|  |  | 
 |  |  |     GameWorld.DebugLog('    PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | ## 世界boss重生
 | 
 |  |  | #  @param msgList 信息列表
 | 
 |  |  | #  @param tick 时间戳
 | 
 |  |  | #  @return None
 | 
 |  |  | def DoGameWorldBossOnReborn(msgList, tick):
 | 
 |  |  | def OnGameWorldBossStateChange(msgList, tick):
 | 
 |  |  |     ## 世界boss状态变更
 | 
 |  |  |     if len(msgList) <= 0:
 | 
 |  |  |         return
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  |     isAlive = msgList[1]
 | 
 |  |  |     mapID = msgList[2] if len(msgList) > 2 else None
 | 
 |  |  |     lineID = msgList[3] if len(msgList) > 3 else None
 | 
 |  |  |     GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
 | 
 |  |  |     GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
 | 
 |  |  |     
 | 
 |  |  |     if bossID <= 0:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt")
 | 
 |  |  |     isBossShuntMap = mapID in bossShuntMapIDList
 | 
 |  |  |     isMapNeedShunt = IsMapNeedBossShunt(mapID)
 | 
 |  |  |     if not isAlive:
 | 
 |  |  |         DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID)
 | 
 |  |  |         
 | 
 |  |  |     if isMapNeedShunt:
 | 
 |  |  |         __UpdBossLineState(bossID, lineID, isAlive)
 | 
 |  |  |     if isBossShuntMap:
 | 
 |  |  |         __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt)
 | 
 |  |  |     
 | 
 |  |  |     #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录
 | 
 |  |  |     if isAlive != __GetIsAlive(bossID):
 | 
 |  |  | 
 |  |  |         PyGameData.g_familyOwnerBossInfo.pop(bossID)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | def __UpdBossLineState(bossID, lineID, isAlive):
 | 
 |  |  | def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt):
 | 
 |  |  |     if lineID == None:
 | 
 |  |  |         return
 | 
 |  |  |     bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
 | 
 |  |  |     if isAlive and lineID in bossDeadLineList:
 | 
 |  |  |         bossDeadLineList.remove(lineID)
 | 
 |  |  |     elif not isAlive and lineID not in bossDeadLineList:
 | 
 |  |  |         bossDeadLineList.append(lineID)
 | 
 |  |  |     else:
 | 
 |  |  |     bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
 | 
 |  |  |     if bossLineStateDict.get(lineID) == isAlive:
 | 
 |  |  |         return
 | 
 |  |  |     bossLineStateDict[lineID] = isAlive
 | 
 |  |  |     PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict
 | 
 |  |  |     # 为方便内网清除开服天测试,状态都更新
 | 
 |  |  |      | 
 |  |  |     if not isMapNeedShunt:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList
 | 
 |  |  |     if not bossDeadLineList:
 | 
 |  |  |         PyGameData.g_bossShuntDeadLine.pop(bossID)
 | 
 |  |  |          | 
 |  |  |     if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss:
 | 
 |  |  |         PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID)
 | 
 |  |  |     #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
 | 
 |  |  |     GameWorld.DebugLog("    boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine)
 | 
 |  |  |     if bossID not in PyGameData.g_bossShuntStateChangeBoss:
 | 
 |  |  |         PyGameData.g_bossShuntStateChangeBoss.append(bossID)
 | 
 |  |  |     GameWorld.Log("    分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  |         killedTime = universalRecData.GetValue2() 
 | 
 |  |  |         refreshTime = __GetBossRefreshTime(bossInfoObj.BossID)
 | 
 |  |  |         bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
 | 
 |  |  |         bossInfoObj.RefreshCD = refreshTime
 | 
 |  |  |         #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData)
 | 
 |  |  |             
 | 
 |  |  |         bossInfo.BossInfoList.append(bossInfoObj)
 | 
 |  |  | 
 |  |  |     state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
 | 
 |  |  |     if state:
 | 
 |  |  |         Sync_BossRebornPoint(curPlayer)
 | 
 |  |  |     Sync_DogzNPCRefreshTime(curPlayer)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | ## 地图启动ok通知
 | 
 |  |  | 
 |  |  |     __SendMapServerAliveBoss()
 | 
 |  |  |     if IsMapNeedBossShunt(0):
 | 
 |  |  |         GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
 | 
 |  |  |         GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
 | 
 |  |  |         GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
 | 
 |  |  |     #通知一个参数
 | 
 |  |  |     bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
 | 
 |  |  |     onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
 | 
 |  |  | 
 |  |  |         return
 | 
 |  |  |     onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
 | 
 |  |  |     LVLimit = ipyData.GetLVLimit()
 | 
 |  |  |     if PyGameData.g_yesterdayPlayerLVDict:  | 
 |  |  |     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
 | 
