hxp
2019-01-10 54531eb1ab1a76b508129e21ec5b7c32a1c7d0dc
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1029,6 +1029,8 @@
        if packIndex == ShareDefine.rptRune:
            runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
        elif packIndex == ShareDefine.rptGatherSoul:
            setItemKeyData = GetGatherSoulItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetGatherSoulLV))
        refreshPlaceList = []
        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
@@ -1083,8 +1085,24 @@
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
        elif itemID == ChConfig.Def_ItemID_Ysog:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulDust:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulCore:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
        elif itemID == ChConfig.Def_ItemID_Honor:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        return True
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
        ## 跨服获得物品
        curPlayer = self.__Player
        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
        itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]
        itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
        return
    
    ## 放入物品 
    #  @param packIndex 背包索引
@@ -1103,6 +1121,11 @@
        if not curItemData:
            return False
        
        if GameWorld.IsCrossServer():
            self.__CrossServerPutInItem(packIndex, tagItem, event)
            tagItem.Clear()
            return True
        packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
        
        if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile):
@@ -1111,6 +1134,10 @@
            return False
        
        itemID = tagItem.GetItemTypeID()
        #激活成就的道具
        if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
            return True
        if itemID in ChConfig.Def_TransformItemIDList:
            # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
            if packIndex == IPY_GameWorld.rptItem:
@@ -1138,7 +1165,7 @@
        isBind = tagItem.GetIsBind()
        isNeedRecord = False
        # 目前暂只记录放入背包的
        if packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune]:
        if packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul]:
            isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
        putResult = False
        
@@ -1260,10 +1287,32 @@
        return
    
    def CheckRolePackEquipAttr(self):
        ''' 玩家上线修复装备属性bug
                    版本1:邮件给装备没有传奇属性,检查无传奇属性装备
                    版本2:绝版属性数值调整,已获得的装备重新刷下
        '''
        curPlayer = self.__Player
        checkVersion = 20190103
        key = "LoginCheckEquipAttr"
        if curPlayer.NomalDictGetProperty(key):
        curVersion = curPlayer.NomalDictGetProperty(key)
        if curVersion == checkVersion:
            return
        playerID = curPlayer.GetPlayerID()
        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetAppointItemCount()):
            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
                continue
            itemID = GetAppointItemRealID(ipyData.GetID())
            if not itemID:
                continue
            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
        for packType in checkPackList:
            curPack = curPlayer.GetItemManager().GetPack(packType)
@@ -1275,8 +1324,21 @@
                isEquip = ItemCommon.CheckItemIsEquip(curItem)
                if not isEquip:
                    continue
                itemID = curItem.GetItemTypeID()
                self.CheckEquipAttr(packType, curItem)
        PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
                # 重刷绝版属性
                if itemID in outOfPrintAttrItemDict:
                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s"
                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
        return
    ## 是否能放入物品 
@@ -1288,6 +1350,8 @@
    #  @return True or False
    #  @remarks 函数详细说明.
    def CanPutInItem(self, packIndex, curItemID, curItemCount, isBind, defaultPile=True):
        if GameWorld.IsCrossServer():
            return True
        checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isBind, defaultPile)
        return checkRet
    
@@ -1376,6 +1440,14 @@
def GetRuneItemIsLock(keyData): return keyData / 1000000000
def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
def IsRuneItemNeedRecord(curItem, plusLV):
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
# 聚魂物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级
def GetGatherSoulItemKeyData(itemID, GatherSoulLV):
    return min(GatherSoulLV, 999) * 100000 + itemID
def GetGatherSoulItemID(keyData): return keyData % 100000
def GetGatherSoulItemPlusLV(keyData): return keyData % 100000000 / 100000
def IsGatherSoulItemNeedRecord(curItem, plusLV):
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
def SetVPackItemKeyData(curPlayer, packIndex, place, keyData, isSync=True):
@@ -2002,11 +2074,6 @@
    if not curItemData:
        return False
    
    #激活成就的道具
    if curItemData.GetType() == ChConfig.Def_ItemType_SuccessItem:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
        return True
    defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
    packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)
    if packIndex != defaultPack or not packIndexList:
@@ -2306,10 +2373,10 @@
    #---无空位置,替换---
    return placeList[0]
def GetOutPutItemObj(itemID, itemCount=1, isBind=0):
def GetOutPutItemObj(itemID, itemCount=1, isBind=0, expireTime=0):
    ''' 获取功能产出的物品实例
    '''
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind)
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
    if not curItem:
        GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
        return