| | |
| | | import PlayerLove
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| | | import GameObj
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| | | import PlayerChangeJob
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| | | import PlayerMineArea
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| | |
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| | | import datetime
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| | | import time
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| | |
| | | PlayerZhanling.OnPlayerLogin(curPlayer)
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| | | PlayerTask.OnPlayerLogin(curPlayer)
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| | | PlayerCutTree.OnPlayerLogin(curPlayer)
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| | | PlayerMineArea.OnPlayerLogin(curPlayer)
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| | | |
| | | # 上线查询一次充值订单
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| | | curPlayer.SendDBQueryRecharge()
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| | |
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| | |
| | | #战令奖励
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| | | elif rewardType == ChConfig.Def_RewardType_Zhanling:
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| | | PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)
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| | | #福地聚宝盆奖励
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| | | elif rewardType == ChConfig.Def_RewardType_MineTreasure:
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| | | PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx)
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| | | #玩法前瞻奖励
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| | | elif rewardType == ChConfig.Def_RewardType_GameNotice:
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| | | OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
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