hxp
2019-09-12 5619e084f4f0e33e30d92cfe5c9ab78c13243171
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -550,6 +550,8 @@
        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
        #缥缈仙域
        PlayerFairyDomain.OnDay(curPlayer)
        #仙盟宴会
        GameLogic_FamilyParty.OnDayFamilyPartyPlayer(curPlayer)
        
    PlayerTJG.TJGOnDay(curPlayer, onEventType)
    # 以下为支持两种重置模式切换配置的
@@ -1393,10 +1395,6 @@
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
        
    # 仙盟宴会
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_FamilyParty.OnFamilyPartyStateChange(value, tick)
    # 守卫人皇
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
@@ -1446,6 +1444,7 @@
            NPCCustomRefresh.ResetActivityBossRefreshCount()
            
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)
    gameWorldMgr.SetGameWorldDict(key, value)
    
    #-------在设置了字典值以后处理---------------------------------
@@ -1457,6 +1456,11 @@
    elif key == ShareDefine.Def_Notify_WorldKey_ChampionFamilyID:
        GameLogic_FamilyWar.OnChampionFamilyIDChange()
        
    # 仙盟宴会
    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
        if befValue != value:
            GameLogic_FamilyParty.OnFamilyPartyStateChange(value, tick)
#===============================================================================
#    ---修改为上述的 统一字典处理
#    if msg == ChConfig.Def_Notify_Key_PurTalk: