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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | # @todo: 目标血量低于XX百分比提高伤害xx
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| | | ##@package
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| | | #
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| | | # @todo: 目标处于XX状态提高技能伤害固定值
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| | | #
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| | | # @author: Alee
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| | | # @date 2018-1-9 下午09:39:37
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| | | # @date 2019-5-17 下午05:01:22
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| | | # @version 1.0
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| | | #
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| | | # @note:
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| | | #
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| | | #---------------------------------------------------------------------
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| | |
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| | |
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| | | import ChConfig
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| | | import GameWorld
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| | | import GameObj
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| | |
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| | | # 血量低于XX
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | if not defender:
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| | | return False
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| | |
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| | | if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(1):
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| | | return False
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| | | ownerID, ownerType = 0, 0
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| | | if effect.GetEffectValue(2):
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| | | ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
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| | | |
| | | if effect.GetEffectValue(1):
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| | | if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1), ownerID, ownerType):#ChConfig.Def_PlayerState_Stun):
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| | | #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
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| | | return False
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| | |
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| | | return True
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| | | |
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| | | def GetValue(attacker, defender, effect):
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| | | return effect.GetEffectValue(0)
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