ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -43,7 +43,12 @@
GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
# 被动关联的技能模块
# 获得关联技能,0 全部 1是主动型技能(法宝,普攻) 2 为人族法宝技能 3为普攻  其他技能ID
Def_ConnSkill_Template = {
             ChConfig.Def_SkillFuncType_FbSkill:[1,2],
             ChConfig.Def_SkillFuncType_NormalAttack:[1,3],
             }
# --------被动功法设置--------------------------------------------------------------------
@@ -284,6 +289,7 @@
             
             4000:ChConfig.TriggerType_BuffState,   # 进入4012的某个状态触发技能 2
             4001:ChConfig.TriggerType_TagBuffState,   # 目标进入4012的某个状态触发技能 2
             4003:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4004:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4005:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
             4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6,
@@ -400,6 +406,7 @@
             4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
             4503:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
             4504:ChConfig.TriggerType_BounceHP,  # BUFF类: 反弹伤害固定值
             4505:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
             4506:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能  只刷新属性 不触发技能
             4507:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
             4508:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失
@@ -430,6 +437,7 @@
             4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
             4534:ChConfig.TriggerType_DebuffOff,   # BUFF类: 抵消debuff
             4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
             4536:ChConfig.TriggerType_AddBuffOver,
             
             803:ChConfig.TriggerType_BloodShield,  # 血盾
             806:ChConfig.TriggerType_BloodShield,  # 血盾
@@ -694,12 +702,14 @@
        skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, connSkillID), []))
        
        # 指定特殊类型可触发
        # 获得关联技能,0 全部 1是主动型技能(法宝,普攻) 2 为人族法宝技能 3为普攻  其他技能ID
        if connSkill and connSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill, ChConfig.Def_SkillFuncType_NormalAttack]:
            funcType = connSkill.GetFuncType()
            skillList.extend(self.AffectSkillDict.get((triggerType, funcType), []))
            skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, funcType), []))
            skillList.extend(self.AffectDogzSkillDict.get((triggerType, funcType), []))
            skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, funcType), []))
            funcTypeList = Def_ConnSkill_Template.get(connSkill.GetFuncType(), [])
            for funcType in funcTypeList:
                skillList.extend(self.AffectSkillDict.get((triggerType, funcType), []))
                skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, funcType), []))
                skillList.extend(self.AffectDogzSkillDict.get((triggerType, funcType), []))
                skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, funcType), []))
        
        # 被动再触发被动限制为指定
        if connSkill and SkillCommon.isPassiveSkill(connSkill):