| | |
| | |
|
| | | return
|
| | |
|
| | | ## 副本中召唤兽死亡(被击杀或者时间到等)
|
| | | ## 副本中NPC死亡(被击杀或者时间到等)
|
| | | # @param curNPC
|
| | | # @return None.
|
| | | def DoFB_SummonNPCDead(curNPC):
|
| | | def DoFB_NPCDead(curNPC):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | |
|
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_SummonNPCDead"))
|
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_NPCDead"))
|
| | |
|
| | | if callFunc:
|
| | | callFunc(curNPC)
|
| | |
| | | callFunc(curPlayer, tick)
|
| | | return
|
| | |
|
| | | def OnCallHelpBattleOK(curPlayer, tick):
|
| | | ## 召唤助战完成
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK"))
|
| | | |
| | | if callFunc != None:
|
| | | GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID())
|
| | | callFunc(curPlayer, tick)
|
| | | |
| | | return
|
| | |
|
| | | def InitFBNPCStrengthenData(curPlayer, gameMap):
|
| | | #副本NPC成长相关数据在 DoEnterFB 之前初始化
|
| | | gameFB = GameWorld.GetGameFB()
|