| | |
| | |
|
| | | #这个技能是Buff
|
| | | if SkillCommon.IsBuff(curSkill):
|
| | | if ChConfig.Def_SkillType_LstPlsBuffAtk == curSkill.GetSkillType():
|
| | | if curSkill.GetSkillType() in [ChConfig.Def_SkillType_LstPlsBuffAtk, ChConfig.Def_SkillType_PassiveLstPlsBuffAtk]:
|
| | | defender = attacker
|
| | | return __DoLogic_AddBuff(attacker, defender, curSkill, isEnhanceSkill, tick, tagRoundPosX, tagRoundPosY)
|
| | |
|
| | |
| | | GameWorld.DebugLog("释放被动触发技能 : %s- %s"%(skillAim, curSkill.GetSkillID()))
|
| | |
|
| | | if skillAim == ChConfig.Def_UseSkillAim_None:
|
| | | if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
|
| | | if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List and affectTag != ChConfig.Def_UseSkillTag_Self:
|
| | | if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
|
| | | owner = NPCCommon.GetNpcObjOwnerDetail(target)
|
| | | if owner and owner.GetID() == attacker.GetID():
|