GetSaveData()
 | 
 |  |  |         buff += self.sealDemonManager.GetSaveData()
 | 
 |  |  |         buff += self.bossAttentionManager.GetSaveData()
 | 
 |  |  | 
 |  |  |         return buff
 | 
 |  |  |     
 | 
 |  |  |     def LoadGameData(self, gameBuffer, pos):
 | 
 |  |  |         pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.IntimacyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.sealDemonManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.bossAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  | 
 |  |  |         pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
 | 
 |  |  |         return pos
 | 
 |  |  |      | 
 |  |  | def GetPyGameDataManager():
 | 
 |  |  |     ## py数据库表数据管理器
 | 
 |  |  |     pyGameDataMgr = PyGameData.g_pyGameDataManager
 | 
 |  |  |     if not pyGameDataMgr:
 | 
 |  |  |         pyGameDataMgr = PyGameDataManager()
 | 
 |  |  |         PyGameData.g_pyGameDataManager = pyGameDataMgr
 | 
 |  |  |     return pyGameDataMgr
 | 
 |  |  | 
 | 
 |  |  | def GetCrossPersonalCompensationManager():
 | 
 |  |  |     # 跨服个人补偿邮件管理
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.CrossPersonalCompensationManager
 | 
 |  |  | 
 | 
 |  |  | def GetCrossBillboardManager():
 | 
 |  |  |     # 跨服排行榜管理
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.CrossBillboardManager
 | 
 |  |  | 
 | 
 |  |  | def GetPlayerAssistThanksPyManager():
 | 
 |  |  |     # 协助感谢表
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.PlayerAssistThanksPyManager
 | 
 |  |  | 
 | 
 |  |  | def GetPlayerAssistPyManager():
 | 
 |  |  |     # 协助表
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.PlayerAssistPyManager
 | 
 |  |  | 
 | 
 |  |  | def GetPlayerViewCachePyManager():
 | 
 |  |  |     # 拍卖记录表
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.PlayerViewCachePyManager
 | 
 |  |  | 
 | 
 |  |  | def GetAuctionItemManager():
 | 
 |  |  |     ## 拍卖物品缓存数据管理
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.AuctionItemManager
 | 
 |  |  | 
 | 
 |  |  | def GetAuctionAttentionManager():
 | 
 |  |  |     # 拍卖记录表
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.AuctionAttentionManager
 | 
 |  |  | 
 | 
 |  |  | def GetAuctionRecordManager():
 | 
 |  |  |     # 拍卖记录表
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.AuctionRecordManager
 | 
 |  |  | 
 | 
 |  |  | # 跨服竞技场未通知玩家的比赛结果
 | 
 |  |  | def GetCrossPKUnNotifyOverInfoManager():
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.crossPKUnNotifyOverInfo
 | 
 |  |  | 
 | 
 |  |  | # 跨服竞技场排行榜管理
 | 
 |  |  | def GetCrossPKBillboardManager():
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.crossPKBillboard
 | 
 |  |  | 
 | 
 |  |  | # 仙魔之争管理
 | 
 |  |  | def GetXMZZManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.XMZZManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.XMZZManager
 | 
 |  |  | 
 | 
 |  |  | # 封魔坛结果管理
 | 
 |  |  | def GetSealDemonRecordManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.sealDemonManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.sealDemonManager
 | 
 |  |  | 
 | 
 |  |  | # Boss关注记录管理
 | 
 |  |  | def GetBossAttentionManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.bossAttentionManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.bossAttentionManager
 | 
 |  |  | 
 | 
 |  |  | # 交易所物品最近成交单价管理
 | 
 |  |  | def GetBourseItemLastPriceManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.bourseItemLastPriceManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.bourseItemLastPriceManager
 | 
 |  |  | 
 | 
 |  |  | # 交易所记录管理
 | 
 |  |  | def GetBourseRecordManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.bourseRecordManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.bourseRecordManager
 | 
 |  |  | 
 | 
 |  |  | # 战盟仓库物品管理
 | 
 |  |  | def GetFamilyStoreItemManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.familyStoreItemManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.familyStoreItemManager
 | 
 |  |  | 
 | 
 |  |  | def GetDBPyCoupleManager():
 | 
 |  |  |     # 伴侣管理
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.DBPyCoupleManager
 | 
 |  |  | 
 | 
 |  |  | def GetDBPyUnNotifyLoveGiftRecManager():
 | 
 |  |  |     # 未通知的赠送礼物记录
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.DBPyUnNotifyLoveGiftRecManager
 | 
 |  |  | 
 | 
 |  |  | def GetDBPyCharmValueRecManager():
 | 
 |  |  |     # 魅力管理
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.DBPyCharmValueRecManager
 | 
 |  |  | 
 | 
 |  |  | def GetIntimacyManager():
 | 
 |  |  |     # 亲密管理
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.IntimacyManager
 | 
 |  |  | 
 | 
 |  |  | # 好友系统
 | 
 |  |  | def GetFriendManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.friendManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.friendManager
 | 
 |  |  | 
 | 
 |  |  | # 社交信息管理
 | 
 |  |  | def GetPersonalSocialManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.socialInfoManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.socialInfoManager
 | 
 |  |  | 
 | 
 |  |  | # 仇人系统
 | 
 |  |  | def GetEnemyManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.enemyManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.enemyManager
 | 
 |  |  | 
 | 
 |  |  | # 最近联系人系统
 | 
 |  |  | def GetContactsManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.contactsManager
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.contactsManager
 | 
 |  |  | 
 | 
 |  |  | # 黑名单系统
 | 
 |  |  | def GetBlacklistManager():
 | 
 |  |  |     return PyGameData.g_pyGameDataManager.blacklistManager
 | 
 |  |  | 
 | 
 |  |  | #===============================================================================
 | 
 |  |  | # PyGameData.g_pyGameDataManager = PyGameDataManager()
 | 
 |  |  | #  | 
 |  |  | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 4)
 | 
 |  |  | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 5)
 | 
 |  |  | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 6)
 | 
 |  |  | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(6, 4)
 | 
 |  |  | #===============================================================================
 | 
 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 | 
 |  |  |     return pyGameDataMgr.blacklistManager
 |