 |  |  |     if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
 | 
 |  |  |         yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
 | 
 |  |  |     else:
 | 
 |  |  |         yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
 | 
 |  |  | 
 |  |  | 
 | 
 |  |  | def DoCheckWorldBossShuntInfo(curTime, tick):
 | 
 |  |  |     ## 定时检查boss分流信息数据
 | 
 |  |  |     if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0:
 | 
 |  |  |         GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
 | 
 |  |  |         Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss)
 | 
 |  |  |         PyGameData.g_bossShuntDeadLineChangeBoss = []
 | 
 |  |  |     if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0:
 | 
 |  |  |         GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
 | 
 |  |  |         Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss)
 | 
 |  |  |         PyGameData.g_bossShuntStateChangeBoss = []
 | 
 |  |  |         
 | 
 |  |  |     if curTime % 10 != 0:
 | 
 |  |  |         return
 | 
 |  |  | 
 |  |  | def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]):
 | 
 |  |  |     
 | 
 |  |  |     if not syncBOSSIDList:
 | 
 |  |  |         syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys()
 | 
 |  |  |         syncBOSSIDList = PyGameData.g_bossShuntLineState.keys()
 | 
 |  |  |     
 | 
 |  |  |     bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo()
 | 
 |  |  |     bossShuntLineInfo.Clear()
 | 
 |  |  |     bossShuntLineInfo.BossLineStateInfo = []
 | 
 |  |  |     for bossID in syncBOSSIDList:
 | 
 |  |  |         bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {})
 | 
 |  |  |         lineIDList = []
 | 
 |  |  |         stateList = []
 | 
 |  |  |         for lineID, state in bossLineStateDict.items():
 | 
 |  |  |             lineIDList.append(lineID)
 | 
 |  |  |             stateList.append(state)
 | 
 |  |  |         bossLineState = ChPyNetSendPack.tagGCBossShuntLineState()
 | 
 |  |  |         bossLineState.BossID = bossID
 | 
 |  |  |         bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, [])
 | 
 |  |  |         bossLineState.DeadLineCount = len(bossLineState.DeadLineList)
 | 
 |  |  |         bossLineState.LineIDList = lineIDList
 | 
 |  |  |         bossLineState.StateList = stateList
 | 
 |  |  |         bossLineState.LineCount = len(bossLineState.LineIDList)
 | 
 |  |  |         bossShuntLineInfo.BossLineStateInfo.append(bossLineState)
 | 
 |  |  |         
 | 
 |  |  |     bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo)
 | 
 |  |  | 
 |  |  |             refreshTime = 0
 | 
 |  |  |             PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime]
 | 
 |  |  |             bossIDList.append(bossID)
 | 
 |  |  |         curTime = int(time.time())
 | 
 |  |  |         PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
 | 
 |  |  |         GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
 | 
 |  |  |         g_lastBossRebornTime = int(time.time())
 | 
 |  |  |         g_lastBossRebornTime = curTime
 | 
 |  |  |     else:
 | 
 |  |  |         #广播
 | 
 |  |  |         needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
 | 
 |  |  | 
 |  |  |         NetPackCommon.SendFakePack(curPlayer, packData)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def Sync_DogzNPCRefreshTime(msgList):
 | 
 |  |  | def Sync_DogzNPCRefreshTime(curPlayer=None):
 | 
 |  |  |     #同步神兽副本NPC刷新时间
 | 
 |  |  |     playerID, refreshTimeDict = msgList
 | 
 |  |  |     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
 | 
 |  |  |     if playerID and not curPlayer:
 | 
 |  |  |         return
 | 
 |  |  |     refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
 | 
 |  |  | 
 | 
 |  |  |     if not refreshTimeDict:
 | 
 |  |  |         return
 | 
 |  |  |     curTime = int(time.time())
 | 
 |  |  |     packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
 | 
 |  |  |     packData.InfoList=[]
 | 
 |  |  |     for npcid, rTime in refreshTimeDict.items():
 | 
 |  |  |     for npcid, timeinfo in refreshTimeDict.items():
 | 
 |  |  |         lastRefreshTime, nextNeedTime = timeinfo
 | 
 |  |  |         remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
 | 
 |  |  |         timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
 | 
 |  |  |         timeInfo.NPCID = npcid
 | 
 |  |  |         timeInfo.RefreshSecond = rTime
 | 
 |  |  |         timeInfo.RefreshSecond = remainTime
 | 
 |  |  |         packData.InfoList.append(timeInfo)
 | 
 |  |  |     packData.Cnt = len(packData.InfoList)
 | 
 |  |  |     if not playerID:
 | 
 |  |  |     if not curPlayer:
 | 
 |  |  |         playerManager = GameWorld.GetPlayerManager()
 | 
 |  |  |         for i in xrange(playerManager.GetActivePlayerCount()):
 | 
 |  |  |             curPlayer = playerManager.GetActivePlayerAt(i)
 |