xdh
2019-06-20 5318fdbf2db65e9fe8dc1eaa0fbc3039571ec441
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4002.py
@@ -1,30 +1,37 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: 目标血量低于XX百分比提高伤害xx
##@package
#
# @todo: 目标处于XX状态提高技能伤害固定值
#
# @author: Alee
# @date 2018-1-9 下午09:39:37
# @date 2019-5-17 下午05:01:22
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
import ChConfig
import GameWorld
import GameObj
# 血量低于XX
def CheckCanHappen(attacker, defender, effect, curSkill):
    if not defender:
        return False
    
    if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(1):
        return False
    ownerID, ownerType = 0, 0
    if effect.GetEffectValue(2):
        ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
    if effect.GetEffectValue(1):
        if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1), ownerID, ownerType):#ChConfig.Def_PlayerState_Stun):
            #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
            return False
    
    return True
def GetValue(attacker, defender, effect):
    return effect.GetEffectValue(0)