| | |
| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import EventShell
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| | | import IpyGameDataPY
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| | | #---------------------------------------------------------------------
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| | | #所有任务的索引
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| | | FindQuestFunc = None
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| | |
| | | DataRecordPack.DR_DeleteMission(curPlayer, curMissionID)
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| | | return
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| | |
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| | | def GetMainTaskIDList():
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| | | ## 获取主线任务ID顺序列表
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| | | MainTaskIDList = IpyGameDataPY.GetConfigEx("MainTaskIDList")
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| | | if not MainTaskIDList:
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| | | MainTaskIDList = []
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for index in range(ipyDataMgr.GetTaskListCount()):
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| | | ipyData = ipyDataMgr.GetTaskListByIndex(index)
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| | | MainTaskIDList.append(ipyData.GetTaskID())
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| | | IpyGameDataPY.SetConfigEx("MainTaskIDList", MainTaskIDList)
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| | | GameWorld.DebugLog("加载主线任务ID顺序列表: %s" % MainTaskIDList)
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| | | return MainTaskIDList
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| | |
|
| | | def GetHadFinishMainMission(curPlayer, missionID):
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| | | ''' 检查是否已经完成该主线任务 '''
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| | |
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| | | curMission = curPlayer.FindMission(missionID)
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| | | if curMission != None:
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| | | #GameWorld.DebugLog("当前任务未完成...missionID=%s" % missionID)
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| | | GameWorld.DebugLog("当前任务中未完成...missionID=%s" % missionID)
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| | | return curMission.GetState() == ChConfig.Def_Mission_State_Over
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| | |
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| | | curMissionData = FindQuestFunc(missionID)
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| | | if not curMissionData:
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| | | mainTaskIDList = GetMainTaskIDList()
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| | | if not mainTaskIDList:
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| | | GameWorld.DebugLog("没有主线任务列表! missionID=%s" % missionID)
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| | | return False
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| | |
|
| | | # 非主线不判断
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| | | if curMissionData.Type not in Def_MainTask_Type_List:
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| | | #GameWorld.DebugLog("非主线不判断...missionID=%s" % missionID)
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| | | if missionID not in mainTaskIDList:
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| | | GameWorld.DebugLog("非主线任务ID! missionID=%s" % missionID)
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| | | return False
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| | | taskIDIndex = mainTaskIDList.index(missionID)
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| | |
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| | | nowTaskID = 0
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| | | nowTaskIDIndex = -1
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| | | # 不存在该任务,则判断同类型的任务ID
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| | | for i in range(curPlayer.GetMissionCount()):
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| | | mission = curPlayer.GetMissionByIndex(i)
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| | |
| | | if not missionData:
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| | | continue
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| | |
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| | | taskType = missionData.Type
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| | | if taskType not in Def_MainTask_Type_List:
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| | | if taskID not in mainTaskIDList:
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| | | continue
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| | | |
| | | # 由于主线任务ID是按任务顺序递增的,故只要存在大于该任务ID的主线任务则代表该主线任务已完成
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| | | if taskID > missionID:
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| | | #GameWorld.DebugLog("存在主线任务 %s > missionID=%s" % (taskID, missionID))
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| | | return True
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| | | |
| | | #GameWorld.DebugLog("该主线任务未完成...missionID=%s" % missionID)
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| | | return False
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| | | nowTaskID = taskID
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| | | nowTaskIDIndex = mainTaskIDList.index(taskID)
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| | | break
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| | | |
| | | if not nowTaskID:
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| | | GameWorld.DebugLog("当前身上没有主线任务! missionID=%s" % missionID)
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| | | return False
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| | | |
| | | isFinish = nowTaskIDIndex > taskIDIndex
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| | | GameWorld.DebugLog("判断主线任务是否已完成! missionID=%s(%s),isFinish=%s,nowTaskID=%s(%s)" |
| | | % (missionID, taskIDIndex, isFinish, nowTaskID, nowTaskIDIndex), curPlayer.GetPlayerID())
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| | | return isFinish
|
| | |
|
| | | ##任务是否被删除
|
| | | # @param None
|