ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py
@@ -146,7 +146,7 @@
def CrossServerMsg_LuckyCloudBuyNum(curPlayer, msgData):
        
    playerID = curPlayer.GetPlayerID()
    _, roundID, buyCount = msgData
    _, roundID, buyCount, awardItemList = msgData
    
    # 消耗钱及奖励必须执行,增加次数需同一个轮次ID
    playerRoundID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyCloudBuy_RoundID)
@@ -167,24 +167,6 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyCloudBuy_BuyCount, updBuyCount)
        GameWorld.Log("    更新幸运云购购买次数: updBuyCount=%s" % (updBuyCount), playerID)
        
    baseAwardList = IpyGameDataPY.GetFuncEvalCfg("LuckyCloudBuyAward", 1) # 固定奖励列表
    randAwardList = IpyGameDataPY.GetFuncEvalCfg("LuckyCloudBuyAward", 2) # 随机饼图奖励列表
    awardItemDict = {}
    for _ in range(buyCount):
        itemList = []
        itemList += baseAwardList
        randItemInfo = GameWorld.GetResultByRandomList(randAwardList)
        if randItemInfo:
            itemList.append(randItemInfo)
        for itemID, itemCount, isAuctionItem in itemList:
            if itemID not in awardItemDict:
                awardItemDict[itemID] = [itemID, itemCount, isAuctionItem]
            else:
                awardItemDict[itemID] = [itemID, itemCount + awardItemDict[itemID][1], isAuctionItem]
    awardItemList = awardItemDict.values()
    GameWorld.Log("    结算幸运云购购买奖励: awardItemList=%s" % str(awardItemList), playerID)
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["LuckyCloudBuy", False, {}])