hxp
2019-12-18 500ec8854ce74f1e4f09a062cecc9cd508a7b1d0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -105,7 +105,7 @@
        for itemid in resetItemIDList:
            cnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemid)
            cnt += ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptWarehouse, itemid)
            if not minCnt or cnt < minCnt:
            if not minItemID or cnt < minCnt:
                minCnt = cnt
                minItemID = itemid
        
@@ -138,6 +138,9 @@
    DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
    
    #EventReport.WriteEvent__lv(curPlayer, LV, updLV, Exp, updExp)
    # 整理背包
    tick = GameWorld.GetGameWorld().GetTick()
    ItemControler.ResetItem(curPlayer, IPY_GameWorld.rptItem, 0, 0, tick)
    return len(drDelItemList), giveCnt
##获取可以吞噬的物品信息