| | |
| | | ("PlayerID", c_int), # 主人ID
|
| | | ("PosX", c_int), # X坐标
|
| | | ("PosY", c_int), # Y坐标
|
| | | ("Rank", c_ubyte), #阶段
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.PlayerID = 0
|
| | | self.PosX = 0
|
| | | self.PosY = 0
|
| | | self.Rank = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | NPCID:%d,
|
| | | PlayerID:%d,
|
| | | PosX:%d,
|
| | | PosY:%d
|
| | | PosY:%d,
|
| | | Rank:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | |
| | | self.NPCID,
|
| | | self.PlayerID,
|
| | | self.PosX,
|
| | | self.PosY
|
| | | self.PosY,
|
| | | self.Rank
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | MaxHP = 0 #(DWORD MaxHP)
|
| | | MaxHPEx = 0 #(DWORD MaxHPEx)
|
| | | Speed = 0 #(WORD Speed)
|
| | | LV = 0 #(BYTE LV)
|
| | | LV = 0 #(WORD LV)
|
| | | OwnerNameLen = 0 #(BYTE OwnerNameLen)
|
| | | OwnerName = "" #(String OwnerName)//size = OwnerNameLen
|
| | | data = None
|
| | |
| | | self.MaxHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MaxHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Speed,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.LV,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.OwnerNameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.OwnerName,_pos = CommFunc.ReadString(_lpData, _pos,self.OwnerNameLen)
|
| | | return _pos
|
| | |
| | | length += 4
|
| | | length += 4
|
| | | length += 2
|
| | | length += 1
|
| | | length += 2
|
| | | length += 1
|
| | | length += len(self.OwnerName)
|
| | |
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.MaxHP)
|
| | | data = CommFunc.WriteDWORD(data, self.MaxHPEx)
|
| | | data = CommFunc.WriteWORD(data, self.Speed)
|
| | | data = CommFunc.WriteBYTE(data, self.LV)
|
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.OwnerNameLen)
|
| | | data = CommFunc.WriteString(data, self.OwnerNameLen, self.OwnerName)
|
| | | return data
|
| | |
| | | ObjType = 0 #(BYTE ObjType)
|
| | | BattleType = 0 #(BYTE BattleType)//物理/魔法
|
| | | SkillID = 0 #(WORD SkillID)
|
| | | SkillIDEx = 0 #(WORD SkillIDEx)
|
| | | PosX = 0 #(WORD PosX)
|
| | | PosY = 0 #(WORD PosY)
|
| | | HurtCount = 0 #(WORD HurtCount)//伤害数目
|
| | | HurtList = list() #(vector<tagSkillPosHurtObj> HurtList)//size = HurtCount
|
| | | SkillElementID = 0 #(WORD SkillElementID)//专精技能ID |
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.ObjType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.BattleType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.SkillID,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.SkillIDEx,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.PosX,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.PosY,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.HurtCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | |
| | | temHurtList = tagSkillPosHurtObj()
|
| | | _pos = temHurtList.ReadData(_lpData, _pos)
|
| | | self.HurtList.append(temHurtList)
|
| | | self.SkillElementID,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.ObjType = 0
|
| | | self.BattleType = 0
|
| | | self.SkillID = 0
|
| | | self.SkillIDEx = 0
|
| | | self.PosX = 0
|
| | | self.PosY = 0
|
| | | self.HurtCount = 0
|
| | | self.HurtList = list()
|
| | | self.SkillElementID = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 2
|
| | | length += 2
|
| | | length += 2
|
| | | length += 2
|
| | | for i in range(self.HurtCount):
|
| | | length += self.HurtList[i].GetLength()
|
| | | length += 2
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteBYTE(data, self.ObjType)
|
| | | data = CommFunc.WriteBYTE(data, self.BattleType)
|
| | | data = CommFunc.WriteWORD(data, self.SkillID)
|
| | | data = CommFunc.WriteWORD(data, self.SkillIDEx)
|
| | | data = CommFunc.WriteWORD(data, self.PosX)
|
| | | data = CommFunc.WriteWORD(data, self.PosY)
|
| | | data = CommFunc.WriteWORD(data, self.HurtCount)
|
| | | for i in range(self.HurtCount):
|
| | | data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
|
| | | data = CommFunc.WriteWORD(data, self.SkillElementID)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | ObjType:%d,
|
| | | BattleType:%d,
|
| | | SkillID:%d,
|
| | | SkillIDEx:%d,
|
| | | PosX:%d,
|
| | | PosY:%d,
|
| | | HurtCount:%d,
|
| | | HurtList:%s
|
| | | HurtList:%s,
|
| | | SkillElementID:%d
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | |
| | | self.ObjType,
|
| | | self.BattleType,
|
| | | self.SkillID,
|
| | | self.SkillIDEx,
|
| | | self.PosX,
|
| | | self.PosY,
|
| | | self.HurtCount,
|
| | | "..."
|
| | | "...",
|
| | | self.SkillElementID
|
| | | )
|
| | | return DumpString
|
| | |
|