ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -63,6 +63,8 @@
#  @param isTrue 是否设置该状态
#  @return None
def SetPyPlayerState(gameObj, pyState, isAdd):
    if pyState == 0:
        return
    if pyState not in ChConfig.Def_PlayerStateList:
        return
    
@@ -94,6 +96,11 @@
# #  故该状态标记仅为一个非精确的标记,应用中请注意!!!(当且仅当多个buff有同一个效果时会提前结束该状态)
#===============================================================================
def GetPyPlayerState(gameObj, pyState, ownerID = 0, ownerType = 0):
    if not gameObj:
        return False
    if pyState == 0:
        # 0不需要判断
        return True
    curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState)
    
    state = curState & pow(2, pyState) 
@@ -128,10 +135,10 @@
            if effect.GetEffectValue(0) != stateType:
                continue
            
            if buffManager.GetEffectOwnerID() != ownerID:
            if buffManager.GetEffectOwnerID(i) != ownerID:
                continue
            
            if buffManager.GetEffectOwnerType() != ownerType:
            if buffManager.GetEffectOwnerType(i) != ownerType:
                continue
            
            return True