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| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
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| | | Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
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| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
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| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
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| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
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| | | Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
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| | | Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
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| | | TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义
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| | | TriggerType_AddThumpHitRate, # 提高重击概率 73
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| | | TriggerType_ThumpHit, # 重击时 触发技能74
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| | | TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
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| | | TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000
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| | | TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
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| | | TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
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| | | TriggerType_NoControl, # 使关联技能不受控制 78
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