hch
2019-04-27 552f4ce1704ee326eded21f56f032c7db0e11f4f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -45,7 +45,6 @@
import ShareDefine
import PlayerAttrFruit
import DataRecordPack
import PyMapTable
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
@@ -54,6 +53,7 @@
import NPCCommon
import FBCommon
import random
import json
#---------------------------------------------------------------------
#导入
@@ -213,7 +213,7 @@
        singItem.Clear()
    #===============================================================================================
    # # (跨服掉落功勋物品, 不给实际物品,转化为功勋值)
    # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsMergeServer():
    # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsCrossServer():
    #    #=======================================================================
    #    # # 不需要队伍提示
    #    # if not isTeamNotify:
@@ -240,14 +240,14 @@
        
        curItemCount = singItem.GetCount()
        curItemID = singItem.GetItemTypeID()
        curItemIsBind = singItem.GetIsBind()
        curItemIsAuctionItem = ItemControler.GetIsAuctionItem(singItem)
        
        isPutInTemp = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PickupItemPutInTemp)
        packIndex = ShareDefine.rptTempItem if isPutInTemp else IPY_GameWorld.rptItem
        packIndex = ChConfig.GetItemPackType(singItem.GetType(), packIndex)
        
        # 是否可放入
        if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsBind):
        if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsAuctionItem):
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
            GameWorld.Log("拾取物品无法放入背包!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" 
                          % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
@@ -266,9 +266,10 @@
            return
        if dropItemNPCID:
            serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
            mapID = GameWorld.GetGameWorld().GetMapID()
            NPCCommon.SendGameServerGoodItemRecord(mapID, dropItemNPCID, curPlayer.GetName(), 
                                                   curPlayer.GetPlayerID(), curItemID, equipInfo)
                                                   curPlayer.GetPlayerID(), curItemID, equipInfo, serverGroupID)
            
        # 不需要队伍提示
        #=======================================================================
@@ -543,7 +544,7 @@
#  @remarks 
def CheckPlayerUseItemSelf(curPlayer, curItem, tick):
    #----------------------检查非法物品属性
    if not ItemCommon.CheckItemCanUse(curItem):
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        return False
    
@@ -570,13 +571,20 @@
    maxCnt = ItemCommon.GetCanUseCountDaily(curItem)
    if maxCnt <= 0:
        return -1
    curItemID = curItem.GetItemTypeID()
    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
        if curItemID not in itemIDList:
            continue
        for itemID in itemIDList:
            if itemID == curItemID:
                continue
            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    
    itemID = curItem.GetItemTypeID()
    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    canUseCnt = max(0, maxCnt - useCnt)
    
    if canUseCnt <= 0:
        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (itemID, useCnt, maxCnt))
        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (curItemID, useCnt, maxCnt))
        #PlayerControl.NotifyCode(curPlayer, notifyMark, [itemID])
        
    #GameWorld.DebugLog("物品ID(%s)今日已使用次数(%s), maxCnt=%s" % (itemID, useCnt, maxCnt))
@@ -697,7 +705,8 @@
                           ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # 给人物金钱
                           ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint"    #单个属性点重置
                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #单个属性点重置
                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #增加跨服PK次数
                           } 
    
    #根据物品效果使用{物品效果ID:call的py名}
@@ -714,7 +723,8 @@
                            ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
                            #ChConfig.Def_PhoneVip_EffID:"Item_AddPhoneVip", # 手机VIP物品卡
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            #ChConfig.Def_Effect_AddZhenQiByTimes:"Item_AddZhenQiByTimes", # 增加真气按一天使用次数减少
                            #ChConfig.Def_Effect_AddPrestige:"Item_AddPrestige",  # 给人物威望
                            #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
@@ -947,17 +957,12 @@
#        return
    
    #职业限制
    if not ItemCommon.JobUseable(curPlayer, curItem):
    if not ItemCommon.CheckJob(curPlayer, curItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_31379")
        return
    
    #物品使用等级检查
    if not ItemControler.CheckItemUseLV(curPlayer, curItem):
        return
    #使用物品检查是否满足属性
    if not ItemControler.CheckItemAttrLimit(curPlayer, curItem):
        PlayerControl.NotifyCode(curPlayer, "itemuse_andyshao_671654")
        return
    
#===============================================================================
@@ -993,7 +998,7 @@
        PlayerControl.NotifyCode(curPlayer, "UseResLost10")
        return False
    
    #绑定物品不可掉落
    #绑定物品不可丢弃
    if curItem.GetIsBind():
        PlayerControl.NotifyCode(curPlayer, "UseResLost10")
        return False
@@ -1049,7 +1054,7 @@
    curItem = curPack.GetAt(itemIndex)
    
