| | |
| | | import PlayerTrade
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| | | import PlayerTeam
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| | | import SkillCommon
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| | | import ChItem
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| | | import GameMap
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| | | import FBLogic
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| | | import GameWorldProcess
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| | |
| | | import PlayerPrestigeSys
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| | | import OpenServerCampaign
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| | | import PlayerGodWeapon
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| | | import PlayerWing
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| | | import PlayerExpandPackCfgMgr
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| | | import PlayerWorldAverageLv
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| | | import PlayerActivity
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| | |
| | | import PlayerFamilyTech
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| | | import PlayerCostRebate
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| | | import GY_Query_CrossRealmReg
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| | | import PlayerFairyCeremony
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| | | import PlayerNewFairyCeremony
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| | | import PlayerCrossRealmPK
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| | | import FunctionNPCCommon
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| | | import CrossRealmPlayer
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| | |
| | | import NPCHurtManager
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| | | import ChNetSendPack
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| | | import PlayerCoat
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| | | import PlayerAssist
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| | | import PlayerState
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| | | import QuestCommon
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| | | import PlayerDogz
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| | |
| | | GameWorld.DebugLog("进入副本时,最后一次离开的可返回的副本ID更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
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| | |
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| | | # 离开地图
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| | | NPCHurtManager.OnPlayerLeaveMap(curPlayer)
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| | | |
| | | PlayerAssist.OnPlayerLeaveMap(curPlayer)
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| | | |
| | | # 从副本中切图
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| | | if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
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| | | #默认回满血
|