ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -47,6 +47,16 @@
                        ("list", "LimitServerGroupIDList", 0),
                        ),
                "PlayerFace":(
                        ("DWORD", "FaceID", 1),
                        ("BYTE", "UnlockDefault", 0),
                        ),
                "PlayerFacePic":(
                        ("DWORD", "FacePicID", 1),
                        ("BYTE", "UnlockDefault", 0),
                        ),
                "WorldLV":(
                        ("WORD", "WorldLV", 1),
                        ("DWORD", "OpenServerSecond", 0),
@@ -60,6 +70,27 @@
                        ("DWORD", "NeedMoney", 0),
                        ("DWORD", "WeekMissionMoneyMax", 0),
                        ("BYTE", "BossFBCnt", 0),
                        ("DWORD", "ZhenbaogeWeights", 0),
                        ),
                "FamilyEmblem":(
                        ("BYTE", "EmblemID", 1),
                        ("BYTE", "UnlockFamilyLV", 0),
                        ("DWORD", "ExpireMinutes", 0),
                        ("DWORD", "CustomFamilyID", 0),
                        ),
                "FamilyZhenbaogeCut":(
                        ("BYTE", "CutNum", 1),
                        ("DWORD", "CutWeight", 0),
                        ("float", "MinRatio", 0),
                        ("float", "RandRatio", 0),
                        ),
                "FamilyZhenbaogeItem":(
                        ("BYTE", "ItemGroupNum", 1),
                        ("DWORD", "ItemWeight", 0),
                        ("list", "ItemList", 0),
                        ),
                "FamilyBossHurtAward":(
@@ -1188,6 +1219,26 @@
    def GetLimitServerGroupIDRangeList(self): return self.attrTuple[0] # 限制创角的服务器组ID范围列表 list
    def GetLimitServerGroupIDList(self): return self.attrTuple[1] # 限制创角的服务器组ID列表 list
# 头像表
class IPY_PlayerFace():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
# 头像框表
class IPY_PlayerFacePic():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
# 世界等级表格
class IPY_WorldLV():
    
@@ -1211,7 +1262,43 @@
    def GetEliteCnt(self): return self.attrTuple[3] # 精英数量 BYTE
    def GetNeedMoney(self): return self.attrTuple[4] # 升级需要资金 DWORD
    def GetWeekMissionMoneyMax(self): return self.attrTuple[5] # 每周任务最大可获得仙盟资金 DWORD
    def GetBossFBCnt(self): return self.attrTuple[6] # BOSS副本次数 BYTE
    def GetBossFBCnt(self): return self.attrTuple[6] # BOSS副本次数 BYTE
    def GetZhenbaogeWeights(self): return self.attrTuple[7] # 珍宝阁总权重 DWORD
# 仙盟徽章表
class IPY_FamilyEmblem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetEmblemID(self): return self.attrTuple[0] # 徽章ID BYTE
    def GetUnlockFamilyLV(self): return self.attrTuple[1] # 解锁仙盟等级,为0时代表其他方式解锁 BYTE
    def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
    def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
# 仙盟珍宝阁砍价
class IPY_FamilyZhenbaogeCut():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCutNum(self): return self.attrTuple[0] # 砍价人次 BYTE
    def GetCutWeight(self): return self.attrTuple[1] # 砍价权重 DWORD
    def GetMinRatio(self): return self.attrTuple[2] # 保底比值 float
    def GetRandRatio(self): return self.attrTuple[3] # 随机比值 float
# 仙盟珍宝阁物品
class IPY_FamilyZhenbaogeItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetItemGroupNum(self): return self.attrTuple[0] # 物品组编号 BYTE
    def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
    def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list
# 仙盟试炼伤血奖励表
class IPY_FamilyBossHurtAward():
@@ -2880,8 +2967,13 @@
            self.ipyConfigEx = {}
        self.__LoadFileData("FuncConfig", onlyCheck)
        self.__LoadFileData("CreateRoleLimitServer", onlyCheck)
        self.__LoadFileData("PlayerFace", onlyCheck)
        self.__LoadFileData("PlayerFacePic", onlyCheck)
        self.__LoadFileData("WorldLV", onlyCheck)
        self.__LoadFileData("Family", onlyCheck)
        self.__LoadFileData("FamilyEmblem", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
        self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
        self.__LoadFileData("FamilyZhenfa", onlyCheck)
        self.__LoadFileData("MarketQuery", onlyCheck)
@@ -3203,6 +3295,20 @@
        self.CheckLoadData("CreateRoleLimitServer")
        return self.ipyCreateRoleLimitServerCache[index]
    def GetPlayerFaceCount(self):
        self.CheckLoadData("PlayerFace")
        return self.ipyPlayerFaceLen
    def GetPlayerFaceByIndex(self, index):
        self.CheckLoadData("PlayerFace")
        return self.ipyPlayerFaceCache[index]
    def GetPlayerFacePicCount(self):
        self.CheckLoadData("PlayerFacePic")
        return self.ipyPlayerFacePicLen
    def GetPlayerFacePicByIndex(self, index):
        self.CheckLoadData("PlayerFacePic")
        return self.ipyPlayerFacePicCache[index]
    def GetWorldLVCount(self):
        self.CheckLoadData("WorldLV")
        return self.ipyWorldLVLen
@@ -3217,6 +3323,27 @@
        self.CheckLoadData("Family")
        return self.ipyFamilyCache[index]
    def GetFamilyEmblemCount(self):
        self.CheckLoadData("FamilyEmblem")
        return self.ipyFamilyEmblemLen
    def GetFamilyEmblemByIndex(self, index):
        self.CheckLoadData("FamilyEmblem")
        return self.ipyFamilyEmblemCache[index]
    def GetFamilyZhenbaogeCutCount(self):
        self.CheckLoadData("FamilyZhenbaogeCut")
        return self.ipyFamilyZhenbaogeCutLen
    def GetFamilyZhenbaogeCutByIndex(self, index):
        self.CheckLoadData("FamilyZhenbaogeCut")
        return self.ipyFamilyZhenbaogeCutCache[index]
    def GetFamilyZhenbaogeItemCount(self):
        self.CheckLoadData("FamilyZhenbaogeItem")
        return self.ipyFamilyZhenbaogeItemLen
    def GetFamilyZhenbaogeItemByIndex(self, index):
        self.CheckLoadData("FamilyZhenbaogeItem")
        return self.ipyFamilyZhenbaogeItemCache[index]
    def GetFamilyBossHurtAwardCount(self):
        self.CheckLoadData("FamilyBossHurtAward")
        return self.ipyFamilyBossHurtAwardLen