ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -30,6 +30,7 @@
import EventReport
import PlayerFamily
import PlayerActivity
import ItemControler
import PlayerSuccess
import GameFuncComm
import PyGameData
@@ -201,15 +202,6 @@
            if isNotify:
                PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
            return ShareDefine.EntFBAskRet_LVLimit
        #职业阶判断
        jobRankLimit = fbLineIpyData.GetJobRankLimit()
        if jobRankLimit and PlayerControl.GetJobRank(curPlayer) < jobRankLimit:
            GameWorld.Log("玩家职业阶级不足, 无法进入副本!mapID=%s,lineID=%s,jobRank=%s < jobRankLimit=%s"
                          % (mapID, lineID, PlayerControl.GetJobRank(curPlayer), jobRankLimit), playerID)
            if isNotify:
                PlayerControl.NotifyCode(curPlayer, "SingleEnterJob", [mapID])
            return ShareDefine.EntFBAskRet_JobRankLimit
        
        #门票判断
        if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
@@ -601,7 +593,7 @@
                continue
            itemDict['ItemID'] = itemInfo.GetItemTypeID()
            itemDict['Count'] = itemInfo.GetCount()
            itemDict['IsAuctionItem'] = 0 if itemInfo.GetIsBind() else 1
            itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
            #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
            itemDict['UserData'] = itemInfo.GetUserData()
        jsonItemList.append(itemDict)