|  |  | 
 |  |  | import PlayerTruck
 | 
 |  |  | #import PlayerPrestigeSys
 | 
 |  |  | import PlayerFamily
 | 
 |  |  | import BossHurtMng
 | 
 |  |  | #import BossHurtMng
 | 
 |  |  | import PassiveBuffEffMng
 | 
 |  |  | import PlayerSuccess
 | 
 |  |  | import GameFuncComm
 | 
 |  |  | 
 |  |  | import PlayerState
 | 
 |  |  | import ChPyNetSendPack
 | 
 |  |  | import NetPackCommon
 | 
 |  |  | import FamilyRobBoss
 | 
 |  |  | import FBCommon
 | 
 |  |  | 
 | 
 |  |  | import datetime
 | 
 |  |  | 
 |  |  | #  @remarks 获得curPlayer是否是新手
 | 
 |  |  | def GetIsNewGuy(curPlayer):
 | 
 |  |  |     
 | 
 |  |  |     if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
 | 
 |  |  |     if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
 | 
 |  |  |         return True
 | 
 |  |  |     
 | 
 |  |  |     return False
 | 
 |  |  | 
 |  |  |     defNPCHurtList = curTagObj.GetPlayerHurtList()
 | 
 |  |  |     curObjType = curObj.GetGameObjType()
 | 
 |  |  |     if curObjType == IPY_GameWorld.gotPlayer:
 | 
 |  |  |         BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
 | 
 |  |  |         #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
 | 
 |  |  |         FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
 | 
 |  |  |         if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
 | 
 |  |  |             FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
 | 
 |  |  |         if GameObj.GetHP(curTagObj) == 0:
 | 
 |  |  | 
 |  |  |         if not CheckKillNPCByCnt(attacker, defender):
 | 
 |  |  |             return False
 | 
 |  |  |         
 | 
 |  |  |         #仙盟归属NPC判断
 | 
 |  |  |         if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
 | 
 |  |  |             return False
 | 
 |  |  |          | 
 |  |  |     # NPC打玩家,反过来判断
 | 
 |  |  |     elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
 | 
 |  |  |         ##攻击次数判断
 | 
 |  |  | 
 |  |  |         if not CheckKillNPCByCnt(defender, attacker, False):
 | 
 |  |  |             return False
 | 
 |  |  |         
 | 
 |  |  |         #仙盟归属NPC判断
 | 
 |  |  |         if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
 | 
 |  |  |             return False
 | 
 |  |  |         
 | 
 |  |  |     # NPC打NPC
 | 
 |  |  |     elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
 | 
 |  |  |         if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
 | 
 |  |  |             #击杀次数判断
 | 
 |  |  |             if not CheckKillNPCByCnt(attacker, defender, False):
 | 
 |  |  |                 return False
 | 
 |  |  |              | 
 |  |  |             #仙盟归属NPC判断
 | 
 |  |  |             if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
 | 
 |  |  |                 return False
 | 
 |  |  |             
 | 
 |  |  |     #攻击NPC等级限制
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 |  |  | 
 |  |  |               
 | 
 |  |  |     return False
 | 
 |  |  | 
 | 
 |  |  | def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
 | 
 |  |  |     ''' 判断可否攻击仙盟归属的NPC '''
 | 
 |  |  |     if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
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 |  |  |         #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
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 |  |  |         return True
 | 
 |  |  |      | 
 |  |  |     if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
 | 
 |  |  |         return True
 | 
 |  |  |      | 
 |  |  |     atkPlayer, npcObjType = GetAttackPlayer(attacker)
 | 
 |  |  |     # 攻击者非玩家不限制
 | 
 |  |  |     if not atkPlayer:
 | 
 |  |  |         #GameWorld.DebugLog("攻击者非玩家不限制")
 | 
 |  |  |         return True
 | 
 |  |  |      | 
 |  |  |     atkLimitNotifyMark = ""
 | 
 |  |  |     if GetIsNewGuy(atkPlayer):
 | 
 |  |  |         atkLimitNotifyMark = "FairyGrabBossNotAtk"
 | 
 |  |  |     elif not atkPlayer.GetFamilyID():
 | 
 |  |  |         atkLimitNotifyMark = "FairyGrabBossNoFairy"
 | 
 |  |  |          | 
 |  |  |     if atkLimitNotifyMark:
 | 
 |  |  |         if npcObjType is None and isNotify:
 | 
 |  |  |             PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
 | 
 |  |  |         return False
 | 
 |  |  |      | 
 |  |  |     return True
 | 
 |  |  | 
 | 
 |  |  | def CheckKillNPCByCnt(attacker, defender, isNotify=True):
 | 
 |  |  |     ''' 判断当日击杀该NPC次数是否已满 '''
 | 
 |  |  |     if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
 | 
 |  |  | 
 |  |  |     
 | 
 |  |  |     
 | 
 |  |  |     if hasKillCnt >= limitCnt + itemAddKillCnt:
 | 
 |  |  |         if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
 | 
