| | |
| | | # 升级需要执行的游戏功能处理
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| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
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| | | ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
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| | | if aftLV%10 == 0:
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| | | # 控制下刷新次数
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| | | PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能
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| | | |
| | | self.RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePlayerLVBillboard)
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| | | #放在功能开启后面
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| | | PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
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| | |
| | |
|
| | | ## 玩家今日已获得仙缘币
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| | | def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
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| | | def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
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| | | def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
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| | | def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
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| | |
|
| | | ##VIP到期时间, 需要同步GameServer
|