| | |
| | | for itemid in resetItemIDList:
|
| | | cnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemid)
|
| | | cnt += ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptWarehouse, itemid)
|
| | | if not minCnt or cnt < minCnt:
|
| | | if not minItemID or cnt < minCnt:
|
| | | minCnt = cnt
|
| | | minItemID = itemid
|
| | |
|
| | |
| | | DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
|
| | |
|
| | | #EventReport.WriteEvent__lv(curPlayer, LV, updLV, Exp, updExp)
|
| | | # 整理背包
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | ItemControler.ResetItem(curPlayer, IPY_GameWorld.rptItem, 0, 0, tick)
|
| | | return len(drDelItemList), giveCnt
|
| | |
|
| | | ##获取可以吞噬的物品信息
|