 |  |  |             GameWorld.DebugLog("攻击过该boss可继续攻击")
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 |  |  |             return True
 | 
 |  |  |         #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
 | 
 |  |  |         #    GameWorld.DebugLog("攻击过该boss可继续攻击")
 | 
 |  |  |         #    return True
 | 
 |  |  |         #次数不足
 | 
 |  |  |         # 实际攻击者类型None则需要提示玩家
 | 
 |  |  |         if npcObjType is None:
 | 
 |  |  | 
 |  |  |     hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
 | 
 |  |  |     
 | 
 |  |  |     if hasAttackCnt >= limitCnt:
 | 
 |  |  |         if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
 | 
 |  |  |             GameWorld.DebugLog("攻击过该boss可继续攻击")
 | 
 |  |  |             return True
 | 
 |  |  |         #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
 | 
 |  |  |         #    GameWorld.DebugLog("攻击过该boss可继续攻击")
 | 
 |  |  |         #    return True
 | 
 |  |  |         #次数不足
 | 
 |  |  |         # 实际攻击者类型None则需要提示玩家
 | 
 |  |  |         if npcObjType is None:
 | 
 |  |  | 
 |  |  |     if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
 | 
 |  |  |         return 0, ChConfig.Def_HurtType_Miss
 | 
 |  |  |     
 | 
 |  |  |     summonAtkPer = 1    # 召唤继承提高基础攻击力,取表
 | 
 |  |  |     if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
 | 
 |  |  |         summonAtkPerValue = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
 | 
 |  |  |         if summonAtkPerValue > 0:
 | 
 |  |  |             # 暴风雪类召唤兽转化为主人计算伤害
 | 
 |  |  |             atkObj = NPCCommon.GetSummonOwnerDetel(atkObj)
 | 
 |  |  |             if not atkObj:
 | 
 |  |  |                 return 0, ChConfig.Def_HurtType_Miss
 | 
 |  |  |              | 
 |  |  |             summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue
 | 
 |  |  |             #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
 | 
 |  |  |          | 
 |  |  |     atkObjType = atkObj.GetGameObjType()
 | 
 |  |  |     defObjType = defObj.GetGameObjType()
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  |     atkType = GetBattleType(atkObj, curSkill)
 | 
 |  |  |     happenState = happenState if happenState else SkillShell.GetHappenState(curSkill)
 | 
 |  |  | 
 |  |  |         if curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_RealmSuppress:
 | 
 |  |  |             # 境界压制技能不对高等级境界玩家产生攻击
 | 
 |  |  |             aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) 
 | 
 |  |  |             if aRealmLV >= dRealmLV:
 | 
 |  |  |             if aRealmLV <= dRealmLV:
 | 
 |  |  |                 return 0, ChConfig.Def_HurtType_Immune   # 免疫
 | 
 |  |  |         
 | 
 |  |  |         atkIsBoss = 1 if ChConfig.IsGameBoss(atkObj) else 0
 | 
 |  |  | 
 |  |  |     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
 | 
 |  |  |         return 1, hurtType
 | 
 |  |  |     
 | 
 |  |  |     worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
 | 
 |  |  |     wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
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 |  |  |     wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
 | 
 |  |  |      | 
 |  |  |     # 改变技能伤害
 | 
 |  |  |     atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
 | 
 |  |  |     
 | 
 |  |  | 
 |  |  |     rand = random.random()                #种子数 0~1
 | 
 |  |  |     
 | 
 |  |  |     #------- 攻击方
 | 
 |  |  |     aMinAtk = atkObj.GetMinAtk()        # 攻击方最小攻击
 | 
 |  |  |     aMaxAtk = atkObj.GetMaxAtk()        # 攻击方最大攻击
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 |  |  |     aMinAtk = atkObj.GetMinAtk() * summonAtkPer        # 攻击方最小攻击
 | 
 |  |  |     aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer       # 攻击方最大攻击
 | 
 |  |  |      | 
 |  |  |     aIceAtk = atkObj.GetIceAtk()        # 冰攻, 元素真伤, 玩家及NPC通用
 | 
 |  |  |     aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
 | 
 |  |  |     #------- 防守方
 | 
 |  |  | 
 |  |  |         aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
 | 
 |  |  |         
 | 
 |  |  |         aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # 外层PVP伤害加成
 | 
 |  |  |         aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
 | 
 |  |  |         aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # 最终固定伤害
 | 
 |  |  |         # 被动增加最终伤害
 | 
 |  |  |         aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
 | 
 |  |  | 
 |  |  |             aSkillAtkRate += atkObj.GetSkillAtkRate()
 | 
 |  |  |         aDamagePer = 0      # 外层伤害加成
 | 
 |  |  |         aDamagePerPVP = 0   # 外层PVP伤害加成
 | 
 |  |  |         aFinalHurtPer = 0 # 最外层伤害加成
 | 
 |  |  |         aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
