hch
2019-04-16 4f76e24b2d1f244a6ffb660df692825a12125a20
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -345,10 +345,10 @@
Def_Effect_LuckyHitRateReduce = 17
# 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
Def_Effect_SkillAtkRate = 18 #20032
# 伤害加成, 技能百分比外层
Def_Effect_DamagePer = 19
# 伤害吸收(A值为具体值)
Def_Effect_DamReducePer = 20
# PVP固定伤害
Def_Effect_DamagePVP = 19
# PVP固定减伤
Def_Effect_DamagePVPReduce = 20
#生命回复固定值(A值固定值)
Def_Effect_HPRestore = 21
#反伤百分比(A值固定值)
@@ -775,12 +775,12 @@
# 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
CDBPlayerRefresh_SuperHitReduce,        # 暴击抗性 146
CDBPlayerRefresh_LuckyHitRateReduce,    # 幸运一击抗概率
CDBPlayerRefresh_SuperHitReduce,        # 暴击固定值减少 146
CDBPlayerRefresh_LuckyHitRateReduce,    # 会心一击抗概率
CDBPlayerRefresh_SkillAtkRateReduce,    # 技能减伤
CDBPlayerRefresh_DamagePer,             # 增加伤害
CDBPlayerRefresh_DamagePVP,             # PVP固定伤害
CDBPlayerRefresh_SpeedValue,            # 移动速度值 150
CDBPlayerRefresh_151,                   #
CDBPlayerRefresh_DamagePVE,             # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer,             # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce,   # 无视防御抗性
CDBPlayerRefresh_DamChanceDef,          # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
@@ -820,7 +820,7 @@
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_191,                   # 废弃 191
CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
@@ -835,7 +835,16 @@
CDBPlayerRefresh_Water,                 # ˮ
CDBPlayerRefresh_Fire,                  # 火
CDBPlayerRefresh_Earth,                 # 土 205
) = range(146, 206)
CDBPlayerRefresh_NormalHurt,            # 属性普通攻击增伤:普通攻击附加的固定值伤害 206
CDBPlayerRefresh_NormalHurtPer,         # 属性普通攻击加成:普通攻击附加的伤害百分比 207
CDBPlayerRefresh_FabaoHurt,             # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
CDBPlayerRefresh_FabaoHurtPer,          # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
CDBPlayerRefresh_SuperHitPer,          # 暴击伤害加成 210
CDBPlayerRefresh_SuperHitRateReduce,   # 暴击概率抗性
CDBPlayerRefresh_LuckyHitPer,          # 会心一击伤害加成
CDBPlayerRefresh_LuckyHitReduce,        # 会心伤害减免固定值
CDBPlayerRefresh_FinalHurtReducePer,   # 最终伤害减少百分比
) = range(146, 215)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1194,6 +1203,8 @@
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet"                # 请求进入跨服副本返回信息
CrossServerMsg_FBEnd = "FBEnd"                          # 完成跨服副本
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1208,6 +1219,7 @@
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
ClientServerMsg_CollectNPC = "CollectNPC"               # 采集NPC
ClientServerMsg_EnterFB = "EnterFB"                     # 请求进入跨服副本
#跨服广播类型定义
CrossNotify_World = "World"
@@ -1424,8 +1436,8 @@
DailyActionID_IceLode, # 冰晶矿脉
DailyActionID_HelpBattleCheckIn, # 助战登记  20
DailyActionID_CrossReamPK, # 跨服PK  21
DailyActionID_FamilyBoss1, # 仙盟BOSS第一场  22
DailyActionID_FamilyBoss2, # 仙盟BOSS第二场  23
DailyActionID_FamilyBoss1, # 仙盟BOSS  22
DailyActionID_FamilyBoss2, # 废弃  23
DailyActionID_HorsePetBoss, # 骑宠BOSS  24
DailyActionID_FairyDomain, # 缥缈仙域  25
) = range(1, 25 + 1)