hxp
2019-09-12 5619e084f4f0e33e30d92cfe5c9ab78c13243171
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -30,11 +30,12 @@
import random
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
FamilyPartyFB_HisQuestionID = 'FamParty_HisQuestionID%s' #当前题ID - 不重置, 参数 familyID
FamilyPartyFB_QuestionID = 'FamParty_QuestionID%s' #当前题ID - 答对会重置, 参数 familyID
FamilyPartyFB_QuestionTick = 'FamParty_QuestionTick%s' #当前题出题时间, 参数 familyID
FamilyPartyFB_AnswerTick = 'FamParty_AnswerTick%s' #答对时间, 参数 familyID
AnswerState = 2 #开始答题活动状态
AnswerState = 1 #开始答题活动状态
## 玩家登录
#  @param None
#  @return None
@@ -54,7 +55,7 @@
def NotifyFamilyPartyQuestion(curPlayer):
    #刚登录的或刚进仙盟的补发最近的题目
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
@@ -68,18 +69,22 @@
def FamilyPartyStateChange(state, beforeState=0):
    #活动状态变更
    if state == beforeState:
        return
    if state == 1:
    if state == AnswerState:
        PyGameData.g_questionIDHistory = {}
        PyGameData.g_familyAnswerDict = {}
        PyGameData.g_familyPartyTopInfo = []
        PyGameData.g_partyheroAnswerDict = {}
        PyGameData.g_familyAnswerPlayerIDDict = {}
        gameWorld = GameWorld.GetGameWorld()
        familyManager = GameWorld.GetFamilyManager()
        for i in range(0, familyManager.GetCount()):
            family = familyManager.GetAt(i)
            familyID = family.GetID()
            gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
        
@@ -102,9 +107,7 @@
                    continue
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
                
        if beforeState == AnswerState:
            PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        if PyGameData.g_familyPartyTopInfo:
            topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
@@ -118,11 +121,24 @@
            PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
        
        #给参与奖励
        joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
        if joinPlayerIDList:
            joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
        answerRWItemReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward2', 1)
        for playerID, ansRightCount in PyGameData.g_partyheroAnswerDict.items():
            if answerRWItemReward and len(answerRWItemReward) == 2:
                ansTotalCount = len(PyGameData.g_familyAnswerPlayerIDDict.get(playerID, []))
                ansWrongCount = max(0, ansTotalCount - ansRightCount)
                isAuctionItem = False
                rightRewardEx, wrongRewardEx = [], []
                rightItemID, wrongItemID = answerRWItemReward
                if rightItemID and ansRightCount:
                    rightRewardEx = [(rightItemID, ansRightCount, isAuctionItem)]
                if wrongItemID and ansWrongCount:
                    wrongRewardEx = [(wrongItemID, ansWrongCount, isAuctionItem)]
                curJoinReward = joinReward + rightRewardEx + wrongRewardEx
            else:
                curJoinReward = joinReward
            if joinReward:
                PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
                PlayerCompensation.SendMailByKey('FamilyParty', [playerID], curJoinReward)
            
    return
@@ -150,7 +166,7 @@
def FamilyParty_Process(tick):
    #开始出题
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
@@ -198,6 +214,7 @@
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
        
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
@@ -207,13 +224,25 @@
def OnTalkFamily(curPlayer, content, tick):
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    
    playerID = curPlayer.GetID()
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
        return
    ## 添加玩家参与答题的题目ID,只要在本地图答题期间仙盟发送聊天信息就算
    ## 在每题中间有5秒缓冲,在此期间可能速度慢的玩家还在回答上一题,在缓冲期间题目ID为0,所以添加题目ID需用不重置的历史题目ID
    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
        if playerID not in PyGameData.g_familyAnswerPlayerIDDict:
            PyGameData.g_familyAnswerPlayerIDDict[playerID] = []
        answerQuestionIDList = PyGameData.g_familyAnswerPlayerIDDict[playerID]
        hisQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_HisQuestionID % curFamilyid)
        if hisQuestionID and hisQuestionID not in answerQuestionIDList:
            answerQuestionIDList.append(hisQuestionID)
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
@@ -235,9 +264,7 @@
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
    if isRight:
        GameWorld.DebugLog("    答对了! %s"%playerID)
        playerName = curPlayer.GetName()