 | 
 |  |  |         aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
 | 
 |  |  | 
 | 
 |  |  |         
 | 
 |  |  |     #防守方的类型
 | 
 |  |  |     if defObjType == IPY_GameWorld.gotPlayer:
 | 
 |  |  | 
 |  |  |             suppressFPFormula = hurtDist[suppressFormulaKeyFP]
 | 
 |  |  |             suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula))
 | 
 |  |  |     
 | 
 |  |  |     # 境界压制百分比, 仅限PVP
 | 
 |  |  |     # 境界压制百分比
 | 
 |  |  |     SuppressValueRealmRate = 10000 # 默认值
 | 
 |  |  |     suppressRealm = 0
 | 
 |  |  |     if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotPlayer:
 | 
 |  |  | 
 |  |  |         #GameWorld.DebugLog("境界压制:aRealmLV=%s,dRealmLV=%s,aRealmGroup=%s,dRealmGroup=%s,SuppressValueRealmRate=%s" 
 | 
 |  |  |         #                   % (aRealmLV, dRealmLV, aRealmGroup, dRealmGroup, SuppressValueRealmRate))    
 | 
 |  |  |         
 | 
 |  |  |     else:
 | 
 |  |  |         #PVE 境界压制
 | 
 |  |  |     elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
 | 
 |  |  |         # EVP 境界压制
 | 
 |  |  |         aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) 
 | 
 |  |  |         if aRealmLV + dRealmLV != 0:
 | 
 |  |  |             #有压制
 | 
 |  |  |             suppressRealm = aRealmLV - dRealmLV
 | 
 |  |  |             suppressRealm = aRealmLV - dRealmLV # 存在负数
 | 
 |  |  |             suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 2) # 境界压制加成百分比,存在负数
 | 
 |  |  |             suppressFormulaKeyRealm = "EVPSuppressValueRealm"
 | 
 |  |  |             if suppressFormulaKeyRealm in hurtDist:
 | 
 |  |  |                 SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
 | 
 |  |  |                  | 
 |  |  |     elif atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
 | 
 |  |  |         # PVE 境界压制
 | 
 |  |  |         aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType)  | 
 |  |  |         if aRealmLV + dRealmLV != 0:
 | 
 |  |  |             #有压制
 | 
 |  |  |             suppressRealm = aRealmLV - dRealmLV # 存在负数
 | 
 |  |  |             suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 3) # 境界压制加成百分比,存在负数
 | 
 |  |  |             suppressFormulaKeyRealm = "PVESuppressValueRealm"
 | 
 |  |  |             if suppressFormulaKeyRealm in hurtDist:
 | 
 |  |  |                 SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
 | 
 |  |  | 
 | 
 |  |  |              | 
 |  |  | 
 | 
 |  |  |     atkStateMark = GetObjAtkStateMark(atkObj)
 | 
 |  |  |     defStateMark = GetObjAtkStateMark(defObj)
 | 
 |  |  | 
 |  |  |     hurtFormula = hurtDist[hurtFormulaKey]
 | 
 |  |  |     hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
 | 
 |  |  |     
 | 
 |  |  |     if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
 | 
 |  |  |         # 存在压制
 | 
 |  |  |         return hurtValue, ChConfig.Def_HurtType_RealmSupress
 | 
 |  |  |      | 
 |  |  |     return hurtValue, hurtType
 | 
 |  |  | 
 | 
 |  |  | # 获取EVP和PVE伤害百分比差,PVE无境界压制, 境界等级对应列表的index,越界取最高
 | 
 |  |  | def GetRealmHurtPer(aRealmLV, dRealmLV, gridIndex):
 | 
 |  |  |     suppressRealmHurtPer = 0
 | 
 |  |  |     suppressRealmDict = IpyGameDataPY.GetFuncEvalCfg("RealmGroup", gridIndex)
 | 
 |  |  |      | 
 |  |  |     plus_minus = 1  # 负数为反压制
 | 
 |  |  |     if aRealmLV >= dRealmLV:
 | 
 |  |  |         suppressList = range(dRealmLV+1, aRealmLV+1)
 | 
 |  |  |     else:
 | 
 |  |  |         suppressList = range(aRealmLV+1, dRealmLV+1)
 | 
 |  |  |         plus_minus = -1
 | 
 |  |  |      | 
 |  |  |      | 
 |  |  |     for realmLV in suppressList:
 | 
 |  |  |         suppressRealmHurtPer += suppressRealmDict.get(realmLV, 0)
 | 
 |  |  |          | 
 |  |  |     return suppressRealmHurtPer*plus_minus
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | # 获取双方境界值
 | 
 |  |  | def GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType):
 | 
 |  |  |     if atkObjType == IPY_GameWorld.gotNPC:
 | 
 |  |  |         aRealmLV = NPCCommon.GetRealmLV(atkObj)
 | 
 |  |  | 
 |  |  |     if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
 | 
 |  |  |         return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
 | 
 |  |  |     
 | 
 |  |  |     if GetIsNewGuy(curPlayer):
 | 
 |  |  |         return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
 | 
 |  |  |      | 
 |  |  |     if GetIsNewGuy(tagPlayer):
 | 
 |  |  |         return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
 | 
 |  |  |        | 
 |  |  |     #攻守双方同一队伍,不可PK,可加增益buff
 | 
 |  |  |     #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
 | 
 |  |  |     #    #副本队友特殊判断
 |