ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py
@@ -81,11 +81,6 @@
    gameFB = GameWorld.GetGameFB()
    
    lineTimeCfg = FBCommon.GetFBLineStepTime(mapID)
    # 进入消耗处理
    if not FBCommon.GetHadDelTicket(curPlayer):
        FBCommon.SetHadDelTicket(curPlayer)
        PlayerAssist.SetFBNoAssistPlayerID(curPlayer)
        
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_Open:
@@ -212,7 +207,7 @@
    FBCommon.SetFBStep(FB_Step_Over, tick)
    
    mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
    noAssistPlayerID, assistMoneyType, assistPlayerMoneyDict = PlayerAssist.OnFBAssistOver(mapID)
    noAssistPlayerID, assistMoneyType, assistPlayerMoneyDict = PlayerAssist.OnFBAssistOver(isPass, mapID)
    exitTime = FBCommon.GetFBLineStepTime(mapID)[Def_ExitTime] * 1000
    rewardInfo = FBCommon.GetFBLineReward(mapID, 0)
    noAssistItemList, assistItemList = ([], []) if not rewardInfo else rewardInfo
@@ -226,7 +221,7 @@
        
        playerID = curPlayer.GetPlayerID()
        overDict = {FBCommon.Over_dataMapID:mapID, FBCommon.Over_isPass: int(isPass)}
        if isPass:
        if isPass and noAssistPlayerID:
            itemList = []
            if playerID == noAssistPlayerID:
                itemList = noAssistItemList