hxp
2019-12-18 500ec8854ce74f1e4f09a062cecc9cd508a7b1d0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -99,12 +99,24 @@
    giveCnt = 0
    if perDecomposeCnt and updDecomposeCnt >= perDecomposeCnt:
        awardRateList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 2)
        resetItemIDList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 3)
        giveCnt = updDecomposeCnt/perDecomposeCnt
        minCnt, minItemID = 0, 0
        for itemid in resetItemIDList:
            cnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemid)
            cnt += ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptWarehouse, itemid)
            if not minItemID or cnt < minCnt:
                minCnt = cnt
                minItemID = itemid
        giveItemIDDict = {}
        for _ in xrange(giveCnt):
            itmeID = GameWorld.GetResultByRandomList(awardRateList)
            if not itmeID:
                continue
            if itmeID in resetItemIDList and minItemID: #给玩家拥有最少的材料
                itmeID = minItemID
            giveItemIDDict[itmeID] = giveItemIDDict.get(itmeID, 0) + 1
        if giveItemIDDict:
            for giveItemID, itemCnt in giveItemIDDict.items(): 
@@ -126,6 +138,9 @@
    DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
    
    #EventReport.WriteEvent__lv(curPlayer, LV, updLV, Exp, updExp)
    # 整理背包
    tick = GameWorld.GetGameWorld().GetTick()
    ItemControler.ResetItem(curPlayer, IPY_GameWorld.rptItem, 0, 0, tick)
    return len(drDelItemList), giveCnt
##获取可以吞噬的物品信息