| | |
| | | import PlayerGeTui
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| | | import IPY_GameServer
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| | | import CrossBoss
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| | | import PlayerFB
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| | |
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| | | import time
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| | |
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| | |
| | | if bossID <= 0:
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| | | return
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| | |
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| | | bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList = msgList
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| | | bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList = msgList
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| | | mapID = PlayerFB.GetRecordMapID(mapID)
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| | | if GameWorld.IsCrossServer():
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| | | CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID, killerIDList)
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| | | CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList)
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| | | return
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| | |
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| | | mapID = dataMapID
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| | | isAddKillCnt = False
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| | |
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| | | isMapNeedShunt = IsMapNeedBossShunt(mapID)
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| | |
| | | ## 世界boss状态变更
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| | | if len(msgList) <= 0:
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| | | return
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| | |
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| | | bossID, isAlive, dataMapID, realMapID, copyMapID = msgList
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| | | |
| | | bossID, isAlive, mapID, realMapID, copyMapID = msgList
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| | | mapID = PlayerFB.GetRecordMapID(mapID)
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| | | if GameWorld.IsCrossServer():
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| | | CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID)
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| | | CrossBoss.DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID)
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| | | return
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| | |
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| | | mapID, lineID = dataMapID, copyMapID
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| | | lineID = copyMapID
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| | | GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
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| | |
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| | | if bossID <= 0:
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| | |
| | | def OnQueryBossInfo(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | bossIDList = clientData.BossIDList
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| | | Sync_BossInfo(curPlayer, bossIDList)
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| | | if not bossIDList:
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| | | Sync_BossInfo(curPlayer)
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| | | CrossBoss.Sync_CrossBossInfo(curPlayer)
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| | | return
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| | | bossID = bossIDList[0]
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| | | ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
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| | | if not ipyData:
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| | | return
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| | | mapID = ipyData.GetMapID()
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| | | if mapID in ChConfig.Def_CrossMapIDList:
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| | | CrossBoss.Sync_CrossBossInfo(curPlayer, bossIDList)
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| | | else:
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| | | Sync_BossInfo(curPlayer, bossIDList)
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| | | return
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| | |
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| | |
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| | |
| | | # 同步到玩家对应子服
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| | | if not serverGroupID:
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| | | return
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| | | zoneIpyData = CrossRealmPlayer.GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
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| | | zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
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| | | if not zoneIpyData:
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| | | return
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| | | serverGroupIDList = zoneIpyData.GetServerGroupIDList()
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