| | |
| | | import PlayerControl
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| | | import IPY_GameWorld
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| | | import ItemControler
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| | | import PlayerTask
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| | | import NPCCommon
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| | | import ChConfig
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| | | import ChEquip
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| | |
| | |
|
| | | GameWorld.DebugLog(" 实际产出: giveEquipIDList=%s,giveItemListEx=%s,addExp=%s" % (giveEquipIDList, giveItemListEx, addExp), playerID)
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| | | SyncCutTreeResult(curPlayer, giveEquipCount, giveItemListEx)
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| | | |
| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, giveEquipCount)
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| | | return
|
| | |
|
| | | #// B2 22 砍树装备操作 #tagCMCutTreeEquipOP
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| | |
| | | # 这边执行分解逻辑,待扩展...
|
| | |
|
| | | ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
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| | | |
| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, 1)
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| | | return
|
| | |
|
| | | #// B2 23 仙树升级 #tagCMTreeLVUP
|