ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,29 +68,25 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 125
Def_Calc_AllAttrType_MAX = 129
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
TYPE_Calc_Metal,                        # 金 1
TYPE_Calc_Wood,                         # ľ 2
TYPE_Calc_Water,                        # ˮ 3
TYPE_Calc_Fire,                         # 火 4
TYPE_Calc_Earth,                        # 土 5
#战斗属性
TYPE_Calc_AttrMaxHP,                    # 最大血量 6
TYPE_Calc_AttrMaxMP,                    # 最大魔法值 7
TYPE_Calc_AttrDEF,                      # 防御力 8
TYPE_Calc_AttrHit,                      # 命中 9
TYPE_Calc_AttrMiss,                     # 闪避 10
TYPE_Calc_AttrATKMin,                   # 最小攻击力 11
TYPE_Calc_AttrATKMax,                   # 最大攻击力 12
TYPE_Calc_AttrHP,                       # 当前HP 13
TYPE_Calc_AttrMP,                       # 当前MP 14
#TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力    #废弃:NPC表字段代表境界
#TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力    #废弃
TYPE_Calc_Luck,                         # 气运 15
TYPE_Calc_AttrHP,                       # 当前HP 5
TYPE_Calc_AttrMP,                       # 当前MP 6
TYPE_Calc_AttrMaxHP,                    # 最大血量 7
TYPE_Calc_AttrMaxMP,                    # 最大魔法值 8
TYPE_Calc_AttrATKMin,                   # 最小攻击力 9
TYPE_Calc_AttrATKMax,                   # 最大攻击力 10
TYPE_Calc_Earth,                        # 土 11
TYPE_Calc_Luck,                         # 气运 12
TYPE_Calc_AttrDEF,                      # 防御力 13
TYPE_Calc_AttrHit,                      # 命中 14
TYPE_Calc_AttrMiss,                     # 闪避 15
TYPE_Calc_AttrSpeed,                    # 移动速度 16
TYPE_Calc_AttrAtkSpeed,                 # 攻击速度 17
@@ -190,27 +186,32 @@
TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比
TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比 105
TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
TYPE_Calc_StoneAtkPer,                  # 宝石攻击百分比
TYPE_Calc_HPCureEnhance,                # 血瓶恢复效果增加
TYPE_Calc_OnlyFinalHurt,                # 额外输出伤害 115
TYPE_Calc_PVPAtkBackHP,                 # PVP攻击回血
TYPE_Calc_OnlyFinalHurt,                # 额外输出伤害
TYPE_Calc_PVPAtkBackHP,                 # PVP攻击回血 110
TYPE_Calc_HitSucessRate,                # 命中成功率
TYPE_Calc_MissSucessRate,               # 闪避成功率
TYPE_Calc_AtkInterval,                  # NPC攻击频率
TYPE_Calc_FuncDef,                      # 功能层防御 120
TYPE_Calc_CurePer,                      # 治疗效果加成,默认100%
TYPE_Calc_FuncDef,                      # 功能层防御
TYPE_Calc_CurePer,                      # 治疗效果加成,默认100% 115
TYPE_Calc_BeHurtPer,                    # 加深受到伤害百分比
TYPE_Calc_HorseAtkPer,                  # 坐骑攻击百分比
TYPE_Calc_StoneBasePer,                 # 宝石基础属性百分比
TYPE_Calc_RealmBasePer,                 # 境界基础属性百分比 125
TYPE_Calc_PetSkillAtkRate,              # 宠物技能攻击比例加成
TYPE_Calc_RealmBasePer,                 # 境界基础属性百分比
TYPE_Calc_PetSkillAtkRate,              # 宠物技能攻击比例加成 120
TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
TYPE_Calc_ProDef,                       # 当前防护值 130
TYPE_Calc_ProDef,                       # 当前防护值
TYPE_Calc_NormalHurt,                   # 普通攻击增伤 125
TYPE_Calc_NormalHurtPer,                # 普通攻击加成
TYPE_Calc_FabaoHurt,                    # 法宝技能增伤
TYPE_Calc_FabaoHurtPer,                 # 法宝技能加成
) = range(1, Def_Calc_AllAttrType_MAX)
@@ -3000,6 +3001,10 @@
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
Def_PlayerKey_NormalHurt = "NormalHurt"   # 属性普通攻击增伤:普通攻击附加的固定值伤害
Def_PlayerKey_NormalHurtPer = "NormalHurtPer"    # 属性普通攻击加成:普通攻击附加的伤害百分比
Def_PlayerKey_FabaoHurt = "FabaoHurt"    # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer"    # 属性法宝技能加成:法宝技能攻击附加的伤害百分比
Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志