    #物品不存在
    if not ItemCommon.CheckItemCanUse(curItem):
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
        return
    #检查物品可否丢弃
@@ -1520,6 +1525,12 @@
        GameWorld.DebugLog("    物品无法使用!")
        return
    
    # 使用拍品
    if ItemControler.GetIsAuctionItem(curItem):
        GameWorld.DebugLog("玩家使用拍品: itemID=%s" % (curItem.GetItemTypeID()), curPlayer.GetPlayerID())
        ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
        return
    if useCnt <= 0:
        useCnt = curItem.GetCount()
        GameWorld.DebugLog("    没指定使用个数,默认使用全部=%s" % useCnt)
@@ -1770,6 +1781,54 @@
    return
#---------------------------------------------------------------------
def DoMapDropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True):
    if not itemList:
        return
    if isDropDisperse:
        dropItemList = []
        for itemInfo in itemList:
            if isinstance(itemInfo, list):
                itemID, itemCount, isAuctionItem = itemInfo
                # 拍品不拆
                if isAuctionItem:
                    dropItemList.append(itemInfo)
                    continue
                for _ in xrange(itemCount):
                    dropItemList.append([itemID, 1, isAuctionItem])
            else:
                dropItemList.append(itemInfo)
    else:
        dropItemList = itemList
    random.shuffle(dropItemList) # 打乱顺序
    index = 0
    playerID = curPlayer.GetPlayerID()
    gameMap = GameWorld.GetMap()
    for posX, posY in ChConfig.Def_DropItemAreaMatrix:
        resultX = dropPosX + posX
        resultY = dropPosY + posY
        if not gameMap.CanMove(resultX, resultY):
            #玩家不可移动这个点
            continue
        if index > len(dropItemList) - 1:
            break
        curItem = dropItemList[index]
        index += 1
        if isinstance(curItem, list):
            itemID, itemCount, isAuctionItem = curItem
            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
        if not curItem:
            continue
        AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID],
                       dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee)
    return
## 在地上添加物品(统一接口)
#  @param itemPosX 位置x
#  @param itemPosY 位置y
@@ -1839,8 +1898,8 @@
#  @return 
def EquipAddAdditionEx(curItem, equipData):
    # 绑定
    if equipData.isBind:
        ItemControler.SetItemIsBind(curItem, equipData.isBind)
    #if equipData.isBind:
    #    ItemControler.SetItemIsBind(curItem, equipData.isBind)
    
    if not ItemCommon.CheckItemIsEquip(curItem):
        return
@@ -1865,10 +1924,10 @@
    #===========================================================================
           
