| | |
| | | #刷新所有属性
|
| | | playControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playControl.RefreshPlayerAttrState()
|
| | | |
| | | #装备的被动触发类技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
|
| | | return True
|
| | |
|
| | |
|
| | |
| | |
|
| | | #if isRefreshEquipBuff:
|
| | | # __RefreshPlayerAllEquipBuff(curPlayer)
|
| | | |
| | | if classLV:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in PyGameData.g_equipChangeClassLVInfo:
|
| | | PyGameData.g_equipChangeClassLVInfo[playerID] = []
|
| | | classLVList = PyGameData.g_equipChangeClassLVInfo[playerID]
|
| | | if classLV not in classLVList:
|
| | | classLVList.append(classLV)
|
| | | #GameWorld.DebugLog("添加装备缓存变更阶: classLV=%s, %s" % (classLV, classLVList), playerID)
|
| | | return
|
| | |
|
| | | ## 刷新所有装备对人物属性的改变
|
| | |
| | | #刷新所有属性
|
| | | playControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playControl.RefreshPlayerAttrState()
|
| | | |
| | | #装备的被动触发类技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
|
| | | return
|
| | |
|
| | |
|