    # 套装
    if equipData.isSuite:
        curItem.SetIsSuite(equipData.isSuite)
    if equipData.suiteLV:
        curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
    #if equipData.isSuite:
    #    curItem.SetIsSuite(equipData.isSuite)
    #if equipData.suiteLV:
    #    curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
    # 物品来源
    if equipData.source:
        curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source)
@@ -1908,120 +1967,6 @@
    Def_Discount_ItemType,    #折扣卡物品类型
    Def_SelectMore_ItemType   #多选礼包物品类型
) = range(2)
#//A3 21 使用特殊运营物品 #tagCMUseSpecialItem
#
#struct tagCMUseSpecialItem
#{
#    tagHead        Head;
#    BYTE        SpeicalItemType;   //特殊运营物品类型,0打折卡,1多选礼包
#    int        ItemID;                  //物品ID
#    BYTE        ItemIndex;            //物品在背包中的索引位置
#    BYTE        Select;                 //选择,只对多选礼包有用
#};
## 使用特殊运营物品(封包参数)
#  @param index 玩家索引
#  @param packData 接收到的封包数据
#  @param tick 当前时间
#  @return None
def OnUseSpecialItem(index, packData, tick):
#    #GameWorld.Log("OnUseSpecialItem")
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    specialItemType = packData.SpeicalItemType
#    itemID = packData.ItemID
#    itemIndex = packData.ItemIndex
#    selectIndex = packData.Select
#
#    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
#    curItem = curPack.GetAt(itemIndex)
#    if curItem.GetItemTypeID() != itemID:
#        GameWorld.Log("使用特殊运营物品失败,物品ID不一致")
#        return
#    isBind = curItem.GetIsBind()#继承被使用物品的绑定属性,先记录
#    itemName = curItem.GetName()
#
#    needGold = 0  #需要消耗多少钻石
#    itemInfoList = []
#    useMoneyInfo = ""
#    #如果是打折卡类型
#    if specialItemType == Def_Discount_ItemType:
#        #GameWorld.Log("处理打折卡物品类型")
#        discountItem = ReadChConfig.GetEvalChConfig("DiscountItem")
#        #GameWorld.Log("读取到的打折卡物品配置信息=%s"%discountItem)
#        itemSetInfo = discountItem.get(itemID, None)
#        if not itemSetInfo:
#            GameWorld.ErrLog("折扣卡,没有找到对应物品的配置信息,物品ID:%s"%itemID)
#            return
#        needGold, itemInfo = itemSetInfo
#        itemInfoList.append(itemInfo)
#        useMoneyInfo = "UseSpecialItem_Discount"
#    else:
#        #GameWorld.Log("处理多选礼包物品类型")
#        selectMoreItem = ReadChConfig.GetEvalChConfig("SelectMoreItem")
#        #GameWorld.Log("读取到的多选礼包物品配置信息=%s"%selectMoreItem)
#        itemSetInfo = selectMoreItem.get(itemID, None)
#        if not itemSetInfo:
#            GameWorld.ErrLog("多选礼包,没有找到对应物品的配置信息,物品ID:%s"%itemID)
#            return
#        if selectIndex < 0 or selectIndex >= len(itemSetInfo):
#            GameWorld.ErrLog("多选礼包,选择索引越界,物品ID:%s 选择索引:%s"%(itemID, selectIndex))
#            return
#        itemSetInfo = itemSetInfo[selectIndex]
#        needGold, itemInfoList = itemSetInfo
#        useMoneyInfo = "UseSpecialItem_SelectMore"
#    #GameWorld.Log("needGold=%s  itemInfoList=%s"%(needGold, itemInfoList))
#
#    #钻石不足
#    if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold):
#        GameWorld.ErrLog("钻石不足")
#        return
#    #背包剩余空间
#    packSpace = ItemControler.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
#    if packSpace < len(itemInfoList):
#        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
#        GameWorld.ErrLog("背包空间不足")
#        return
#    #给物品
#    for itemInfo in itemInfoList:
#        newItemId, itemCount, bind, isAppoint = itemInfo
#        makeItemID = newItemId
#        #是定制物品
#        if isAppoint:
#            appointItemList = PyMapTable.GetPyMapTable("AppointItemList")   #定制物品列表
#            itemData = appointItemList.GetRecord("ItemIndex", str(newItemId))
#            if not itemData:
#                GameWorld.ErrLog("使用特殊运营物品 找不到定制物品数据, itemID = %s"%newItemId)
#                return False
#
#            if len(itemData) != 1:
#                GameWorld.ErrLog("使用特殊运营物品 定制表配置的数据有误, itemID = %s"%newItemId)
#                return False
#
#            itemDictData = itemData[0]
#            makeItemID = int(itemDictData['ItemID'])
#            itemCount = 1
#            itemDictData['IsBind'] = isBind
#            if not ItemControler.GivePlayerEquip(curPlayer, itemDictData, False,
#                                                 [IPY_GameWorld.rptItem]):
#                GameWorld.ErrLog("使用特殊运营物品 给予定制物品失败")
#                return
#        else:
#            #给予物品
#            if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, isBind,
#                                         [IPY_GameWorld.rptItem], False):
#                GameWorld.ErrLog("使用特殊运营物品 给予普通物品失败")
#                return
#        #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [makeItemID, itemCount])
#
#    #扣除物品
#    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
#    #扣除物品
#    ItemCommon.ReduceItem(curPlayer, itemPack, [itemIndex], 1, False)
#
#    #扣金钱
#    addDataDict = {"SpecialItemType":specialItemType, "UseItemID":itemID, "SelectIndex":selectIndex, ChConfig.Def_Cost_Reason_SonKey:itemName}
#    PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_GiftBag, addDataDict)
    return
#// A3 07 过期物品续费 #tagCMItemRenew
#
@@ -2066,6 +2011,37 @@
        return
    #先删原物品再给新物品
    ItemCommon.DelItem(curPlayer, timeOutItem, 1, False, "RenewItem")
    ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, True, [IPY_GameWorld.rptItem])
    ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, 0, [IPY_GameWorld.rptItem])
    PlayerControl.NotifyCode(curPlayer, 'Guardian_ContinuePay')
    return
    return
#// A3 08 物品过期 #tagCMItemTimeout
#
#struct    tagCMItemTimeout
#
#{
#    tagHead        Head;
#    BYTE        PackType;        //背包类型
#    BYTE        ItemIndex;        //物品在背包中索引
#};
def OnItemTimeout(index, clientData, tick):
    packType = clientData.PackType
    itemIndex = clientData.ItemIndex
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    backPack = curPlayer.GetItemManager().GetPack(packType)
    if not backPack:
        return
    curItem = backPack.GetAt(itemIndex)
    if not ItemCommon.CheckItemCanUse(curItem):
        GameWorld.DebugLog("物品不存在!")
        return
    # 拍品
    if ItemControler.GetIsAuctionItem(curItem):
        GameWorld.DebugLog("玩家拍品过期: itemID=%s" % (curItem.GetItemTypeID()), curPlayer.GetPlayerID())
        ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
        return
    return